DRAGONNAME: Andrew Zeein PLAYER: Eric Mc Donald Created by Eric Mc Donald 65 (15) STR 5 22- 240 tons; 13d6 18 DEX 3 12- OCV:6 / DCV:6 25 (15) CON 10 14- 19 (14) BODY 8 12- 13 INT 3 12- PER roll: 16- 18 EGO 16 12- ECV:6 35 (18) PRE 8 16- PRE attack: 7d6 8 (16) COM 3 11- 30 (3) PD 0 tPD:30 rPD:25 50% 30 (3) ED 0 tED:30 rED:25 rRed 5 (3) SPD 2 3,5,8,10,12 |
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25 (7) REC 2 60 (30) END 0 60 (30) STUN 0 7" RUN 2 4" SWIM 2 12"(4") JUMP 1 Characteristics Cost: 65 |
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5 Dragon or Human: Instant Change Dragon Form, all slots: Only In Heroic Identity (-¼) 9 a) Dragon Size: Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, +0 DCV, +0 PER Rolls to perceive character, 7.8 ft. tall, 4 ft. wide, 0" reach), Inherent(+¼), @ 0 END(+½), Persistent(+½) 9 b) Dragon Weight: Density Increase (200 kg mass, +5 STR, +1 PD/ED, -1" KB) Inherent (+¼), @ 0 END(+½), Persistent(+½) 43 c) Dragon Hide: Armor 18 PD/18 ED 48 d) Dragon Toughness: Physical Damage Reduction, Resistant, 50% plus Energy Damage Reduction, Resistant, 50% 4 e) Dragon Tail and Wings: Extra Limbs, Inherent(+¼) Limited Manipulation(-¼) 11 f) Dragon constitution: Life Support - Expanded Breathing: may breathe in smoke, Longevity: Immortal, Safe in Intense Cold and Heat 11 g) Dragon Senses: Enhanced Perception: +3 to PER Rolls for All Sense Groups plus Infrared Perception 21 +7 DEX Dragon-form heightened characteristics: Only In Heroic Identity (-¼) 40 a) +40 STR @ ½ END(+¼) [4 END total] 2 16 b) +10 CON 6 c) +4 BODY 14 d) +17 PRE -3 e) -8 COM 5 f) +6 ED 16 g) +2 SPD 13 h) +8 REC 4 i) +10 END 7 General toughness: Damage Resistance 7 PD/7 ED 5 Dragon speak: Sense meaning of speech A Large Class Of Things 12-, Inherent(+¼), Only with other dragonoids(-2) 29 Winged Movement Multipower: 50 points; Restrainable(-½), Only In Heroic Identity(-¼) 3 u Flight 20", Improved Noncombat Movement (x8) 5 2 u Gliding 35" 4 Long reach: Stretching 2"; Only To Cause Damage(-½), No Noncombat 1 Stretching(-¼), Limited Body Parts: wings(-¼), Always Direct(-¼), No Velocity Damage(-¼) 32 Dragon claws Multipower: 40 points; Only In Heroic Identity(-¼) 1 u Ripping: Hand-To-Hand Attack +3d6, @ 0 END(+½) Hand-To-Hand Attack(-½) 3 u Rending: Armor Piercing on up to 65 STR, @ ½ END(+¼) 1 3 u Slashing: Hand-To-Hand Killing Attack 2½d6(plus STR) (vs. PD); Reduced 4 Penetration(-¼) [Notes: 2 x 1d6+1; 2 x 2½d6 w/STR] 51 Breath Weapon Multipower: 90 points; Increased (2x) END Cost(-½), Only In Heroic Identity(-¼) 4 u Fire breath: RKA 2d6 (vs. ED), Penetrating(+½), +2 STUN Mult.(+½), 18 Area Of Effect: 24" Line(+1), No Range(-½), No Knockback(-¼) 4 u Spitting Fireballs: RKA 2d6 (vs. ED), Penetrating(+½), +2 STUN 18 Multiplier(+½), Area Of Effect: 6" Radius(+1), No Knockback -¼) 5 u Smoke breath: Darkness to Smell/Taste Group and Normal Sight 3" 6 radius @ ½ END(+¼), Conforming(+½) plus Energy Blast 2d6 @ ½ END(+¼), No Normal Defense: Holding one's breath or appropriate Life Support(+1), Continuous(+1), Area Of Effect: 3" Radius(+1), Conforming(+½) 60 Magic Pool: VPP, 40 base + 20 control cost 8 Sure footed: Knockback Resistance -6"; Requires A Breakfall Roll(-½) [Note: 8" KB Resistance total in Dragon form] Powers Cost: 493 Champions of Justice Computer Communicator COJ-003: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, Discriminatory, 360° Increased Arc of Perception, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 38 5 Punch: +1 OCV +3 DCV, STR Strike 5 Block: +1 OCV +3 DCV, Block, Abort 5 Passing Strike: +1 OCV, +0 DCV, STR +v/5; FMove Martial Arts Cost: 15 3 Oratory 13-/16- 3 Hoist (INT based) 12- 3 Navigation: Air, Land 12- 6 Survival: Desert, Tropical Temperate/Subtropical 12- 3 Tactics 12- 16 +2 with All Combat 3 Teamwork 13- 15 +3 with HTH Combat 9 Power: Magic 15-, INT-based 3 KS: Magic 12-, INT-based 3 CuK: Magic community 12-, INT-based 3 PS: Geologist 12-, INT-based 3 PS: Researcher 12-, INT-based 2 AK: Los Angeles 11- 3 AK: New York City 12-, INT-based 3 Language: Tibetan: Completely Fluent, w/Accent 2 Language: Gaelic: Fluent Conversation Champions of Justice Package Skills 5 a) KS: Champions of Justice 14-, INT-based 5 b) KS: CoJ Enemies 14-, INT-based 3 c) AK: Arizona 12-, INT-based 7 d) Breakfall 15- 0 Language: English: Idiomatic, native accent (native) Skills Cost: 103 9 Reputation: Powerful hero; CoJ co-founder, large group, 14-, +3/+3d6 1 Fringe Benefit (Passport) 1 Fringe Benefit (Identity papers for Andrew Martin) Champions of Justice Package Perks 3 a) Fringe Benefit: Membership of the Champions of Justice 5 b) Contribution towards CoJ Bases 25 Base 5 c) Contribution towards CoJ Vehicles 25 Base Perks Cost: 24 Total Cost: 738 Base Points: 350 5 Social Limitation: Public Identity as Andrew Zeein, Occas., Minor 10 Social Limitation: Secrert Identity as Andrew Martin, Occas., Major 15 Distinctive Features: 7.8 ft tall, 840 lbs., dragon wings, red scaly hide, Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 5 Reputation: violent monster hero, Sometimes (8-) 10 Psychological Limitation: Aversion to killing, common, moderate 15 Psychological Limitation: Overconfident, very common, moderate 10 Psychological Lim.: Attacks those who've downed allies, Uncommon, Strong 10 Psychological Lim.: Thinks of the "old" CoJ as family, Uncommon, Strong 15 on:Hunted: Kristoffer Modred's son, more powerful, harsh, appear 8- 10 Hunted: Lady Auring Fortanchu, as powerful, harsh, appear 8- 10 Vulnerability: 2x STUN from Sonics (uncommon) 20 Vulnerability: 2x effect from Sight & Hearing Flash Attacks (common) 50 Champions of Justice Bonus Disadvantages Total: 185 Experience Spent: 203 Experience Total: 207 Total Points: 738
Known Background: Fourteen years ago, a geologist named Andrew Zeein was doing a geological survey of northwestern Arizona. There was an accident, and he fell into a cavern. As he lay near death, he discovered he landed inches from an amulet carrying a bas relief of a dragon. He reached out to touch it, and discovered it was an enchanted item. He found himself healing, growing and changing. He sprouted bat-like wings and a tail. His skin became covered with a red scaly hide. He had grown into a humanoid dragon. It was disruptive to his life. For many weeks he had problems whenever he tried to go home or reach any other part of civilisation. People were always afraid of him because he was a monster. Finally he gave up, deciding to stay away from the world of humans. He learned to live off the land, and he sequestered himself in the same cavern where he had become this creature.
About a year and a half after his transformation, he became embroiled in an adventure with Morning Star, Banshee, and Burt Remington; the heroes who would become the Champions of Justice. These heroes accepted him, and he became one of the founding members of the Champions. As a Champion of Justice he found public validation. As a part of a team of super heroes, people no longer viewed him as a monster. As Dragon, he has been a Champion of Justice throughout their history, with one year long sabbatical when he went to Tibet to learn sorcery. Seven years ago he became Field Commander, a job he has held officially and non-officially ever since. He is among their most respected members, and currently serves on the Executive Board. Throughout his career he has worked in the Southwest, Arizona and southern California. Recently though, he has been sighted more frequently on the East Coast.
Personality: Dragon is the heart and soul of the Champions of Justice. His kindness belies his monstrous appearance. He cares very much for the Champions of Justice; he sees them as family. He dislikes rules. He is very noble, but there is just a hint of a monstrous rage lurking beneath. He has no tolerance for his 'family' being harmed.
Powers/Tactics: Dragon possesses enormous strength, and an extremely tough, armored hide and can withstand incredible punishment. His wings enable him to fly in excess of 300 mph. All of his senses are extremely sharp and acute and have a far broader range than normal. He is capable of exhaling mystically generated fire and/or smoke for a variety of effects. He is a sorcerer. He doesn’t command a lot of magical energy, but he controls it very well. He is a gifted tactician, and wields his own powers with great skill. He enjoys fighting while in flight, and has become very good at it.
Appearance: Dragon stands about 7’9" and weighs over 800 lbs. His body is covered with red scales and orange plates. He has a tail, as well as bat-like wings growing out of his shoulder blades. His eyes appear reptilian, and there is a row of scaled ridges that runs from his head down his neck and back. His fearsome dragon-like appearance does add to his personal magnetism; he is very intimidating.
Dragon was created and designed and is played by Eric Mc Donald.
© Copyright 1987, 2008 - Eric Mc Donald