GANESHANAME : Girish Mehon PLAYER : Eric "Sir Grail" Created by Eric "Sir Grail" 10 STR 0 17- 225 lbs.; 2d6 14 DEX 12 12- OCV:5 / DCV:5 15 CON 10 12- 10 BODY 0 11- 20 INT 10 13- PER roll: 13- 23 EGO 26 14- ECV:8 20 PRE 10 13- PRE attack: 4d6 14 COM 2 12- 6 PD 4 tPD:24 rPD:18 5 ED 2 tED:21 rED:16 4 SPD 16 3,6,9,12 |
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6 REC 2 30 END 0 23 STUN 0 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 94 |
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60 Still the Rational Mind Multipower: 60 point reserve 6 u The Conch: Telepathy 12d6: Human 6 6 u The Laddu: Aid 4d6 EGO, max. points: 24; Delayed Return Rate 5 per 5 Minutes(½) 3 u The Snakes: Entangle 2d6, 2 DEF, Takes No Damage From Physical Attacks(+¼), Works vs EGO, not STR(+¼), Based On EGO Combat Value(+1); Mental Defense adds to EGO(-½), Cannot Form Barriers(-¼) 5 6 u The Rat: Mind Control 12d6: Human 6 6 u The Hatchet: Ego Attack 6d6: Human 6 25 Overcome All Obstacles Elemental Control: 50-point Powers 26 a) Overcome Harm: Force Field 18 PD/16 ED @ 0 END(+½) 25 b) Overcome Barriers: Flight 16" @ 0 END(+½) 25 c) Overcome Distance I: Mind Link, Any Willing Target; Any distance, Number of Minds x16, human and alien 25 d) Overcome Distance II: Mind Scan 8d6 (+5 ECV) 25 e) Overcome Perception: Mental Illusions 10d6 29 The Mudra: 19 Mental Defense plus +30 PRE Only to resist Presence Attacks(-1) Powers Cost: 267 3 Acting 13- 3 Breakfall 12- 3 Bureaucratics 13- 3 Conversation 13- 3 CuK: Indian Culture 13-,INT-based 3 KS: Law 13-,INT-based 3 KS: Hindu Religion 13-, INT-based 3 KS: Superhero World 13-, INT-based 4 Language: Hindi: completely fluent (literate) 3 Oratory 13- 3 Persuasion 13- 3 PS: Lawyer 13-,INT-based 3 Seduction 13- 3 Streetwise 13- 20 +2 Overall 0 Language: English: Idiomatic, native accent (native) Skills Cost: 63 1 Fringe Benefit (License to practice law) Perks Cost: 1 Total Cost: 429 Base Points: 300 15 Social Limitation: Secret ID - Girish Mehon, Frequently, Major 5 Social Limitation: Religion - Hindu, Occasionally, Minor 15 Dependent NPC: Sindhu Mehon (Mother), Normal, 8-, Unaware of Girish's Secret ID 5 Distinctive Features: Indian, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses Though born in the USA, Girish clearly comes from Indian/Hindu ancestry. 20 Hunted: Rinzen Fortanchu, More Powerful, 8-, Harsh., extensive Non-combat Influence Rinzen Fortanchu has been bringing his family's power into the business world, establishing a power base in San Francisco. Ganesha has thwarted his plans more than once. 20 Psychological Limitation: Code versus Killing, Common, Total 15 Psychological Limitation: Fearless, Common, Strong Ganesha risks himself without a thought to his own survival. He takes no consideration of the odds against him, or what might happen to him if he fails. He simply does what he does with no fear. He must make an Ego Roll in order to consider the potential danger. 10 Psychological Limitation: Hatred of the evil Fortanchu family, Uncommon, Strong Ganesha shares his hero's hatred of the evil members of the Fortanchu family. 15 Psychological Limitation: Hero Worship - Mo Fortanchu, Uncommon, Total Ganesha's idol has always been the late hero, Mo Fortanchu. He will always defend his idol's name and honor. 15 Vulnerability: 1½x STUN from Ambushes/Treacherous Attacks, Very Common, 15 Vulnerability: 1½x STUN from Knockback Damage, Very Common Disadvantage Points: 150 Experience Spent: -25 Experience Total: 0 Total Points: 425
Ganesha was created, designed, and played by Eric "Sir Grail".
© Copyright 2007, 2008 - Eric "Sir Grail", Kenneth G. Hallaron