

DOCTOR TECHNONNAME : Alex Wells PLAYER : non-player character Created by Neil Lindgren and Ken Hallaron 13 [50] STR 3 18- 30 tons; 10d6 17 DEX 21 12- OCV:6 / DCV:6 15 CON 10 12- 14 BODY 8 12- 28 INT 21 15- PER roll: 15- 14 EGO 8 12- ECV:5 15 [25] PRE 5 12- PRE attack: 5d6 12 COM 1 11- 6 [9] PD 3 tPD:40 rPD:34 50% rRed 6 [9] ED 3 tED:40 rED:34 50% rRed 4 SPD 13 3,6,9,12 |
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6 REC 0 30 END 0 30 STUN 1 6" RUN 0 2" SWIM 0 3"[8"] JUMP 0 Characteristics Cost: 97 |
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7 Protective flight suit : Armor 3 PD/3 ED, IIF(-¼) Powered Armoured abilities, all slots: Battlesuit Focus(-½) 8 a) Weight of the Suit: Density Increase (200 kg mass, +5 STR, +1 PD/ED, -1" KB) Inherent(+¼), @ 0 END(+½), Persistent(+½) plus Damage Resistance: 1 PD/1 ED (suit is inorganic) 40 b) Powered Armour: Armor 20 PD/20 ED 34 c) Computer assist: +6 Overall, Limited Power: cybernetic system (-¼) 40 d) Miniturised Fusion Plant: Endurance Reserve (100 END, 50 REC) 24 e) Amour servos: +32 STR, @ 0 END (+½), No Figured Characteristics(-½) 40 f) Rocket Boots: Flight 20" x32 NCM (uses END Reserve) 6 26 g) Environmental Seals: Life Support : Immunity - All diseases, poisons, biowarfare agents, chemical warfare agents, Safe in High Pressure, High Radiation, Intense Heat and Cold, Low Pressure/Vacuum, Self Contained Breathing 10 h) Sonic filters: Flash Defense - 15 points vs Hearing Group 10 i) Protective visor: Flash Defense - 15 points vs Sight Group 11 j) Radar jammers/cloak: Invisibility to Radio Group, Normal Hearing; No Fringe; Only When Not Attacking(-½) (uses END Reserve) 2 4 k) Impressive battlesuit: +10 PRE; No defensive use(-1), Only to inspire awe or fear(-¼) 2 l) Compass and depth finder: Bump Of Direction 3 m) Cameras and microphones: Eidetic Memory 7 Inertial Dampener Elemental Control: 10 pts.; Battlesuit Focus(-½) 13 a) Damage dampening: Physical Damage Reduction, Resistant, 50% 5 b) 99.8% of Light Speed: Faster-Than-Light Travel, Noncombat Acceleration and Deceleration(+1) Costs END(-½) 2 8 c) Inertial Dampened flight: Flight 5", Megascale (1" = 1000 km, can scale back to 1" = 1 km; +1¼) (uses END Reserve) 2 10 Energy Absorbtion Grid Elemental Control: 15 pts.; Battlesuit Focus(-½) 10 a) Energy Damage Reduction, Resistant, 50% 10 b) Force Field 10 PD/10 ED, Hardened(+¼), @ Half END(+¼) 1 6 c) Absorbtion plates to END Reserve: Absorption 6d6 (energy), maximum Absorbed points: 36, Burnout Roll 11-(¾), Constant, not Persistant(-¼) 47 Weapons Array: Multipower, 83 points, Battlesuit Focus (-½), Cybernetic System (-¼) (uses END Reserve) 1 u Increase Servo Load: +25 STR; No Figured Characteristics(-½) [75 STR, 15d6 damage, 960 Tons] 2 1 u Servo Overload: +25 STR; 6x END cost(-2½), Burnout Roll 14-(-¼), No Figured Characteristics(-½) [Up to 100 STR, 20d6 damage, 30 ktons] 16 5 u Major Blaster: Energy Blast 16d6 (vs. ED) 5 u Focussed Blaster: Energy Blast 11d6 (vs. ED), Armor Piercing(+½) 8 4 u Repulsor: Energy Blast 9d6 (vs. PD), Double Knockback (+¾) 8 5 u Pulsed Laser: Killing Attack - Ranged 2 ½d6 (vs. ED), Autofire 5 shots(+½), @ ½ END(+½) 3 5 u Tractor Beam: Telekinesis (55 STR) 5 u Power Laser: Ranged Killing Attack 3½d6 (vs. ED), Armor Piercing(+½) 8 24 Sensor array: VPP, 20 pts. + 4 control cost (30); Limited Class Of Powers Available: enhanced senses only (-1), Battlesuit focus(-½) Champions of Justice Computer Communicator COJ-013: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 15-, Analyze, Discriminatory, 360° Increased Arc of Perception, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 468 4 Punch: +0 OCV +2 DCV, STR +2d6 Strike 3 Kick: +1 OCV +0 DCV, STR +2d6 Strike 5 Flying Dodge: -- OCV +4 DCV, Dodge All Attacks, Abort; FMove Martial Arts Cost: 12 3 Scientist 2 a) SS: Computer Technology 15-, INT-based 2 b) SS: Electromagnetism 15-, INT-based 2 c) SS: Microelectronics 15-, INT-based 2 d) SS: Mechanical Engineering 15-, INT-based 2 e) SS: Electronic Engineering 15-, INT-based 2 f) SS: Cybernetics 15-, INT-based 2 g) SS: Metallurgy 15-, INT-based 2 h) SS: Chemistry 15-, INT-based 2 i) SS: Mathematics 15-, INT-based 2 j) SS: Nuclear Physics 15-, INT-based 2 k) SS: Physics 15-, INT-based 10 +1 Overall 3 Computer Programming 15- 3 Deduction 15- 3 Electronics 15- 3 Inventor 15- 3 Mechanics 15- 3 Security Systems 15- 3 Systems Operation 15- 5 Navigation (Air, Land, Marine, Space) 15- 5 Weaponsmith (Energy Weapons, Firearms, Missles & Rockets, Muscle-Powered HTH) 15- 3 Combat Piloting 12- Champions of Justice Package Skills 3 a) Breakfall 12- 2 b) AK: Los Angeles, California 11- 2 c) KS: CoJ Enemies 11- 2 d) KS: Champions of Justice 11- 1 Language: English: Imitate dialects (native) Skills Cost: 79 7 Contact: former Legion of Champions 13- Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact, disbanded Organisation Contact(+½) 8 Money (Wealthy) 1 Fringe Benefit: Passport 2 Fringe Benefit: multiple PhDs. 6 Reputation: varies by identity (A large group, 14-) +2/+2d6 [as Alex Wells, known as the man who made cold fusion work; as Dr. Technon, a former LoC sidekick turned powered armour hero] Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 37 Cost Talent 3 Lightning Calculator 4 Speed Reading: x10 Talents Cost: 7 Total Cost: 700 Base Points: 300 10 Social Limitation: Secret Identity: Doctor Technon/Alex Wells, 8-, Major 15 Psych. Limitation: loves Nancy(wife) and Alexa(daughter), Common, Strong 10 Psych. Limitation: Scientific curiosity, Common, Moderate 15 Psych. Limitation: Aversion to killing, Common, Strong 15 Psych. Limitation: Prone to become battle frenzied, Common, Strong 10 Psych. Limitation: Cautious of entering combat , Common, Moderate 15 Hunted: I.O.G.W.P., More Powerful, 8- (Occasionally), Harshly Punish 10 Hunted: Manowar, As Powerful, 8- (Occasionally), Harshly Punish 16 Vulnerability: 1½x STUN, 1½x BODY from Electrical attacks, only while in battlesuit 25 Normal Characteristic Maxima: 40+ Years Old 50 Champions of Justice Bonus Disadvantages Total: 191 Legion of Champions era experience points: 109 Current Experience Spent: 100 Current Experience Total: 119 Total Points: 700
Known Background: Thirty years ago, a young boy became the second sidekick/assistant to the super adventurer known as Techno-Wizard. Unlike the first assistant, Wizron, who focused his learning magic from the hero, this new boy was interested in the science, the technology. He was called Technon. By the time Technon hit his teenage years, the Legion of Champions had disbanded, and Techno-Wizard retired. Technon also gave up adventuring, and presumably began leading a normal life. This changed eight years ago. The Champions of Justice had disbanded, three of its members were apparently dead. There was slack had to be taken up. A man in a powerful, armored suit appeared, calling himself Technon. He tried to contact the Champions of Justice. As it happened, he was always a step behind from catching up with them; they were busy rebuilding. Technon had the distinction of being the first member to join immediately after the group reformed. Technon has not been an overly active Champion of Justice. In fact over the years there have been lengthy gaps between when he’s been seen with them. At one point, he was apparently replaced by Lady Technon, although lately he is probably seen more often than her. He has conclusively proven that he is the same person who was Techno-Wizard’s apprentice all those years ago. Many of his Inventions have gone to make the world a better place. In recognition of that, last year, the Kennsington American Technology Institute gave him an honorary doctorate in the Physical Sciences. Operating in Southern California, this former reserve Champion of Justice, has recently become an active member and a member of the Champions of Justice Executive Board.
Personality: Dr. Technon is a friendly, affable man. He is torn between wanting to make the better place, and the thrill of a life of adventure. He tends to alternate between the two extremes. Most of his time, he spends in his civilian identity as a scientist. As Technon, he will sometimes get so swept up in the heroics and the fighting that he will lose himself. He is currently trying harder to avoid that. He feels much responsibility to his wife and family, as he loves them very much. He is incredibly curious about sciences and new technologies. He loves to tinker, fiddle and improve mechanical devices. His power suit is his ultimate pet project; he is constantly upgrading it.
Powers/Tactics: Dr. Technon has no super human powers, although some may argue that his intelligence is super human. He is, in fact a genius in several scientific fields. He has some training in hand-to-hand combat as well, from his days as a super hero sidekick. Inside the Technon armour, he has access to all of the suits capabilities. This includes the heavy metal armour itself, an exoskeleton that increases his strength by a factor of 90 (and can be enhanced further, ) a turbo jet flight system, radar jamming capabilities and a variety of lasers and blasters. The suit also produces an inertia dampening field and an energy absorption system that afford him extra protection, and, in space can achieve flight speeds just under the speed of light. The armour also contains life support and sensory shields and enhancements.
Appearance: The man known as Doctor Technon is 5’9", weighs 170 lbs., and is in his early fourties. He has black hair and brown eyes. In his armour, he is 6’5" and weighs 387 lbs. The armour is deep blue and silver with gold and grey trim. The T-shaped face visor is red.
Dr. Technon was created and designed by Neil Lindgren and Kenn Hallaron. He was played by Neil Lindgren and now is an NPC.
© Copyright 1988, 1998, 2008 - Neil R. Lindgren and Kenneth G. Hallaron
Dr. Technon's partner Lady Technon
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