NAME: Kenny Douglas PLAYER: non-player character Created by Kenn Hallaron 60 (70) STR 15 22- 120 tons; 12d6; 4 END 23 DEX 39 14- OCV:8 / DCV:8 38 CON 56 17- 20 BODY 20 13- 18 INT 8 13- PER roll: 16- 20 EGO 20 13- ECV:7 25 (60) PRE 15 14- PRE Attack: 5d6/12d6 18 COM 4 13- 14 PD 2 tPD:25/35 rPD:11/21 14 ED 6 tED:25/35 rED:11/21 4 SPD 7 3,6,9,12 |
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20 REC 0 76 END 0 70 STUN 0 6"+ RUN 0 1 END 3"+ SWIM 1 1 END 13" JUMP 0 Characteristics Cost: 193 |
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44 Amazing Strength: +35 STR @ ½ END(+¼) (already added in) +2 (4) 3 Pushed Strength: +10 STR @ 3x END(-1) Requires A EGO Roll(-¾), No Figured Characteristics(-½) [480 tons; +2d6] +3 33 Armor 11 PD/11 ED 24 Armor 10 PD/10 ED, Costs END to Activate(-¼) 3 11 Life Support: Extended Breathing, Safe in High Pressure, Intense Heat and Cold, Low Pressure/Vacuum 9 +3 Enhanced Perception to PER Rolls for All Sense Groups 35 Flying Multipower 3 u Super Flight: 17" Flight 3 2 u Hyper Flight: Flight 8", Megascale (1" = 1 km; +¼) plus 3 Megascale(1" = 1 km; +¼) on Normal Sight, Only while in flight (-¼) 1 u Hyper Swimming: Swimming +17" (20" total) x8 NCM [208 knots] 3 3 u Hyper Running: Running +10" (16" total), x16 NCM [384 mph] +3 38 Cheer to Victory: Multipower, 48 points;, Incantations(-¼) 4 u C'mon! You can do it!: Aid any one characteristic 1½d6 (max. Aided Points: 10), Variable Effect: any one characteristic at a time(+¼), Trigger, Trigger resets automatically(+¾), Ranged(+½), One Hex Area Of Effect Accurate(+½), Incantations(-¼) 3 u C'mon! I can do it!: Aid 1½d6 (max. Aided Points: 10): STR, DEX, END, STUN; Delayed Return Rate: 5 per Minute(+¼), Trigger, Trigger resets automatically(+¾), Self Only (-½), Variable Effect: four Powers Simultaneously(+1), Incantations(-¼) 3 u C'mon! You're gonna make it: Aid 1¼d6: BODY (max. Aided Points: 10), Delayed Return Rate: 5 Points per 6 Hours(+1¼), Trigger, Trigger resets automatically(+¾), Only Restores to Starting Values(-½), Incantations(-¼) 1 u Inspire!: +35 PRE; Not for defense(-1), Only to inspire confidence(-½), Incantations(-¼) Powers Cost: 219 Champions of Justice Computer Communicator COJ-031: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, Discriminatory, 360° Increased Arc of Perception, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 38 3 Aikido Throw +0 OCV +1 DCV STR+v/5, Target Falls 4 Boxing Cross +2 OCV +0 DCV STR+2d6 Strike [14d6+] 4 Choke -2 OCV +0 DCV Grab One Limb, 2d6 NND 4 Escape +0 OCV +0 DCV +15 STR vs. Grabs 4 Judo Disarm -1 OCV +1 DCV Disarm, +10 STR to Disarm roll [70 STR] 4 Kung Fu Block +2 OCV +2 DCV Block, Abort 4 Karate Punch +2 OCV +2 DCV STR+2d6 Strike, Must Follow Block [14d6+] 5 Kung Fu Kick -2 OCV +1 DCV STR+4d6 Strike [16d6+] Martial Arts Cost: 32 20 +2 Overall 3 Survival: Temperate/Subtropical, Tropical Coasts/Pelagic Environments 13- 3 Deduction 13- 3 Instructor 13- 3 Hoist 13- 3 Paramedics 13- 3 Tactics 13- 3 Tracking 13- 3 Bureaucratics 14- 3 Persuasion 14- 3 Oratory 14- 3 Stealth 14- 5 +1 with HTH Combat 3 +1 with Commando Training 5 Defense Maneuver: I-II 3 Teamwork 14- 2 AK: Washington DC 11- 3 PS: Classroom Teacher 14-, PRE-based 3 PS: Secret Service Agent 13- 3 Deduction 13- Champions of Justice Package Skills 3 a) KS: Champions of Justice 13- 3 b) KS: CoJ Enemies 13- 3 c) AK: Atlanta 13- 3 d) Breakfall 14- Skills Cost: 89 3 Reputation: prominent black hero, large group, 14-, +1/+1d6 6 Reputation: patriotic hero, large group, 14-, +2/+2d6 1 Fringe Benefit: Passport Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. 3 Well-Connected 2 a) Contact: Vice-President Joseph Chillen 11- Contact has access to major institutions, significant Contacts of his own, very useful Skills or resources 1 b) Contact: General William Wilcox 11- Contact has access to major institutions, significant Contacts of his own, useful Skills or resources Perks Cost: 29 4 Environmental Movement: Zero Gravity Talents Cost: 4 Total Cost: 604 Base Points: 300 15 Social Limitation: Secret Identity, Frequently, Major 5 Reputation: Honorable (i.e. patsy) hero, Sometimes 5 Reputation: Government Stooge, Sometimes 10 Reputation: Super Ni**er (as perceived by KKK, neo-nazis, etc.), Sometimes, Extreme 5 Reputation: Super "Oreo" (as perceived by black supremacist groups), Sometimes 20 Vulnerability: Flash attacks, Common, 2x Effect 15 Psychological Limitation: Patriotic, Common, Strong 15 Psychological Limitation: Aversion to Killing, Common, Strong 10 Psychological Limitation: Ethnic pride, Uncommon, Strong 15 Psychological Limitation: Honorable, Common, Strong 15 Hunted: I.O.G.W.P., More Powerful, Harshly Punish 10 Hunted: Commander Leonardo Xerkses, Less Powerful, Harshly Punish, Extensive Non-Combat Influence 10 Hunted: Real American, As Powerful, Harshly Punish 50 Champions of Justice Bonus Disadvantages Total: 600 Experience Spent: 104 Experience Total: 110 Total Points: 604
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Known Background: Captain Victory began his career as a super hero nine years ago. At the time, he had ties to the U.S. Military and secret service. For a variety or reasons, he didn’t like the appearance of him being a part of the system. Five years ago, he broke his official ties with the various agencies he’d worked with, cordially. He still works with the government informally. He had worked with the Champions of Justice on and off for a long time. Four years ago he became a Champion of Justice, once he proved he was no longer working for the government. He has served as member in good standing since. Throughout his career, Captain Victory has operated out of the Southeast. He currently makes his home in Atlanta, Georgia. |
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Personality: Captain Victory is a very patriotic man. Whatever else he is, he thinks of himself first and foremost as a citizen of the United States of America. He also takes pride in being one of the most prominent black super heroes. Conversely, he is a political moderate, and firmly believes in the idea of the Great American Melting Pot. He believes heritage should not exclude one from modern culture. He is very fair, and always hopes for the best. Powers/Tactics: Captain Victory is a remarkably trained fighter who underwent various treatments that have unlocked his "psionic potential" giving him many proto-telekinetic abilities. Superhumanly strong, it is uncertain if he can lift hundreds or thousands of tons. He is extremely resistant to injury, and he can fly at incredible speeds. He has a good grasp of tactics, and his strength and combat training make him a devastating hand-to-hand combatant. Unknown to himself, when he concentrates on a person succeeding at any physical endeavor, he somehow increases their strength and grace for a short time. |
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Appearance: Captain Victory is a tall (6’4") black man, weighing 250 lb. and is built like a fullback. His uniform is primarily blue with red and white trim, naturally, made up of stars and stripes.
Captain Victory was created and designed by Kenn Hallaron. He is a non-player character; though he has been played by John Bird and R. P. Miller.
© Copyright 1996, 2010 - Kenneth G. Hallaron, Robert P. Miller