

BASS LINENAME : Daniel Zargood PLAYER : Jim Caswell Created by Jim Caswell 18 STR 8 13- 700 lbs; 3½d6 20 DEX 30 13- OCV:7 / DCV:7 20 CON 20 13- 13 BODY 6 12- 18 INT 8 13- PER roll: 13- 14 EGO 8 12- ECV:5 18 PRE 8 13- PRE attack: 3½d6 18 COM 4 13- 5 PD 1 tPD:28 rPD:23+13 5 ED 1 tED:28 rED:23+13 4 SPD 10 3,6,9,12 8 REC 0 40 END 0 35 STUN 3 6" RUN 0 2" SWIM 0 4" JUMP 0 Characteristics Cost: 107 |
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2 Sunglasses: 5 point Flash Defense-Sight Group, OAF (-1) 3 Leather Trenchcoat: 3 PD/3 ED Armor, OAF(-1), Activation Roll 13-(-¾), ½ usefulness against blades(-½) 15 Battery Pack: 60 END/16 REC Endurance Reserve, OAF (-1), Slow Recovery 1 Minute(-½) 9 Multiboard Battery: 20 END/8 REC Endurance Reserve, OIF (-½) 20 Gadgets Elemental Control 11 a) Throwing Blade CDs: 2d6 Ranged Killing Attack, 8 Recoverable Charges, Armor Piercing(+½), OAF(-1), Costs Endurance(-¼), uses Personal END 4 9 b) Quarter Note Staff: Hand-To-Hand Attack +4½d6 w/ 1" Stretching, OAF(-1), Half END(+¼), Area Of Effect-Same Hex as user(+¼), uses Personal END 2 10 c) 20 PD/20 ED Force Field, OIF(-½), uses END Reserve 4 5 d) Rocket Multiboard: 11" Flight x8 NCM, Half END(+¼), OAF Expendable Difficult to reobtain(-1¼), Activation Roll 11-(-1), Only In Contact With A Surface(-¼), Turn Mode(-¼), uses END Reserve 2 25 Music Master 3000 Synthesizer Multipower, OAF Bulky, Difficult to obtain new Focus(-1¾) 2 u 8d6 Energy Blast, Double Knockback(+¾), uses END Reserve 7 2 u 5d6 Energy Blast, Area Effect-Nonselective Target-11" Cone(+¾), No Normal Defense-Deaf or Hearing Flash Defense(+1), uses END Reserve 7 2 u 3d6 RKA, Penetrating(+½), Limited Range(-¼), uses END Reserve 7 1 u 10d6 Mind Control, Set Effect-Only to alter moods(-2), Based on CON(-1), Stops Working If Mentalist Is Stunned(-½), uses END Reserve 5 2 u 13 PD/13 ED Force Wall, 2"long/2"tall, Not vs Light-Based Attacks(-½), uses END Reserve 7 1 m Eidetic Memory, Limited Power-Only usable with sounds(-½) 1 m Mimicry 17- 1 m Ventriloquism 17- 15 Half Note Hook Multipower, OAF, Durable, Expendable(-1¼) 1 u 10" Swinging, 0 END(+½) 1 u 15" Leaping-Accurate, 0 END(+½) 1 u Breakfall 20- 1 u Climbing 20- 1 u 15 STR Telekinesis, 0 END(+½), Only to pull objects toward him(-½) 2 Weapon Element: Blades, Staffs 3 Punch +1 OCV +0 DCV STR +2d6 Strike (10d6 w/staff) 5 Roundhouse -2 OCV +1 DCV STR +4d6 Strike (12d6 w/staff) 4 Kidney Blow -2 OCV +0 DCV ½d6 HKA (1d6 HKA w/staff) 4 Martial Disarm -1 OCV +1 DCV Disarm; +10 STR to Disarm roll 5 Defensive Block +1 OCV +3 DCV Block, Abort 4 Martial Dodge -- OCV +5 DCV Dodge, Affects All Attacks, Abort 3 Perfect Pitch 15 +3 with Ranged Combat 6 +4 vs. specific OCV modifier on a single attack Called shots with CD Blades 20 +2 Overall Skills 2 AK: Minneapolis 11- 3 AK: Denver 13- 3 Acrobatics 13- 3 Oratory 13- 3 Seduction 13- 3 Streetwise 13- 3 Electronics 13- 3 Mechanics 13- 3 Inventor 13- 3 Weaponsmith: Electronic Energy Weapons, Muscle-Powered Ranged 13- 3 Scholar 4 a) KS: Sonics 15- 2 b) KS: Music 13- 2 c) KS: Music History 13- 2 d) KS: Keyboard Playing 13- 2 e) KS: Guitar Playing 13- 1 e) KS: Percussions 11- 0 f) KS: Bass Guitar 8- 0 g) KS: Organ 8- 0 h) KS: Piano 8- Powers Cost: 248 Total Cost: 355 Base Points: 250 20 Normal Characteristic Maxima 10 Social Limitation: Public ID, Occasionally, Major 5 Dependent NPC: Esmerelda Zargood, Normal located in another state, Infrequently 10 Reputation: Rock 'n Roll Crusader, Frequently 10 Hunted: Z, As Powerful, 8-, Mildly Punish, PC has a Public ID 10 Hunted: Local Underworld, Less Powerful, 8-, Harshly Punish, PC has a Public ID 15 Watched: Minniapolis Political Body, Less Powerful, 14-, Extensive Non-Combat Influence, PC has a Public ID 10 Physical Limitation: Low-level hearing loss, Freq., Slightly Impairing 15 Psychological Limitation: Code against Killing, Common, Strong 15 Psychological Limitation: Honors agreements, Common, Strong Disadvantages Total: 120 Experience Spent: -15 Experience Total: 15 Total Points: 355
Bass Line was created, designed and played by Jim Caswell.
© Copyright 1996, 2008 - James Caswell