Champions of Justice

KEYMASTER II

NAME : Garreth Stone
PLAYER : Jason Hobbs
Created by Jason Hobbs, after Douglas
		Zeitlin and Kenn Hallaron

18	STR	 8 13-	625 lbs.; 3½d6 
20	DEX	30 13-	OCV:7 / DCV:7
20	CON	20 13-
14	BODY	 8 12-
18	INT	 8 13-	PER roll: 13-/16-
15	EGO	10 12-	ECV:5
15	PRE	 5 12-	PRE attack: 3d6 
18	COM	 4 13-
 8	PD	 4	tPD:18 rPD:10
 8	ED	 4	tED:18 rED:10
 4	SPD	10	3,6,9,12
Keymaster II
10	REC	 4
40	END	 0
40	STUN	 7
 8"	RUN	 4
 4"	SWIM	 2
3½"	JUMP	 0
Characteristics Cost: 128
5e
 6	Gauntlets and knee and foot guards: +2d6 Hand-To-Hand Attack(-½), 
	 @ ½ END(+¼), OIF(-½)							1
12	Stealth suit Elemental Control, Only In Heroic Identity(-¼)
12 a)	Nomex-lines spectra weave: 10 PD/10 ED Armor
12 b)	Fibre-optics: Invisibility to Sight Group, 0 END(+½)
40	Key bandoleer Multipower, OIF(-½), Range Based On Strength(-¼)
 2 u	General thrown key: 8d6 Energy Blast, 16 Charges(+0), Indirect: Any
	 origin, any direction(+¾), OAF(-1), No Knockback(-¼), key must travel
	 between KM2 and "origin" point(-¼)
 2 u	Shaped charge-packed key: 14d6 Energy Blast, OAF(-1), Beam(-¼), 
	 12 Charges(-¼)
 2 u	Explosive packed keys: 9d6 Energy Blast, Explosion -1DC/1"(+½), OAF(-1), 
	 8 Charges(-½), Beam(-¼)
 2 u	Incendiary explosive-packed key: 3d6 Ranged Killing Attack, Explosion
	 -1 DC/1"(+½), OAF(-1), 8 Charges(-½), Beam(-¼)
 2 u	Gas key: 5½d6 Energy Blast, One Hex Area Effect(+½), No Normal Defense:
	 Life support vs gases(+1), OAF(-1), 8 Charges(-½), Beam(-¼)
 5	Pocket Rebreather: Life Support Self-Contained Breathing; OIF(-½), one
	 Continuing Fuel Charge lasting 5 Minutes(-½)
 5	Clear view goggles: +3 Enhanced Percep. to Sight Group PER Rolls, IIF(-¼)
 3	Light filtering lenses: 5 points Flash Defense, Sight Group, OIF(-½)
 4	Eye goggles Multipower, IIF(-¼)
 1 u	Infrared Perception
 1 u	Nightvision
 1 u	Telescopic: +3 to Sight Group PER Rolls, only to offset Range Modifier
15	Keychain gauntlet mechanism Multipower, OIF(-½)
 1 u	Swingline: 15" Swinging, 0 END(+½)
 1 u	Rapid retract pullback: +15 Leaping, 18½" forward/9" upward, 0 END(+½)
 1 u	Snag and pull: 10 STR Telekinesis, 0 END(+½), Only to pull items back
	 or whip them around(-½)
 1 u	Snag and wrap: 1d6 2DEF Entangle, 0 END(+½), Lockout(-1)
 1 u	Climbline: +11 with climbing
 1 u	De-cell line: +11 with Breakfall
 1 u	Rapid retract pullback: +11 with Dive for Cover
	Champions of Justice Computer Communicator COJ-039:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 167

 3	Flying Tackle	+0 OCV	-1 DCV	STR+v/5 Strike, Both Fall, FMove(4d6+v/5)
 4	Swim maneuver	+2 OCV	+0 DCV	STR+2d6 Strike (6d6; 8d6 w/gauntlets)
 5	Offensive fouls	-2 OCV	+1 DCV	STR+4d6 Strike (8d6; 10d6 w/gauntlets)
 4	Block		+2 OCV	+2 DCV	Block, Abort
 4	Stiff arm	-1 OCV	+1 DCV	2d6 NND
 4	Dodge		-- OCV	+5 DCV	Dodge, Affects All Attacks, Abort
 5	Stripping	-1 OCV	-1 DCV	+10 STR to Disarm, Full Move(30 STR)
 2	+½ Damage Class: +2 STR, 0 END(+½), No Figured Characteristics(-½), 
	 Boosts Martial Arts Only(-¼)
Martial Arts Cost: 31

10	+1 Overall
10	+2 with DCV
 6	+2 with throwing keys
 6	+2 with football combat
 6	+2 with breakfall, stealth, or acrobatics
 6	+2 with security systems, electronics, or mechanics
 3	Breakfall		13-
 3	Stealth			13-
 3	Acrobatics		13-
 3	Combat Driving		13-
 3	Climbing		13-
 3	Shadowing		13-
 3	Lockpicking		13-
 3	Sleight of Hand		13-
 3	Bureaucratics		12-
 3	Persuasion		12-
 3	Conversation		12-
 3	Interrogation		12-
 3	Streetwise		12-
 3	Deduction		13-
 3	Criminology 		13-
 3	Analyze: Super Powers	13-
 3	Systems Operation	13-
 3	Concealment		13-
 3	Paramedics		13-
 3	Security Systems	13-
 3	Electronics		13-
 3	Mechanics		13-
 2	AK: The United States	11-
 3	KS: Assorted supers	13-, INT-based
 3	KS: Computer Usage	13-, INT-based
 3	PS: Football Player	13-, INT-based
	Champions of Justice Package Skills
 2 a)	KS: Champions of Just.	11-
 2 b)	KS: CoJ Enemies		11-
 2 c)	AK: Detroit		11-
 0	Language: English: Idiomatic, native
Skills Cost: 127

16	Vehicle: Key Cycle (80 Base, 10 Disads.)
	Champions of Justice Package Perks
 3 a)	Fringe Benefit: Membership in the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
 3	Well-Connected
 1 a)	Contact: Lance Diamond, P.I.	11-
	 Contact has significant Contacts of his own, very useful Skills/
	 resources, and is limited by identity
 2 b)	Contact: Captain Haynes		11-
	 Contact has access to major institutions, significant Contacts
	 of his own, extremely useful Skills or resources, and is limited
	 by identity
 3 c)	Contact: Harrison Lambert	11-
	 Contact has significant Contacts of his own, extremely useful
	 Skills or resources, Very Good relationship with Contact
Perks Cost: 38

 4	Environmental Movement: Zero Gravity
Talents Cost: 4

Total Cost: 495

Base Points: 250
15	Social Limitation: Secret Identity, Frequently, Major
 5	Social Limitation: People think he's Keymaster I, Occasionally, Minor
15	Psychological Limitation: Aversion to killing, Common, Strong
15	Psychological Limitation: Heroic Mindset, Common, Strong
10	Psychological Limitation: Stubborn attitude towards authority figures, 
	 Common, Moderate
15	Psychological Lim.: Trying to complete Keymaster I's work, Common, Strong
15	Dependent NPC: Derrick - crack-head younger brother, Incompetent, Infreq.
20	Hunted: Locksmith, More Powerful, Occasionally, Harshly Punish, Double
	 identity is known to hunter
10	Watched: Parole board, As Powerful, Freq., Extensive Non-Combat Influence
20	Normal Characteristic Maxima
50	Champions of Justice Bonus
Disadvantages Total: 190
Experience Spent: 55		Experience Total: 66
Total Points: 495

Keymaster II was created and played by Jason Hobbs. This character was designed based off the original Keymaster character.

© Copyright 2001, 2008 - Jason Hobbs

Keymaster's mentor, Keymaster I

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