

GUARDIAN IINAME : Theresa "Teri" Thompson PLAYER : Kenn Hallaron Created by Terry Doner and Kenn Hallaron 19 STR 9 13- 720 lbs.; 4d6-1 20 DEX 30 13- OCV:7 / DCV:7 19 CON 18 13- 16 BODY 12 12- 23 INT 16 14- PER roll: 14- 20 EGO 20 13- ECV:7 20 PRE 10 13- PRE attack: 4d6 16 COM 3 12- 8 PD 4 tPD:16/22 rPD:8/14 8 ED 4 tED:16/22 rED:8/14 4 SPD 10 3,6,9,12 |
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8 REC 0 38 END 0 36 STUN 0 8" RUN 4 4" SWIM 2 4" JUMP 0 Characteristics Cost: 142 |
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17 Protective Uniform: 4 PD/0 ED Armor, not vs falling damage(-½), Only In Heroic ID(-¼) plus 4 PD/8 ED Armor, Only In Heroic ID(-¼) 4 Lenses in cowl: Nightvision, Only In Heroic Identity(-¼) 12 Line-Gun Multipower, OAF(-1) 1 u Swingline: 20" Swinging, Half END(+¼) 1 1 u Rapid rewind pull: 20" Leaping, Half END(+¼) 1 1 u Rope and winch tricks: +8 with Climbing, Breakfall, or Dive for Cover 1 u Rope Tricks: 13 STR Telekinesis @ ½ END(+¼), Affects Whole Object(-¼), cannot push targets away(-¼) 1 10 Utility Belt Multipower, OIF(-½) 1 u Mimi-camera: Eidetic Memory, visual information only(-1) 1 u Mini-recorder: Eidetic Memory, audio information only(-1) 1 u Flashlight: Sight Group Images, 1 Continuing Fuel Charges lasting 6 Hours each(+¼), Only To Create Light(-1) 1 u Suction pads: normal STR Clinging 1 u First Aid Kit: +3 with Paramedics roll 1 u Crime Scene Kit: +3 with Criminology 1 u Infrared Goggles: Infrared Perception 1 u Rebreather: Life Support Self-Contained Breathing 1 u Tonfa: +3d6 Hand-To-Hand Attack(-½) 1 1 u Last ditch force field: 5 PD/10 ED Force Field, 2 Continuing Fuel Charges lasting 1 Minute each(-¼) Champions of Justice Computer Communicator COJ-032: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 14-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 95 32 Martial Arts Skill Multipower 3 m +26 STR, Half END(+¼), Only for combat damage applications(-½), No Figured Characteristics(-½), STR damage has Reduced Penetration(-¼) 1 5 m +5 with HTH Combat 60 Everything else VPP, 30 base, No Skill Roll Required(+1), Powers Can Be Changed As A Zero-Phase Action(+1), No true powers - weapons and "super skill powers" only(-½) Powers Cost: 100 3 Martial Throw +0 OCV +1 DCV STR +v/5, Target Falls 3 Legsweep +2 OCV -1 DCV STR +1d6 Strike, Target Falls 4 Choke Hold -2 OCV +0 DCV Grab One Limb, 2d6 NND 4 Reversal -1 OCV -2 DCV +15 STR to Escape, Grab Two Limbs 4 Martial Escape +0 OCV +0 DCV +15 STR vs. Grabs 4 Martial Strike +0 OCV +2 DCV STR +2d6 Strike Martial Arts Cost: 22 40 +4 Overall 3 Acrobatics 13- 3 Climbing 13- 3 Combat Driving 13- 3 Combat Piloting 13- 3 Lockpicking 13- 3 Sleight Of Hand 13- 3 Stealth 13- 3 Teamwork 13- 3 Computer Programming 14- 3 Concealment 14- 5 Cramming 3 Criminology 14- 3 Deduction 14- 3 Disguise 14- 3 Electronics 14- 2 Forgery 14- 3 Paramedics 14- 3 Security Systems 14- 3 Shadowing 14- 3 Tracking 14- 3 Acting 13- 3 Conversation 13- 3 High Society 13- 3 Interrogation 13- 3 Persuasion 13- 3 Streetwise 13- Champions of Justice Package Skills 3 a) Breakfall 13- 3 b) AK: Los Angeles 14- 3 c) KS: Champions of Justice 14- 3 d) KS: CoJ Enemies 14- 0 PS: Mystery Novelist 11- 3 Linguist 0 a) Language: English, Native 1 b) Language: Spanish, Fluent Conversation 1 c) Language: Italian, Fluent Conversation 1 d) Language: Japanese, Fluent Conversation 1 e) Language: Laotian, Fluent Conversation 1 f) Language: Vietnamese, Fluent Conversation 1 g) Language: Mandarin, Fluent Conversation 1 h) Language: Cantonese, Fluent Conversation Skills Cost: 141 10 Money: Wealthy 1 Fringe Benefit: Passport 35 Vehicle Fleet x8: 100 Base (includes Guardian Cycle) 20 The Lair: 100 Base Champions of Justice Package Perks 5 Contribution towards CoJ Vehicles: 25 pts. 5 Contribution towards CoJ Bases: 25 pts. 3 Fringe Benefit: Membership in the Champions of Justice 2 Reputation: Los Angeles Crime Fighter, medium-sized group 11- +2/+2d6 1 Reputation: additional in L.A. Underworld, smaller sized group +1/+1d6 3 Well-Connected 3 a) Contact: informant network 12- has significant Contacts of his own, Group Contact(+1) 1 b) Contact: Los Angeles Police Commisioner 11- has access to major institutions, significant Contacts of his own, useful Skills or resources 2 c) Contact: Captain Peter McMurphy 13- has access to major institutions, significant Contacts of his own, Good relationship with Contact Perks Cost: 91 12 Combat Luck: 6 PD/6 ED 4 Speed Reading x10 Talents Cost: 16 Total Cost: 607 Base Points: 350 15 Social Limitation: Secret Identity, Frequently, Major 5 Reputation: bitchy, uncooperative crime fighter, Frequently, Known Only To a Small Group (Yeah, I know. But in context, the CoJ is a "small group") 20 Psychological Limitation: Dedicating to crimefighting, working for justice, Very Common, Strong 10 Psychological Limitation: Dedicated to maintaining the "Guardian Legacy", Uncommon, Strong 10 Psychological Limitation: feels responsible for Shrike's well-being and care, Uncommon, Strong 20 Psychological Limitation: Code against killing, Very Common, Strong 10 Psychological Limitation: blames self for deaths of Greg(brother)and Lewis(Lucky I), Uncommon, Strong 10 Hunted: assorted organised crime figures, Less Powerful, Occasionally, Harshly Punish, Extensive Non-Combat Influence 15 Hunted: personal rogue's gallery, As Powerful, Freq., Harshly Punish 20 Normal Characteristic Maxima: No Age Restriction 50 Champions of Justice Bonus Disadvantages Total: 185 Experience Spent: 72 Experience Total: 87 Total Points: 607
Known Background: The first Guardian began his career as a costumed vigilante about thirteen years ago. He operated out of the Los Angeles area. Although he declined membership in the Champions of Justice for several years. He had no super powers, but was a brilliant criminologist and a formidable hand-to-hand combatant. He also carried a variety of weaponry. He finally joined the Champions of Justice after Burt Remington was put in a coma, Banshee was weakened, and Count Zero apparently went renegade. Shortly after the group disbanded, he was killed by the Los Angeles Mafia.
The current Guardian appeared a few months after that. Unlike her predecessor, she was a woman, but her costume, weaponry and method of operations are all very similar to the original’s. It is generally believed that she is a relative or some other loved one of Guardian I. She also works primarily in the Los Angeles area. Little more is known of her, as she eschews contact with the press. Some members of the Fourth Estate believe her to be an urban legend. Those who do believe in her existence, also believe that she has some kind of relationship with the Champions of Justice as there are numerous unconfirmed sightings of her in their company. It is rumoured that she has taken a sidekick, Shrike.
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Personality: Guardian is cold and aloof, in fact, unfriendly. Even to the few people she likes and trusts she says little, preferring to keep her own council; when she tries to counteract this tendancy, she’s overly verbose. These cover a very angry, guilt ridden psyche underneath. She is extremely determined and driven, and she has little patience with those who do not at least try to match her determination. She has a wry sense of humour that she occasionally exhibits without breaking her veneer of seriousness. She avoids the press like the plague. Powers/Tactics: Guardian has no super human powers; however, she is in peak physical condition. She has the strength, agility, and reflexes of a medal winning Olympic athlete. She has trained in numerous fighting disciplines, favoring a complex hybrid of them all. She is a devastating hand to hand combatant. She carries an incredible array of non-lethal weaponry, and has access to more. She also has a large motor pool available giving her an incredible selection of vehicles. If she needs a particular weapon, she can usually get it in short order. Her greatest weapons are her keen analytical mind, indomitable will, and her general spookiness. She prefers to surprise opponents, frightening them, and then exploiting any or all weaknesses she has found. And she never gives up. |
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Appearance: Guardian is a 5’9”, 140 lb. brunette. She wears a crimson uniform with black cowl, cape and boots. Her gloves and belt are mustard colored. There is an air of intimidation surrounding her.
Guardian II was created and designed by Kenn Hallaron and Terry Doner. She is now a GMPC.
© Copyright 1989, 2008 - Kenneth G. HallaronGuardian's brother and predaccessor