Radio Ranch

CAPTAIN MIRACLE

NAME : Christian Cameron
PLAYER : Kenn Hallaron
Created by Kenn Hallaron

77  (7)	STR	-3 23-  1200 tons; 15d6+1
26 (14)	DEX	12 14-  OCV:9 / DCV:9
38  (8)	CON	-4 17-
18 (10)	BODY	 0 13-
23 (13)	INT	 3 14-  PER roll: 17-
20 (11)	EGO	 2 13-  ECV: 7
30  (8)	PRE	-2 15-  PRE attack: 6d6
20 (12)	COM	 1 13-
36  (3)	PD	 2	tPD:36 rPD:36  25% rRed
36  (3)	ED	 1	tED:36 rED:36  25% rRed
 5  (3)	SPD	 6	3,5,8,10,12
Captain Miracle
25  (4)	REC	 0
76 (16)	END	 0
71 (18)	STUN	 0
21" (5")RUN	-2
15" (2")SWIM	 0
14" (1")JUMP	 0
Characteristics Cost: 16
5e
 5	Instant Change: between Christian Cameron and Captain Miracle
 8	Grows big: Density Increase, 200kg mass, +5 STR, +1 PD/ED, -1"KB,
	 0 END(+½), Persistent(+½), Only In Heroic Identity(-¼)
	Miraculous Characteristics: all slots Only In Heroic Identity(-¼)
65 a)	Miraculous Strength: +65 STR @ Half END(+¼)				3
29 b)	Miraculous Reflexes: +12 DEX
48 c)	Miraculous Constitution: +30 CON
13 d)	Miraculous Stamina: +8 BODY
 8 e)	Miraculous Brain: +10 INT
14 f)	Miraculous Willpower: +9 EGO
18 g)	Miraculous Personality: +22 PRE
 3 h)	Miraculous Good looks: +8 COM
 9 i)	Miraculous Speed: +1 SPD
 5 j)	Miraculous Stamina: +3 REC
18	Invulnerability Elemental Control, Only In Heroic Identity(-¼)
34 a)	9 PD/9 ED Armor, Hardened(+¼) plus 10 PD/10 ED Armor
22 b)	Life Support: Character does not eat, Immunity to All diseases, 	
	 biowarfare agents, poisons, chemical warfare agents, Immortal, 
	 Safe in High Pressure, Radiation, Low Pressure/Vacuum, Intense Heat
	 and Cold, Self-Contained Breathing, Character does not sleep
18 c)	25% Resistant Physical Damage Reduction, 25% Resistant Energy Damage
	 Reduction, 25% Resistant Mental Damage Reduction
 6	+7 ED, Only In Heroic Identity(-¼)
14	17 PD/17 ED Damage Resistance, Only In Heroic Identity(-¼)
 5	10 points Mental Defense, Only In Heroic Identity(-¼)
16	Shielded Senses: 10 points Hearing Group Flash Defense, Only In Heroic
	 Identity(-¼) plus 10 points Sight Group Flash Defense, 
	 Only In Heroic Identity(-¼)
42	Flying: 15" Flight, Variable +½ Limited Advantages(+¾); Only In
	 Heroic Identity (-¼)							6
 7	Attuned senses: +3 Enhanced Perception to PER Rolls for All Sense
	 Groups, Only In Heroic Identity(-¼)
56	"It'll take a Miracle" VPP, 30 base, Cosmic(+2)Limited Class Of Powers
	 Available(-½), Only In Heroic Identity(-¼), Only expansion of
	 current abilities
Powers Cost: 465

 7	Hawk Radio: Radio Perception/Transmission, IIF(-¼), sense affected as 
	 Sound as well as Radio
	Champions of Justice Computer Communicator COJ-104:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 14-, Analyze,
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 45

 3	Computer Programming			12-	14-
 3	KS: American History			12-	14-
10	+2 with HTH Combat
 2	KS: Predacessors' knowledge and experiences, 
	 Only In Heroic Identity(-¼)		12-	14-
 3	Concealment				12-	14-
 3	Deduction				12-	14-
 5	Rapid Attack (HTH)
	Champions of Justice Package Skills
 2 a)	KS: Champions of Justice		11-
 2 b)	KS: Champions of Justice Enemies	11-
 2 c)	AK: Northern Illinois			11-
 3 d)	Breakfall				12-	14-
 0	Language: English, Native
Skills Cost: 41

 7	Contact: former Legion of Champions	13-
	 Contact has significant Contacts of his own, extremely useful Skills
	 or resources, Very Good relationship, disbanded Organisation Contact(+½)
 1	Fringe Benefit: Passport
12	Reputation:  A large group		14-	+4/+4d6
	Champions of Justice Package Perks
 2 a)	Fringe Benefit: Honorary member of the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 32

4	Environmental Movement: Zero Gravity
Talents Cost: 4

Total Cost: 603

Base Points: 400
10	Social Limitation: Secret Identity, Occasionally, Major
 5	Social Limitation: Fourteen year old boy, Frequently, Minor, Really only 
	 Infrequently since he can disguise age as Miracle in many circumstances
 5	Dependent NPC: Christina "Mom" Cameron, Normal, Infrequently, Useful
	 noncombat position or skills
20	Psychological Limitation: Code agaist Killing, Common, Total
10	Psychological Limitation: thinks being Captain Miracle is so COOOL!,
	 Common, Moderate
10	Psychological Limitation: worried about the Responsibilility of being
	 Captain Miracle, Common, Moderate
20	Psychological Limitation: Dedeicated to helping people and fighting for
	 justice, Very Common, Strong
 5	Physical Limitation: Growing pains, Infrequently, Slightly Impairing
 5	Reputation: "I thought you had died", Sometimes
15	Hunted: Mr. Omega, As Powerful, Occasionally, Harshly Punish, Knows
	 most of the Captain's secrets
 0	Physical Limitation: Is physically the same Captain Miracle as has
	 existed since 1941, Infrequently, Slightly Impairing
50	Champions of Justice Bonus
Disadvantages Total: 155
Experience Spent: 48		Experience Total: 79
Total Points: 603
Captain Miracle

Captain Miracle was created, designed, and is played by Kenn Hallaron.

© Copyright 1994, 2008 - Kenneth G. Hallaron

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