NAME : Marc Adams PLAYER : Matt Hallaron Created by Matt Hallaron 11 STR 1 11- 265 lbs.; 2d6; 2 END 18 DEX 24 13- OCV:6 / DCV:6 15 CON 10 12- 15 BODY 10 12- 18 INT 8 13- PER roll 12/15- 17 EGO 14 12- ECV:6 15 PRE 5 12- PRE attack: 3d6 14 COM 2 12- 3 PD 1 tPD:25 rPD:25 75/50% rRed 3 ED 0 tED:25 rED:25 75/50% rRed 4 SPD 12 3,6,9,12 |
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7 REC 4 28 END 0 30 STUN 2 7" RUN 2 2" SWIM 0 2" JUMP 0 Characteristics Cost: 94 |
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10 Energy Storage: 100 END, 0 REC Endurance Reserve 40 Quantum Absorbtion Elemental Control 32 a) Energy absorbtion: 15d6 Absorption (max. Absorbed Points: 100), 50 BODY/phase, Healing option(+0), ½ to END Reserve/½ to BODY 40 b) Kinetic absorbtion: 15d6 Absorption (max. Absorbed Points: 100), 50 BODY/phase, Healing option(+0), ½ to END Reserve/½ to BODY 40 c) Quantum Invulnerability: 22 PD/10 ED Armor, Hardened(+¼) plus 12 ED Armor, Hardened(+¼), Does not work vs cold or darkness(-¼) 40 d) Quantum Conversion: 50% Resistant Physical Damage Reduction plus 25% Resistant Physical Damage Reduction, STUN Only(-½) plus 50% Resistant Energy Damage Reduction, doesn't work against darkness or cold(-¼) plus 25% Resistant Energy Damage Reduction, STUN Only(-½), doesn't work against darkness or cold(-¼) 75% vs STUN, 50% vs BODY 29 e) Quantum Reflection: Missile Deflection, Any Ranged Attack, Missile Reflection, Reflect At Any Target, Only Works Against thrown weapons and energy beam attacks(-½), Costs END to Activate(-¼) plus +15 with 5 missle deflection 3 Hard to Hurt: Damage Resistance 3 PD/3 ED 31 Don't Move: Knockback Resistance -12", Costs END to Activate(-¼) plus Knockback Resistance -6" 2 -4 2x END(-½) on 11 STR 67 Energy expulsion Multipower, 2x END(-½) 4 u Physical energy expulsion: +90 STR, limited applications(+0), No Figured Characteristics(-½), Attack cannot exceed largest attack that has hit Backlash(-¼), uses END Reserve 18 6 u Energy expulsion: 20d6 Energy Blast, Attack cannot exceed largest attack that has hit Backlash(-¼), uses END Reserve 20 4 u Quantum Reflection Big: Missile Deflection, Any Ranged Attack, Missile Reflection, Reflect At Any Target, Megascale range, 1"=1000 km, may be scaled back to 1"=1 km(+1), Only works vs megascaled Energy Attacks(-1), Costs x2 (personal) END to Activate(-¾) 20 4 Artist's eye: +2 Enhanced Perception to PER Rolls for Vision Powers Cost: 346 Champions of Justice Computer Communicator COJ-027: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 38 10 +1 Overall 15 +3 with HTH Combat 12 +4 with Energy Powers 3 Bureaucratics 12- 3 Conversation 12- 3 Paramedics 14- 3 Teamwork 13- Champions of Justice Package Skills 2 a) KS: Champions of Justice 11- 2 b) KS: CoJ Enemies 11- 2 c) AK: Cincinatti 11- 3 d) Breakfall 13- 4 KS: Art 14- 4 PS: Cartoonist 14- 4 PS: Artist 14- 3 PS: Fast Draw 13- [No, not pulling a weapon from its holster; rendering images quickly] Skills Cost: 73 3 Punch +2 OCV +1 DCV Strike (2d6; 20d6) 4 Escape +0 OCV +0 DCV +15 STR vs. Grabs (26 STR; 116 STR) 4 Disarm -1 OCV +1 DCV +10 STR Disarm (21 STR /111 STR to Disarm) Martial Arts Cost: 11 26 Vehicle: Stunt Cycle (130 Base, 22 Disads.) 6 Reputation: Death Star deflecting Champion of Justice, large group, 11-, +3/+3d6 Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 45 Total Cost: 607 Base Points: 350 10 Social Limitation: Secret identity, Frequently, Minor 20 Psychological Limitation: Code vs killing, Very Common, Strong 10 Psychological Limitation: Artistic sensibilities, Uncommon, Strong 25 Hunted: Timefire, More Powerful, Occasionally, Harshly Punish, Extensive Non-Combat Influence, Knows double identity 15 Hunted: Kristoffer's Cadre, More Powerful, Occasionally, Harshly Punish 10 Vulnerability: Drains, Uncommon, 2x Effect 10 Vulnerability: Transfers, Uncommon, 2x Effect 10 Vulnerability: Magic, Common, 1½x STUN 20 Vulnerability: Cold and darkness, Common, 1½x STUN, 1½x BODY 50 Champions of Justice Bonus Disadvantages Total: 180 Experience Spent: 77 Experience Total: 96 Total Points: 607
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Known Background: Backlash gained his powers about ten years ago. Marc Adams was travelling with his parents in Southern California, and they had the misfortune of being at the same mall when Captain Zero attacked Whirlwind and War Eagle. He and his family would have been killed in the attack, except for them being saved by a time travelling super being. The experience changed Marc on the quantum level, although it would be a few years before his powers would manifest. He was travelling, again, and the plane he was on was beseiged by terrorists. As his powers make him relativly invulnerable, he was able to stop them, disguised in a sweatsuit and a makeshift mask. He also substituted himself for the plane's crippled forward landing gear. After such a public beginning, it was only a matter of time before he was invited to join the Champions of Justice. For reasons of his own, he chose to become a Champions of Justice reservist, and served in that capacity for years. More recently, he's switched to the primary team. He makes his home in the Midwest. As a side note it should be said that his parents did not gain powers as they were not rescued the first time Marc was. A first super being, Timefire, rescued Marc Adams, which created Backlash. However, a split second earlier, it was a time travelling Backlash that saved Marc and his family. Since nature abhors temporal paradoxes, Marc Adams still gained his quantum powers. |
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Personality: Backlash, was, at one time driven by a need to avenge the death of his family. But that changed when he managed to save them and spare himself the mistake of allying himself with Timefire. Now he is driven by a need to help people, to spare them the hurt and loss he nearly felt. At his heart he is an artist and cartoonist. He tends to think of things visually, often with a greater sense of asthetics than the average super hero. He also has a sharp sense of humour, which helps as he shares a name with a famous entrepaneur. Powers/Tactics: Backlash posesses the ability to absorb and redirect tremendous amounts of energy, on the quantum level, both kinetic and electromagnetic. He is, naturally, highly resistant to these energies, and his body naturally adapts some of the energy he absorbs to heal what damage does occur. When he redirects kinetic energy, it manifests as short bursts of super human strength. Electromagnetic energy is released as energy bursts. The more energy he absorbs, the more energy he can later release. He has become a talented fighter, and often tries to draw fire away from his teammates. Appearance: Backlash is a fair haired man of about 5'9" with a medium build. His uniform is based on his old black and crimson sweatsuit, adding the traditional boots, gloves and mask. |
Backlash was created, designed, and is played by Matt Hallaron.
© Copyright 1992, 2010 - Matthew T. Hallaron