Champions of Justice

GANESHA

NAME : Girish Mehon
PLAYER : Eric "Sir Grail"
Created by Eric "Sir Grail"

10	STR	 0 17-	225 lbs.; 2d6
14	DEX	12 12-	OCV:5 / DCV:5
15	CON	10 12-
10	BODY	 0 11-
20	INT	10 13-	PER roll: 13-
23	EGO	26 14-	ECV:8
20	PRE	10 13-	PRE attack: 4d6
14	COM	 2 12-
 6	PD	 4	tPD:24 rPD:18 
 5	ED	 2	tED:21 rED:16 
 4	SPD	16	3,6,9,12
Ganesha
 6	REC	 2
30	END	 0
23	STUN	 0
 6"	RUN	 0
 2"	SWIM	 0
 2"	LEAP	 0
Characteristics Cost: 94
5e
60	Still the Rational Mind Multipower: 60 point reserve
 6 u	The Conch: Telepathy 12d6: Human						6
 6 u	The Laddu: Aid 4d6 EGO, max. points: 24; Delayed Return Rate 5 per 5 Minutes(½)
 3 u	The Snakes: Entangle 2d6, 2 DEF, Takes No Damage From Physical Attacks(+¼),
	 Works vs EGO, not STR(+¼), Based On EGO Combat Value(+1); Mental Defense adds
	 to EGO(-½), Cannot Form Barriers(-¼)						5
 6 u	The Rat: Mind Control 12d6: Human						6
 6 u	The Hatchet: Ego Attack 6d6: Human						6
25	Overcome All Obstacles Elemental Control: 50-point Powers
26 a)	Overcome Harm: Force Field 18 PD/16 ED @ 0 END(+½)
25 b)	Overcome Barriers: Flight 16" @ 0 END(+½)
25 c)	Overcome Distance I: Mind Link, Any Willing Target; Any distance, Number of
	 Minds x16, human and alien
25 d)	Overcome Distance II: Mind Scan 8d6 (+5 ECV)
25 e)	Overcome Perception: Mental Illusions 10d6
29	The Mudra: 19 Mental Defense plus +30 PRE Only to resist Presence Attacks(-1)
Powers Cost: 267

 3	Acting			13-
 3	Breakfall		12-
 3	Bureaucratics		13-
 3	Conversation		13-
 3	CuK: Indian Culture	13-,INT-based
 3	KS: Law			13-,INT-based
 3	KS: Hindu Religion	13-, INT-based
 3	KS: Superhero World	13-, INT-based
 4	Language: Hindi: completely fluent (literate) 
 3	Oratory			13-
 3	Persuasion		13-
 3	PS: Lawyer		13-,INT-based
 3	Seduction		13-
 3	Streetwise		13-
20	+2 Overall
 0	Language: English: Idiomatic, native accent (native) 
Skills Cost: 63

1	Fringe Benefit (License to practice law)
Perks Cost: 1

Total Cost: 429

Base Points: 300
15	Social Limitation: Secret ID - Girish Mehon, Frequently, Major
 5	Social Limitation: Religion - Hindu, Occasionally, Minor
15	Dependent NPC: Sindhu Mehon (Mother), Normal, 8-, Unaware of Girish's Secret ID
 5	Distinctive Features: Indian, Easily Concealed, Noticed and Recognizable,
	 Detectable By Commonly-Used Senses Though born in the USA, Girish clearly comes
	 from Indian/Hindu ancestry.
20	Hunted: Rinzen Fortanchu, More Powerful, 8-, Harsh., extensive Non-combat
	 Influence Rinzen Fortanchu has been bringing his family's power into the
	 business world, establishing a power base in San Francisco. Ganesha has
	 thwarted his plans more than once.
20	Psychological Limitation: Code versus Killing, Common, Total
15	Psychological Limitation: Fearless, Common, Strong Ganesha risks himself without
	 a thought to his own survival.  He takes no consideration of the odds against
	 him, or what might happen to him if he fails.  He simply does what he does with
	 no fear. He must make an Ego Roll in order to consider the potential danger.
10	Psychological Limitation: Hatred of the evil Fortanchu family, Uncommon, Strong
	Ganesha shares his hero's hatred of the evil members of the Fortanchu family.
15	Psychological Limitation: Hero Worship - Mo Fortanchu, Uncommon, Total Ganesha's
	 idol has always been the late hero, Mo Fortanchu. He will always defend his
	 idol's name and honor.
15	Vulnerability: 1½x STUN from Ambushes/Treacherous Attacks, Very Common,
15	Vulnerability: 1½x STUN from Knockback Damage, Very Common
Disadvantage Points: 150
Experience Spent: -25		Experience Total: 0
Total Points: 425

Ganesha was created, designed, and played by Eric "Sir Grail".

© Copyright 2007, 2008 - Eric "Sir Grail", Kenneth G. Hallaron

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