Champions of Justice

CAPTAIN VICTORY

NAME: Kenny Douglas
PLAYER: non-player character
Created by Kenn Hallaron

60 (70)	STR	15 22-	120 tons; 12d6; 4 END
23	DEX	39 14-	OCV:8 / DCV:8
38	CON	56 17-
20	BODY	20 13-
18	INT	 8 13-	PER roll: 16-
20	EGO	20 13-	ECV:7
25 (60)	PRE	15 14-	PRE Attack: 5d6/12d6
18	COM	 4 13-
14	PD	 2	tPD:25/35 rPD:11/21
14	ED	 6	tED:25/35 rED:11/21
 4	SPD	 7	3,6,9,12
Captain Victory
20  	REC	 0
76 	END	 0
70 	STUN	 0
 6"+	RUN	 0	1 END
 3"+	SWIM	 1	1 END
13"	JUMP	 0	
Characteristics Cost: 193
5e
44	Amazing Strength: +35 STR @ ½ END(+¼) (already added in)	    +2 (4)
 3	Pushed Strength: +10 STR @ 3x END(-1) Requires A EGO Roll(-¾), No
	 Figured Characteristics(-½) [480 tons; +2d6]				+3
33	Armor 11 PD/11 ED
24	Armor 10 PD/10 ED, Costs END to Activate(-¼)				 3
11	Life Support: Extended Breathing, Safe in High Pressure, Intense Heat
	 and Cold, Low Pressure/Vacuum
 9	+3 Enhanced Perception to PER Rolls for All Sense Groups
35	Flying Multipower
 3 u	Super Flight: 17" Flight						 3
 2 u	Hyper Flight: Flight 8", Megascale (1" = 1 km; +¼) plus			 3
	 Megascale(1" = 1 km; +¼) on Normal Sight, Only while in flight (-¼)
 1 u	Hyper Swimming: Swimming +17" (20" total) x8 NCM [208 knots]		 3
 3 u	Hyper Running: Running +10" (16" total), x16 NCM [384 mph]		+3
38	Cheer to Victory: Multipower, 48 points;, Incantations(-¼)
 4 u	C'mon! You can do it!: Aid any one characteristic 1½d6 (max. Aided
	 Points: 10), Variable Effect: any one characteristic at a time(+¼),
	 Trigger, Trigger resets automatically(+¾), Ranged(+½), One Hex Area
	 Of Effect Accurate(+½), Incantations(-¼)
 3 u	C'mon! I can do it!: Aid 1½d6 (max. Aided Points: 10): STR, DEX, END, 
	 STUN; Delayed Return Rate: 5 per Minute(+¼), Trigger, Trigger resets
	 automatically(+¾), Self Only (-½), Variable Effect: four Powers
	 Simultaneously(+1), Incantations(-¼)
 3 u	C'mon!  You're gonna make it: Aid 1¼d6: BODY (max. Aided Points: 10),
	 Delayed Return Rate: 5 Points per 6 Hours(+1¼), Trigger, Trigger
	 resets automatically(+¾), Only Restores to Starting Values(-½),
	 Incantations(-¼)
 1 u	Inspire!: +35 PRE; Not for defense(-1), Only to inspire confidence(-½),
	 Incantations(-¼)
Powers Cost: 219

	Champions of Justice Computer Communicator COJ-031:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze,
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 38

 3	Aikido Throw	+0 OCV	+1 DCV	STR+v/5, Target Falls
 4	Boxing Cross	+2 OCV	+0 DCV	STR+2d6 Strike [14d6+]
 4	Choke		-2 OCV	+0 DCV	Grab One Limb, 2d6 NND
 4	Escape		+0 OCV	+0 DCV	+15 STR vs. Grabs
 4	Judo Disarm	-1 OCV	+1 DCV	Disarm, +10 STR to Disarm roll [70 STR]
 4	Kung Fu Block	+2 OCV	+2 DCV	Block, Abort
 4	Karate Punch	+2 OCV	+2 DCV	STR+2d6 Strike, Must Follow Block [14d6+]
 5	Kung Fu Kick	-2 OCV	+1 DCV	STR+4d6 Strike [16d6+]
Martial Arts Cost: 32

20	+2 Overall
 3	Survival: Temperate/Subtropical,
	 Tropical Coasts/Pelagic
	 Environments		 13-
 3	Deduction		 13-
 3	Instructor		 13-
 3	Hoist 			 13-
 3	Paramedics		 13-
 3	Tactics			 13-
 3	Tracking		 13-
 3	Bureaucratics		 14-
 3	Persuasion		 14-
 3	Oratory			 14-
 3	Stealth			 14-
 5	+1 with HTH Combat
 3	+1 with Commando Training
 5	Defense Maneuver: I-II
 3	Teamwork		 14-
 2	AK: Washington DC	 11-
 3	PS: Classroom Teacher	 14-, PRE-based
 3	PS: Secret Service Agent 13-
 3	Deduction 13-
	Champions of Justice Package Skills
 3 a)	KS: Champions of Justice 13-
 3 b)	KS: CoJ Enemies		 13-
 3 c)	AK: Atlanta		 13-
 3 d)	Breakfall		 14-
Skills Cost: 89

 3	Reputation: prominent black hero, large group, 14-, +1/+1d6
 6	Reputation: patriotic hero, large group, 14-, +2/+2d6
 1	Fringe Benefit: Passport
	Champions of Justice Package Perks
 3 a)	Fringe Benefit: Membership in the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
 3	Well-Connected
 2 a)	Contact: Vice-President Joseph Chillen	11-
	 Contact has access to major institutions, significant Contacts
	 of his own, very useful Skills or resources
 1 b)	Contact: General William Wilcox		11-
	 Contact has access to major institutions, significant Contacts
	 of his own, useful Skills or resources
Perks Cost: 29

 4	Environmental Movement: Zero Gravity
Talents Cost: 4

Total Cost: 604

Base Points: 300
15	Social Limitation: Secret Identity, Frequently, Major
 5	Reputation: Honorable (i.e. patsy) hero, Sometimes
 5	Reputation: Government Stooge, Sometimes
10	Reputation: Super Ni**er (as perceived by KKK, neo-nazis, etc.), 
	 Sometimes, Extreme
 5	Reputation: Super "Oreo" (as perceived by black supremacist groups), 
	 Sometimes
20	Vulnerability: Flash attacks, Common, 2x Effect
15	Psychological Limitation: Patriotic, Common, Strong
15	Psychological Limitation: Aversion to Killing, Common, Strong
10	Psychological Limitation: Ethnic pride, Uncommon, Strong
15	Psychological Limitation: Honorable, Common, Strong
15	Hunted: I.O.G.W.P., More Powerful, Harshly Punish
10	Hunted: Commander Leonardo Xerkses, Less Powerful, Harshly Punish,
	 Extensive Non-Combat Influence
10	Hunted: Real American, As Powerful, Harshly Punish
50	Champions of Justice Bonus
Disadvantages Total: 600
Experience Spent: 104		Experience Total: 110
Total Points: 604
Captain Victory in flight

Known Background: Captain Victory began his career as a super hero nine years ago. At the time, he had ties to the U.S. Military and secret service. For a variety or reasons, he didn’t like the appearance of him being a part of the system. Five years ago, he broke his official ties with the various agencies he’d worked with, cordially. He still works with the government informally. He had worked with the Champions of Justice on and off for a long time. Four years ago he became a Champion of Justice, once he proved he was no longer working for the government. He has served as member in good standing since. Throughout his career, Captain Victory has operated out of the Southeast. He currently makes his home in Atlanta, Georgia.

Personality: Captain Victory is a very patriotic man. Whatever else he is, he thinks of himself first and foremost as a citizen of the United States of America. He also takes pride in being one of the most prominent black super heroes. Conversely, he is a political moderate, and firmly believes in the idea of the Great American Melting Pot. He believes heritage should not exclude one from modern culture. He is very fair, and always hopes for the best.

Powers/Tactics: Captain Victory is a remarkably trained fighter who underwent various treatments that have unlocked his "psionic potential" giving him many proto-telekinetic abilities. Superhumanly strong, it is uncertain if he can lift hundreds or thousands of tons. He is extremely resistant to injury, and he can fly at incredible speeds. He has a good grasp of tactics, and his strength and combat training make him a devastating hand-to-hand combatant. Unknown to himself, when he concentrates on a person succeeding at any physical endeavor, he somehow increases their strength and grace for a short time.

Captain Victory

Appearance: Captain Victory is a tall (6’4") black man, weighing 250 lb. and is built like a fullback. His uniform is primarily blue with red and white trim, naturally, made up of stars and stripes.

Captain Victory was created and designed by Kenn Hallaron. He is a non-player character; though he has been played by John Bird and R. P. Miller.

© Copyright 1996, 2010 - Kenneth G. Hallaron, Robert P. Miller

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