D.C. Defenders

EMERALD KNIGHT

NAME : Tom Wilson
PLAYER : Kenn Hallaron
Created by Kenn Hallaron

13 (43)	STR	 3 18-	280 lbs.(9 tons); 2½(8½)d6
12 (24)	DEX	 6 14-	OCV:8 / DCV:8
15	CON	10 12-
12	BODY	 4 11-
18	INT	 8 13-	PER roll: 13/19-
18	EGO	16 13-	ECV: 6
15	PRE	 5 12-	PRE attack: 3d6
12	COM	 1 11-
 5 (6)	PD	 2	tPD:35 rPD:29
 5 (6)	ED	 2	tED:35 rED:29
 4	SPD	 8	3,6,9,12
 6	REC	 0
30	END	 0
30	STUN	 3
Characteristics Cost: 68
Emerald Knight
 3	Scientist
 2	SC: Power Systems 	13-, (INT based)
 2	SC: Force Physics 	13-, (INT based)
 2	SC: Weapon Systems 	13-, (INT based)
 2	SC: Cybernetics 	13-, (INT based)
 3	Computer Programming 	13-
 3	Cryptography 		13-
 3	Deduction 		13-
 3	Mechanics 		11-
 3	Security Systems 	13-
 3	Systems Operation 	13-
 3	Weaponsmith 		11-
 3	Inventor 		13-
 7	Electronics 		13-
 3	11- Contact: Spectrum / Dwight Jones
 2	11- Contact: Lorraine O'Rourke - CIA office
20	2 Levels, all skills
 6	1 LVLS Density Increase, Battlesuit focus(-½), Cannot be "turned off"
	 without removing armor(-¼), 0 END Persistent (+1)
12	Elemental Control (18), "Mechanics of the Armour", Battlesuit focus(-½)
10 a)	+12 Dexterity, cybernetic system(-¼)
12 b)	120/24 End Reserve
12 c)	12/12 Armor
11	Life Support, doesn't breathe, safe in vacuum/pressure, heat and cold, 
	 Battlesuit focus(-½)
 4	6 Flash Defense, Battlesuit focus(-½)
 3	Ultraviolet Vision, Battlesuit focus(-½)
 6	+6 Telescopic Sense, Sight Group, Battlesuit focus(-½)
 3	Radio Transmit/Receive, Battlesuit focus(-½)
19	Elemental Control(34), Force emissions, Battlesuit focus(-½), 
	 cybernetic system(-¼)
23 a)	22" Flight, x64 Non-Combat						4
19 b)	17/17 Force Field, 0 END Persistent(+1)
38	Multipower (66), Battlesuit focus(-½), cybernetic system (-¼)
 4 u	7½D6 Energy Blast, vs physical defense, Double Knockback (+¾)		7
 3 u	13D6 Energy Blast, vs physical defense					6
 4 u	Entangle 9 DEF 3d6 Body							6
 3 u	13/13 Force Wall							6
 3 u	14 OCV Missile Deflection, deflect all attacks at range, Costs END(-½)	6
 3 u	43 Strength, doesn't add to figured, Armor Piercing(+½)			6
 1 u	4 Levels: DCV Force "Shield", related group, Costs END(-½)		2
 3 u	43 STR Telekinesis							6
 3 u	6½D6 Energy Blast, vs PD, No Range(-½), Area Effect(+1), radius		7

Powers Cost: 268
Total Cost: 336

Base Points: 200
20	Normal Char Maxima
 5	Physical Limitation: Reduced lifting capacity
10	Psych. Limitation: Wants to prove himself as a scientist, uncommon, strong
15	Psych. Limitation: Likes to use skills and talents in a good cause, strong
15	Psych. Limitation: Dislikes use of excessive violence, uncommon, total
 5	Psych. Limitation: Paranoid of "The System", uncommon, moderate
10	Psych. Limitation: Dislikes ALL Racism, uncommon, strong
10	Reputation: Former U. S. Marshal, occur 11-
 5	Distinctive Features: Mulato, easily concealable, minor
15	Hunted: The Blasters 2.0, more powerful, harsh, appear 8-

Disadvantages Total: 110
Experience Spent: 26
Total Points: 336

Emerald Knight was created, designed and played by Kenn Hallaron.

© Copyright 1990, 2008 - Kenneth G. Hallaron

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