Guardian and Shrike

GUARDIAN II

NAME : Theresa "Teri" Thompson
PLAYER : Kenn Hallaron
Created by Terry Doner and Kenn Hallaron  

19	STR	 9 13-	720 lbs.; 4d6-1
20	DEX	30 13-	OCV:7 / DCV:7
19	CON	18 13-
16	BODY	12 12-
23	INT	16 14-	PER roll: 14-
20	EGO	20 13-	ECV:7
20	PRE	10 13-	PRE attack: 4d6 
16	COM	 3 12-
 8	PD	 4	tPD:16/22 rPD:8/14
 8	ED	 4	tED:16/22 rED:8/14
 4	SPD	10	3,6,9,12
Lady Guardian
 8	REC	 0
38	END	 0
36	STUN	 0
 8"	RUN	 4
 4"	SWIM	 2
 4"	JUMP	 0
Characteristics Cost:  142
5e
17	Protective Uniform: 4 PD/0 ED Armor, not vs falling damage(-½), Only
	 In Heroic ID(-¼) plus 4 PD/8 ED Armor, Only In Heroic ID(-¼)
 4	Lenses in cowl: Nightvision, Only In Heroic Identity(-¼)
12	Line-Gun Multipower, OAF(-1)
 1 u	Swingline: 20" Swinging, Half END(+¼)					1
 1 u	Rapid rewind pull: 20" Leaping, Half END(+¼)				1
 1 u	Rope and winch tricks: +8 with Climbing, Breakfall, or Dive for Cover
 1 u	Rope Tricks: 13 STR Telekinesis @ ½ END(+¼), Affects Whole Object(-¼), 
	 cannot push targets away(-¼)						1
10	Utility Belt Multipower, OIF(-½)
 1 u	Mimi-camera: Eidetic Memory, visual information only(-1)
 1 u	Mini-recorder: Eidetic Memory, audio information only(-1)
 1 u	Flashlight: Sight Group Images, 1 Continuing Fuel Charges lasting
	 6 Hours each(+¼), Only To Create Light(-1)
 1 u	Suction pads: normal STR Clinging
 1 u	First Aid Kit: +3 with Paramedics roll
 1 u	Crime Scene Kit: +3 with Criminology
 1 u	Infrared Goggles: Infrared Perception
 1 u	Rebreather: Life Support Self-Contained Breathing
 1 u	Tonfa: +3d6 Hand-To-Hand Attack(-½)					1
 1 u	Last ditch force field: 5 PD/10 ED Force Field, 2 Continuing Fuel
	 Charges lasting 1 Minute each(-¼)
	Champions of Justice Computer Communicator COJ-032:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 14-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 95

32	Martial Arts Skill Multipower
 3 m	+26 STR, Half END(+¼), Only for combat damage applications(-½), No
	 Figured Characteristics(-½), STR damage has Reduced Penetration(-¼)	1
 5 m	+5 with HTH Combat
60	Everything else VPP, 30 base, No Skill Roll Required(+1), Powers Can Be
	 Changed As A Zero-Phase Action(+1), No true powers - weapons and
	 "super skill powers" only(-½)
Powers Cost: 100

 3	Martial Throw	+0 OCV	+1 DCV	STR +v/5, Target Falls
 3	Legsweep	+2 OCV	-1 DCV	STR +1d6 Strike, Target Falls
 4	Choke Hold	-2 OCV	+0 DCV	Grab One Limb, 2d6 NND
 4	Reversal	-1 OCV	-2 DCV	+15 STR to Escape, Grab Two Limbs
 4	Martial Escape	+0 OCV	+0 DCV	+15 STR vs. Grabs
 4	Martial Strike	+0 OCV	+2 DCV	STR +2d6 Strike
Martial Arts Cost: 22

40	+4 Overall
 3	Acrobatics		 13-
 3	Climbing		 13-
 3	Combat Driving		 13-
 3	Combat Piloting		 13-
 3	Lockpicking		 13-
 3	Sleight Of Hand		 13-
 3	Stealth			 13-
 3	Teamwork		 13-
 3	Computer Programming	 14-
 3	Concealment		 14-
 5	Cramming
 3	Criminology		 14-
 3	Deduction		 14-
 3	Disguise		 14-
 3	Electronics		 14-
 2	Forgery			 14-
 3	Paramedics		 14-
 3	Security Systems	 14-
 3	Shadowing		 14-
 3	Tracking		 14-
 3	Acting			 13-
 3	Conversation		 13-
 3	High Society		 13-
 3	Interrogation		 13-
 3	Persuasion		 13-
 3	Streetwise		 13-
	Champions of Justice Package Skills
 3 a)	Breakfall		 13-
 3 b)	AK: Los Angeles		 14-
 3 c)	KS: Champions of Justice 14-
 3 d)	KS: CoJ Enemies		 14-
 0	PS: Mystery Novelist	 11-
 3	Linguist
 0 a)	Language: English, Native
 1 b)	Language: Spanish, Fluent Conversation
 1 c)	Language: Italian, Fluent Conversation
 1 d)	Language: Japanese, Fluent Conversation
 1 e)	Language: Laotian, Fluent Conversation
 1 f)	Language: Vietnamese, Fluent Conversation
 1 g)	Language: Mandarin, Fluent Conversation
 1 h)	Language: Cantonese, Fluent Conversation
Skills Cost: 141

10	Money: Wealthy
 1	Fringe Benefit: Passport
35	Vehicle Fleet x8: 100 Base (includes Guardian Cycle)
20	The Lair: 100 Base
	Champions of Justice Package Perks
 5	Contribution towards CoJ Vehicles: 25 pts.
 5	Contribution towards CoJ Bases: 25 pts.
 3	Fringe Benefit: Membership in the Champions of Justice
 2	Reputation: Los Angeles Crime Fighter, medium-sized group 11- +2/+2d6
 1	Reputation: additional in L.A. Underworld, smaller sized group +1/+1d6
 3	Well-Connected
 3 a)	Contact: informant network		12-
	 has significant Contacts of his own, Group Contact(+1)
 1 b)	Contact: Los Angeles Police Commisioner	11-
	 has access to major institutions, significant Contacts of his own, 
	 useful Skills or resources
 2 c)	Contact: Captain Peter McMurphy		13-
	 has access to major institutions, significant Contacts of his own, 
	 Good relationship with Contact
Perks Cost: 91

12	Combat Luck: 6 PD/6 ED
 4	Speed Reading x10
Talents Cost: 16

Total Cost: 607

Base Points: 350
15	Social Limitation: Secret Identity, Frequently, Major
 5	Reputation: bitchy, uncooperative crime fighter, Frequently, Known
	 Only To a Small Group (Yeah, I know. But in context, the CoJ is a
	 "small group")
20	Psychological Limitation: Dedicating to crimefighting, working for
	 justice, Very Common, Strong
10	Psychological Limitation: Dedicated to maintaining the "Guardian
	 Legacy", Uncommon, Strong
10	Psychological Limitation: feels responsible for Shrike's well-being
	 and care, Uncommon, Strong
20	Psychological Limitation: Code against killing, Very Common, Strong
10	Psychological Limitation: blames self for deaths of Greg(brother)and
	 Lewis(Lucky I), Uncommon, Strong
10	Hunted: assorted organised crime figures, Less Powerful, Occasionally, 
	 Harshly Punish, Extensive Non-Combat Influence
15	Hunted: personal rogue's gallery, As Powerful, Freq., Harshly Punish
20	Normal Characteristic Maxima: No Age Restriction
50	Champions of Justice Bonus
Disadvantages Total: 185
Experience Spent: 72		Experience Total: 87
Total Points: 607

Known Background: The first Guardian began his career as a costumed vigilante about thirteen years ago. He operated out of the Los Angeles area. Although he declined membership in the Champions of Justice for several years. He had no super powers, but was a brilliant criminologist and a formidable hand-to-hand combatant. He also carried a variety of weaponry. He finally joined the Champions of Justice after Burt Remington was put in a coma, Banshee was weakened, and Count Zero apparently went renegade. Shortly after the group disbanded, he was killed by the Los Angeles Mafia.

The current Guardian appeared a few months after that. Unlike her predecessor, she was a woman, but her costume, weaponry and method of operations are all very similar to the original’s. It is generally believed that she is a relative or some other loved one of Guardian I. She also works primarily in the Los Angeles area. Little more is known of her, as she eschews contact with the press. Some members of the Fourth Estate believe her to be an urban legend. Those who do believe in her existence, also believe that she has some kind of relationship with the Champions of Justice as there are numerous unconfirmed sightings of her in their company. It is rumoured that she has taken a sidekick, Shrike.

Personality: Guardian is cold and aloof, in fact, unfriendly. Even to the few people she likes and trusts she says little, preferring to keep her own council; when she tries to counteract this tendancy, she’s overly verbose. These cover a very angry, guilt ridden psyche underneath. She is extremely determined and driven, and she has little patience with those who do not at least try to match her determination. She has a wry sense of humour that she occasionally exhibits without breaking her veneer of seriousness. She avoids the press like the plague.

Powers/Tactics: Guardian has no super human powers; however, she is in peak physical condition. She has the strength, agility, and reflexes of a medal winning Olympic athlete. She has trained in numerous fighting disciplines, favoring a complex hybrid of them all. She is a devastating hand to hand combatant. She carries an incredible array of non-lethal weaponry, and has access to more. She also has a large motor pool available giving her an incredible selection of vehicles. If she needs a particular weapon, she can usually get it in short order. Her greatest weapons are her keen analytical mind, indomitable will, and her general spookiness. She prefers to surprise opponents, frightening them, and then exploiting any or all weaknesses she has found. And she never gives up.

Lady Guardian

Appearance: Guardian is a 5’9”, 140 lb. brunette. She wears a crimson uniform with black cowl, cape and boots. Her gloves and belt are mustard colored. There is an air of intimidation surrounding her.

Guardian II was created and designed by Kenn Hallaron and Terry Doner. She is now a GMPC.

© Copyright 1989, 2008 - Kenneth G. Hallaron

Guardian's partner Shrike

Guardian's brother and predaccessor

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