COUNT ZERO
NAME : Polydeca ("Paul E. Decker")
PLAYER : Douglas Zeitlin
Created by Douglas Zeitlin
60 [35] STR 25 21- 120 tons; 12d6
23 DEX 39 14- OCV:8 / DCV:8
38 [23] CON 26 17-
15 BODY 10 12-
28 INT 18 15- PER roll: 15-
14 EGO 8 12- ECV:5
20 PRE 10 13- PRE attack: 4d6
14 COM 2 12-
30 [25] PD 3 tPD:30 rPD:25
30 [27] ED 7 tED:30 rED:25
5 SPD 17 3,5,8,10,12
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20 [12] REC 0 76 [46] END 0 66 [45] STUN 0 9" RUN 6 2" SWIM 0 12" JUMP 0 Characteristics Cost: 171 |
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9 Efficient Servos: 35 STR @ ½ END(+¼) 24 Cybernetic Body: +15 CON, Not usable while exposed to Halogens(-¼) 21 Cybernetic Muscles: +25 STR @ ½ END(+¼), not usable while exposed to Halogens(-¼), cybernetic(-¼) 1 7 Artificial Mind: 10 point Mental Defense 10 Tough Body: 10 PD/10 ED Damage Resistance 26 Artificial Body Elemental Control 26 a) Malleable body: Shapeshift: Sight, Hearing, Smell and Touch Groups, Imitation, Any Humanoid Shape, 0 END(+½) 26 b) Life Support: Character does not eat, Immunity to All diseases, biowarfare agents, poisons, chemical warfare agents, Immortal, Safe in High Pressure, High Radiation, Intense Cold/Heat, Low Pressure and Vacuum, Self-Contained Breathing, Character does not sleep 26 c) 17" Flight, Limited Variable ¼ Advantages(+½) 5 26 d) 8 PD/8 ED Armor, Hardened(+¼) plus 7 PD/7 ED Armor 26 e) Invisibility to Sight Group and Radar, No Fringe0 END(+½) 90 Temprature Control Variable Power Pool 51 Temprature Control Control Cost: Powers Can Be Changed As A Zero-Phase Action(+1), Temprature based powers only(-½), Will not function in Halogen gasses(-¼) 5 Infrared Vision: Infrared Perception 5 Ultraviolet Vision: Ultraviolet Perception Powers Cost: 378 Champions of Justice Computer Communicator COJ-005: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 15-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 38 4 Punch +0 OCV, +2 DCV STR +2d6 Strike 3 Grab -1 OCV, -1 DCV Grab Two Limbs, +10 STR for holding on 4 Block +2 OCV, +2 DCV Block, Abort Martial Arts Cost: 11
10 +1 Overall 3 Power: Temprature Control 17- 4 Language: English, Idiomatic, native accent 3 Computer Programming 15- 3 Combat Piloting 14- 3 Stealth 14- 3 Systems Operation 15- 3 Electronics 15- 3 Navigation: Air, Space 15- 3 Acting 13- 3 Mimicry 15- 3 KS: Music 15- 3 KS: Xehnian Technology 15- 2 AK: southern California 11- 6 +2 with Temprature Control attacks 5 +1 with HTH Combat 3 Teamwork 14- Champions of Justice Package Skills 3 a) KS: Champions of Justice 15- 2 b) KS: CoJ Enemies 11- 2 c) AK: New York, New York 11- 3 d) Breakfall 14- 0 AK: the planet Xehn 8- 0 PS: Music Performer 11- Skills Cost: 73 |
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Known Background: Count Zero is an alien being, and an artificial one at that. He arrived on Earth twelve years ago when his ship crash landed in the California desert. Clearing up the violent misunderstanding between the alien being and the investigating military was one of the first cases of the Champions of Justice. A compromise between Count Zero's desire to help and request for asylum and the military's wary suspiciousness was struck and Count Zero was made a Champion of Justice where he could be kept in the public eye. He served well for many years, until it appeared, about eight years ago, that the government's worst fears were realised. Count Zero was actually a deposed despot, and he aimed to make Earth his own. He openly betrayed the Champions of Justice; they fought. In the end, he was killed and the Champions of Justice were demoarlised and disbanded in disarray. And this was, save the death, the real plan. Actually, there was an evil physical duplicate of Count Zero, who with an accomplice captured the real Count Zero, and perpetrated the classic Evil-Twin-Substitution plot. The Champions' better nature had caused them to regroup, and several months after doing so, the real plot unfolded, and Count Zero returned to Earth. A few months later, after being publicly exonerated, Count Zero returned to active membership. He has recentlty gone to reserve status, though he still actively maintains the Champions' headquarters, Liberty Station.
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Personality: Count Zero is an alien, artificial lifeform. As such, while liking people and wanting to help and protect them, especially children, he doesn't always understand us. It makes it hard for him to relate. On the opposite side, he is incapable of making blanket judgments on types of people. He understands better than most about the uniqueness and sanctity of life. He is also very sensitive about public trust and opinion. Having endured mistrust and hatred, he understands how important it is to have people trust you. As such, he has become very image conscious. Powers/Tactics: Count Zero's primary ability is his ability to manipulate kinetic energy on a molecular level. This gives him complete mastery of heat and cold, which he uses for any number of effects. He'll fly on a cloud of super heated plasma, project beams and waves of destructive temperature extremes, or create ice weaponry. His artificial body was designed for warfare. As such, he is incredibly strong and durable and he will often use simple fisticuffs instead of his temperature powers to subdue an opponent. His artificial flesh is very malleable, and he can, with wigs and makeup, alter his appearance to appear as other people. Appearance: Count Zero usually appears as a well muscled man, standing 6'2". His build shows no signs of the fact that he actually weighs nearly 300 lbs. His skin is chalk white. His face, though it could appear human, he keeps, while Count Zero, as a blank, featureless, yet somehow expressive, oval shape. His uniform is red on the right, dark blue on the left with gold trim around the openings. |
Count Zero was created, designed, and played by Douglas Zeitlin.
© Copyright 1988, 2008 - Douglas Zeitlin, Kenneth G. Hallaron