Champions of Justice

DOCTOR TECHNON

NAME : Alex Wells
PLAYER : non-player character
Created by Neil Lindgren and Ken Hallaron

13 [50]	STR	 3 18- 30 tons; 10d6
17	DEX	21 12- OCV:6 / DCV:6
15	CON	10 12-
14	BODY	 8 12-
28	INT	21 15- PER roll: 15-
14	EGO	 8 12- ECV:5
15 [25]	PRE	 5 12- PRE attack: 5d6
12	COM	 1 11-
 6 [9]  PD	 3	tPD:40 rPD:34  50% rRed
 6 [9]  ED	 3	tED:40 rED:34  50% rRed
 4	SPD	13	3,6,9,12
Doctor Technon, the Doctor is in
 6	REC	 0
30	END	 0
30	STUN	 1
 6"	RUN	 0
 2"	SWIM	 0
 3"[8"]	JUMP	 0
Characteristics Cost: 97
5e
 7	Protective flight suit : Armor 3 PD/3 ED, IIF(-¼)
	Powered Armoured abilities, all slots: Battlesuit Focus(-½)
 8 a)	Weight of the Suit: Density Increase (200 kg mass, +5 STR, +1 PD/ED, 
	 -1" KB) Inherent(+¼), @ 0 END(+½), Persistent(+½) plus
	 Damage Resistance: 1 PD/1 ED (suit is inorganic)
40 b)	Powered Armour: Armor 20 PD/20 ED
34 c)	Computer assist: +6 Overall, Limited Power: cybernetic system (-¼)
40 d)	Miniturised Fusion Plant: Endurance Reserve  (100 END, 50 REC) 
24 e)	Amour servos: +32 STR, @ 0 END (+½), No Figured Characteristics(-½)
40 f)	Rocket Boots: Flight 20" x32 NCM (uses END Reserve)			 6
26 g)	Environmental Seals: Life Support : Immunity - All diseases, poisons,
	 biowarfare agents, chemical warfare agents, Safe in High Pressure,
	 High Radiation, Intense Heat and Cold, Low Pressure/Vacuum, Self
	 Contained Breathing
10 h)	Sonic filters: Flash Defense - 15 points vs Hearing Group
10 i)	Protective visor: Flash Defense - 15 points vs Sight Group
11 j)	Radar jammers/cloak: Invisibility to Radio Group, Normal Hearing; No
	 Fringe; Only When Not Attacking(-½) (uses END Reserve)			 2
 4 k)	Impressive battlesuit: +10 PRE; No defensive use(-1), Only to inspire
	 awe or fear(-¼)
 2 l)	Compass and depth finder: Bump Of Direction
 3 m)	Cameras and microphones: Eidetic Memory
 7	Inertial Dampener Elemental Control: 10 pts.; Battlesuit Focus(-½)
13 a)	Damage dampening: Physical Damage Reduction, Resistant, 50%
 5 b)	99.8% of Light Speed: Faster-Than-Light Travel, Noncombat Acceleration
	 and Deceleration(+1) Costs END(-½)					 2
 8 c)	Inertial Dampened flight: Flight 5", Megascale (1" = 1000 km, can
	 scale back to 1" = 1 km; +1¼) (uses END Reserve)			 2
10	Energy Absorbtion Grid Elemental Control: 15 pts.; Battlesuit Focus(-½)
10 a)	Energy Damage Reduction, Resistant, 50%
10 b)	Force Field 10 PD/10 ED, Hardened(+¼), @ Half END(+¼)		 1
 6 c)	Absorbtion plates to END Reserve: Absorption 6d6 (energy), maximum
	 Absorbed points: 36, Burnout Roll 11-(¾), Constant, not Persistant(-¼)
47	Weapons Array: Multipower, 83 points, Battlesuit Focus (-½), Cybernetic
	 System (-¼) (uses END Reserve)
 1 u	Increase Servo Load: +25 STR; No Figured Characteristics(-½)
	 [75 STR, 15d6 damage, 960 Tons]					 2
 1 u	Servo Overload: +25 STR; 6x END cost(-2½), Burnout Roll 14-(-¼), No
	 Figured Characteristics(-½) [Up to 100 STR, 20d6 damage, 30 ktons]	16
 5 u	Major Blaster: Energy Blast 16d6 (vs. ED)
 5 u	Focussed Blaster: Energy Blast 11d6 (vs. ED), Armor Piercing(+½)	 8
 4 u	Repulsor: Energy Blast 9d6 (vs. PD), Double Knockback (+¾)		 8
 5 u	Pulsed Laser: Killing Attack - Ranged 2 ½d6 (vs. ED), Autofire
	 5 shots(+½), @ ½ END(+½)						 3
 5 u	Tractor Beam: Telekinesis (55 STR)
 5 u	Power Laser: Ranged Killing Attack 3½d6 (vs. ED), Armor Piercing(+½)	 8
24	Sensor array: VPP, 20 pts. + 4 control cost (30); Limited Class Of
	 Powers Available: enhanced senses only (-1), Battlesuit focus(-½)
	Champions of Justice Computer Communicator COJ-013:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 15-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 468

 4	Punch:		+0 OCV +2 DCV, STR +2d6 Strike
 3	Kick:		+1 OCV +0 DCV, STR +2d6 Strike
 5	Flying Dodge:	-- OCV +4 DCV, Dodge All Attacks, Abort; FMove
Martial Arts Cost: 12

 3	Scientist
 2 a)	SS: Computer Technology		15-, INT-based
 2 b)	SS: Electromagnetism		15-, INT-based
 2 c)	SS: Microelectronics		15-, INT-based
 2 d) 	SS: Mechanical Engineering	15-, INT-based
 2 e)	SS: Electronic Engineering	15-, INT-based
 2 f)	SS: Cybernetics			15-, INT-based
 2 g)	SS: Metallurgy			15-, INT-based
 2 h)	SS: Chemistry			15-, INT-based
 2 i)	SS: Mathematics			15-, INT-based
 2 j)	SS: Nuclear Physics		15-, INT-based
 2 k)	SS: Physics			15-, INT-based
10	+1 Overall
 3	Computer Programming		15-
 3	Deduction			15-
 3	Electronics			15-
 3	Inventor			15-
 3	Mechanics			15-
 3	Security Systems		15-
 3	Systems Operation		15-
 5	Navigation (Air, Land, Marine, Space)	15-
 5	Weaponsmith (Energy Weapons, Firearms, Missles
	 & Rockets, Muscle-Powered HTH)	15-
 3	Combat Piloting			12-
	Champions of Justice Package Skills
 3 a)	Breakfall			12-
 2 b)	AK: Los Angeles, California	11-
 2 c)	KS: CoJ Enemies			11-
 2 d)	KS: Champions of Justice	11- 
 1	Language: English: Imitate dialects (native) 
Skills Cost: 79

 7	Contact: former Legion of Champions 13-
	 Contact has significant Contacts of his own, Contact has: extremely
	 useful Skills or resources, Very Good relationship with Contact, 
	 disbanded Organisation Contact(+½)
 8	Money (Wealthy)
 1	Fringe Benefit: Passport
 2	Fringe Benefit: multiple PhDs.
 6	Reputation: varies by identity (A large group, 14-) +2/+2d6
	 [as Alex Wells, known as the man who made cold fusion work;
		 as Dr. Technon, a former LoC sidekick turned powered armour hero]
	Champions of Justice Package Perks
 3 a)	Fringe Benefit: Membership in the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 37

Cost	Talent
3	Lightning Calculator
4	Speed Reading: x10
Talents Cost: 7

Total Cost: 700

Base Points: 300
10	Social Limitation: Secret Identity: Doctor Technon/Alex Wells, 8-, Major
15	Psych. Limitation: loves Nancy(wife) and Alexa(daughter), Common, Strong
10	Psych. Limitation: Scientific curiosity, Common, Moderate
15	Psych. Limitation: Aversion to killing, Common, Strong
15	Psych. Limitation: Prone to become battle frenzied, Common, Strong
10	Psych. Limitation: Cautious of entering combat , Common, Moderate
15	Hunted: I.O.G.W.P., More Powerful, 8- (Occasionally), Harshly Punish
10	Hunted: Manowar, As Powerful, 8- (Occasionally), Harshly Punish
16	Vulnerability: 1½x STUN, 1½x BODY from Electrical attacks, only
	 while in battlesuit
25	Normal Characteristic Maxima: 40+ Years Old
50	Champions of Justice Bonus
Disadvantages Total: 191
Legion of Champions era experience points: 109
Current Experience Spent: 100		Current Experience Total: 119
Total Points: 700

Known Background: Thirty years ago, a young boy became the second sidekick/assistant to the super adventurer known as Techno-Wizard. Unlike the first assistant, Wizron, who focused his learning magic from the hero, this new boy was interested in the science, the technology. He was called Technon. By the time Technon hit his teenage years, the Legion of Champions had disbanded, and Techno-Wizard retired. Technon also gave up adventuring, and presumably began leading a normal life. This changed eight years ago. The Champions of Justice had disbanded, three of its members were apparently dead. There was slack had to be taken up. A man in a powerful, armored suit appeared, calling himself Technon. He tried to contact the Champions of Justice. As it happened, he was always a step behind from catching up with them; they were busy rebuilding. Technon had the distinction of being the first member to join immediately after the group reformed. Technon has not been an overly active Champion of Justice. In fact over the years there have been lengthy gaps between when he’s been seen with them. At one point, he was apparently replaced by Lady Technon, although lately he is probably seen more often than her. He has conclusively proven that he is the same person who was Techno-Wizard’s apprentice all those years ago. Many of his Inventions have gone to make the world a better place. In recognition of that, last year, the Kennsington American Technology Institute gave him an honorary doctorate in the Physical Sciences. Operating in Southern California, this former reserve Champion of Justice, has recently become an active member and a member of the Champions of Justice Executive Board.

Personality: Dr. Technon is a friendly, affable man. He is torn between wanting to make the better place, and the thrill of a life of adventure. He tends to alternate between the two extremes. Most of his time, he spends in his civilian identity as a scientist. As Technon, he will sometimes get so swept up in the heroics and the fighting that he will lose himself. He is currently trying harder to avoid that. He feels much responsibility to his wife and family, as he loves them very much. He is incredibly curious about sciences and new technologies. He loves to tinker, fiddle and improve mechanical devices. His power suit is his ultimate pet project; he is constantly upgrading it.

Powers/Tactics: Dr. Technon has no super human powers, although some may argue that his intelligence is super human. He is, in fact a genius in several scientific fields. He has some training in hand-to-hand combat as well, from his days as a super hero sidekick. Inside the Technon armour, he has access to all of the suits capabilities. This includes the heavy metal armour itself, an exoskeleton that increases his strength by a factor of 90 (and can be enhanced further, ) a turbo jet flight system, radar jamming capabilities and a variety of lasers and blasters. The suit also produces an inertia dampening field and an energy absorption system that afford him extra protection, and, in space can achieve flight speeds just under the speed of light. The armour also contains life support and sensory shields and enhancements.

Appearance: The man known as Doctor Technon is 5’9", weighs 170 lbs., and is in his early fourties. He has black hair and brown eyes. In his armour, he is 6’5" and weighs 387 lbs. The armour is deep blue and silver with gold and grey trim. The T-shaped face visor is red.

Dr. Technon was created and designed by Neil Lindgren and Kenn Hallaron. He was played by Neil Lindgren and now is an NPC.

© Copyright 1988, 1998, 2008 - Neil R. Lindgren and Kenneth G. Hallaron

Dr. Technon's partner Lady Technon

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