


FANTASTIC GIRL
NAME : Tammy Meyers
PLAYER : non-player character
Created by Neil Lindgren, Jim Caswell
and Andy Fox
10 STR 0 11- 225 lbs.; 2d6
17 DEX 21 12- OCV:6 / DCV:6
19 CON 19 13-
10 BODY 0 11-
13 INT 3 12- PER roll:12-
20 EGO 20 13- ECV:7
15 PRE 5 12- PRE attack: 3d6
14 COM 2 12-
5 PD 3 tPD:13/27 rPD:8/22
6 ED 2 tED:14/27 rED:8/21
4 SPD 12 3,6,9,12
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10 REC 8 40 END 1 30 STUN 5 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 101 |
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17 Telekinetic Effects: Elemental Control, 34 point powers 17 a) Telekinetic Field: Force Field 14 PD/13 ED @ ½ END(+¼) 1 17 b) Self Telekinisis: Flight 11", x4 Noncombat, @ ½ END(+¼) 1 65 Mental Powers: Multipower 65 points 6 u Ego Attack 5d6 @ ½ END(+¼) 2 6 u Telepathy 10d6+1 @ ½ END(+¼) 2 6 u Mind Control 8½d6, Telepathic(+¼), @ ½ END(+¼) 2 6 u Telekinesis 43 STR 6 6 u Telekinesis 30 STR, Affects Porous, Fine Manipulation 6 6 u Telekinetic Slam: Energy Blast 13d6 6 16 Mental Defense: 20 points Powers Cost: 168 19 Nomex-lined Spectra Uniform: Armor 8 PD/8 ED; Variable ½ worth of Limitations(-¼) The armour is either IIF(-¼) with a 15- activation roll(-¼) when on under her clothes, or OIF(-½) when in full gear. 5 Team Radio: Radio Perception/Transmission; Sense Affected As Sound, very common, as well as Radio(-½), OIF(-½) Equipment Cost: 24 3 Throw +0 OCV, +1 DCV, 2d6 +v/5, Target Falls 4 Dodge -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Block +2 OCV, +2 DCV, Block, Abort Martial Arts Cost: 11 9 +3 withTekelinetic Attacks 9 +3 with Telepathic Attacks 15 +3 with DCV 3 Acrobatics 12- 3 Breakfall 12- 3 Criminology 12- 3 Streetwise 12- Skills Cost: 45 5 Contact: former Crusaders 11- has significant Contacts of own, extremely useful Skills or resources, Good relationship with Contact, former Organisation Contact(+½) 7 Contact: D.C. Defenders 11- has significant Contacts of own, extremely useful Skills or resources, Good relationship with Contact, Organization Contact(+1) Perks Cost: 12 6 Combat Luck 3 PD/3 ED Talents Cost: 6 Total Cost: 367 Base Points: 200 10 Social Limitation: Public Identity (Frequently, Minor) 5 Reputation: former Crusader, 8- 15 Psychological Limitation: Stubborn, Common, Strong 10 Psychological Lim.: Cavalier about using psychic powers, Common, Moderate 15 Psych. Lim.: Resentful about losing her double identity, Common, Strong 15 Psychological Limitation: Code against Killing, Common, Strong 15 Hunted: Inviso 8-, As Powerful, target has a Public ID or is very easy to find, Harshly Punish 15 Hunted: Crusaders' Rogues' Gallery, As Powerful, 8- (Occas.), Harshly Punish, PC has a Public ID or is otherwise very easy to find 20 Hunted: the Saracen, More Powerful, 8- (Occas.), Harshly Punish, PC has a Public ID or is otherwise very easy to find 20 Normal Characteristic Maxima: No Age Restriction 10 Vulnerability: 2 x STUN Sonics (Uncommon) Disadvantages Total: 150 Experience Spent: 17 Experience Total: 19 Total Points: 367
Fantastic Girl was created, designed, and played by Neil Lindgren and updated by Jim Caswell. She is an NPC.
© Copyright 1988, 2008 - Neil R. Lindgren, James Caswell
Fantastic Girl's mentor Fantastic Man