

CAPTAIN MIRACLENAME : Christian Cameron PLAYER : Kenn Hallaron Created by Kenn Hallaron 77 (7) STR -3 23- 1200 tons; 15d6+1 26 (14) DEX 12 14- OCV:9 / DCV:9 38 (8) CON -4 17- 18 (10) BODY 0 13- 23 (13) INT 3 14- PER roll: 17- 20 (11) EGO 2 13- ECV: 7 30 (8) PRE -2 15- PRE attack: 6d6 20 (12) COM 1 13- 36 (3) PD 2 tPD:36 rPD:36 25% rRed 36 (3) ED 1 tED:36 rED:36 25% rRed 5 (3) SPD 6 3,5,8,10,12 |
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25 (4) REC 0 76 (16) END 0 71 (18) STUN 0 21" (5")RUN -2 15" (2")SWIM 0 14" (1")JUMP 0 Characteristics Cost: 16 |
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5 Instant Change: between Christian Cameron and Captain Miracle 8 Grows big: Density Increase, 200kg mass, +5 STR, +1 PD/ED, -1"KB, 0 END(+½), Persistent(+½), Only In Heroic Identity(-¼) Miraculous Characteristics: all slots Only In Heroic Identity(-¼) 65 a) Miraculous Strength: +65 STR @ Half END(+¼) 3 29 b) Miraculous Reflexes: +12 DEX 48 c) Miraculous Constitution: +30 CON 13 d) Miraculous Stamina: +8 BODY 8 e) Miraculous Brain: +10 INT 14 f) Miraculous Willpower: +9 EGO 18 g) Miraculous Personality: +22 PRE 3 h) Miraculous Good looks: +8 COM 9 i) Miraculous Speed: +1 SPD 5 j) Miraculous Stamina: +3 REC 18 Invulnerability Elemental Control, Only In Heroic Identity(-¼) 34 a) 9 PD/9 ED Armor, Hardened(+¼) plus 10 PD/10 ED Armor 22 b) Life Support: Character does not eat, Immunity to All diseases, biowarfare agents, poisons, chemical warfare agents, Immortal, Safe in High Pressure, Radiation, Low Pressure/Vacuum, Intense Heat and Cold, Self-Contained Breathing, Character does not sleep 18 c) 25% Resistant Physical Damage Reduction, 25% Resistant Energy Damage Reduction, 25% Resistant Mental Damage Reduction 6 +7 ED, Only In Heroic Identity(-¼) 14 17 PD/17 ED Damage Resistance, Only In Heroic Identity(-¼) 5 10 points Mental Defense, Only In Heroic Identity(-¼) 16 Shielded Senses: 10 points Hearing Group Flash Defense, Only In Heroic Identity(-¼) plus 10 points Sight Group Flash Defense, Only In Heroic Identity(-¼) 42 Flying: 15" Flight, Variable +½ Limited Advantages(+¾); Only In Heroic Identity (-¼) 6 7 Attuned senses: +3 Enhanced Perception to PER Rolls for All Sense Groups, Only In Heroic Identity(-¼) 56 "It'll take a Miracle" VPP, 30 base, Cosmic(+2)Limited Class Of Powers Available(-½), Only In Heroic Identity(-¼), Only expansion of current abilities Powers Cost: 465 7 Hawk Radio: Radio Perception/Transmission, IIF(-¼), sense affected as Sound as well as Radio Champions of Justice Computer Communicator COJ-104: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 14-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 45 3 Computer Programming 12- 14- 3 KS: American History 12- 14- 10 +2 with HTH Combat 2 KS: Predacessors' knowledge and experiences, Only In Heroic Identity(-¼) 12- 14- 3 Concealment 12- 14- 3 Deduction 12- 14- 5 Rapid Attack (HTH) Champions of Justice Package Skills 2 a) KS: Champions of Justice 11- 2 b) KS: Champions of Justice Enemies 11- 2 c) AK: Northern Illinois 11- 3 d) Breakfall 12- 14- 0 Language: English, Native Skills Cost: 41 7 Contact: former Legion of Champions 13- Contact has significant Contacts of his own, extremely useful Skills or resources, Very Good relationship, disbanded Organisation Contact(+½) 1 Fringe Benefit: Passport 12 Reputation: A large group 14- +4/+4d6 Champions of Justice Package Perks 2 a) Fringe Benefit: Honorary member of the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 32 4 Environmental Movement: Zero Gravity Talents Cost: 4 Total Cost: 603 Base Points: 400 10 Social Limitation: Secret Identity, Occasionally, Major 5 Social Limitation: Fourteen year old boy, Frequently, Minor, Really only Infrequently since he can disguise age as Miracle in many circumstances 5 Dependent NPC: Christina "Mom" Cameron, Normal, Infrequently, Useful noncombat position or skills 20 Psychological Limitation: Code agaist Killing, Common, Total 10 Psychological Limitation: thinks being Captain Miracle is so COOOL!, Common, Moderate 10 Psychological Limitation: worried about the Responsibilility of being Captain Miracle, Common, Moderate 20 Psychological Limitation: Dedeicated to helping people and fighting for justice, Very Common, Strong 5 Physical Limitation: Growing pains, Infrequently, Slightly Impairing 5 Reputation: "I thought you had died", Sometimes 15 Hunted: Mr. Omega, As Powerful, Occasionally, Harshly Punish, Knows most of the Captain's secrets 0 Physical Limitation: Is physically the same Captain Miracle as has existed since 1941, Infrequently, Slightly Impairing 50 Champions of Justice Bonus Disadvantages Total: 155 Experience Spent: 48 Experience Total: 79 Total Points: 603

Captain Miracle was created, designed, and is played by Kenn Hallaron.
© Copyright 1994, 2008 - Kenneth G. Hallaron
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