

NAME : Sylvie Breié PLAYER : Neil Lindgren Created by Neil Lindgren and Kenn Hallaron 18 STR 8 12- 625 lbs.; 3½d6 20 (26) DEX 30 14- OCV:9 / DCV:9 20 CON 20 13- 16 BODY 12 12- 18 INT 8 13- PER roll 13- 14 EGO 8 12- ECV:5 20 (25) PRE 10 13- PRE attack: 4d6 / 5d6 22 COM 7 13- 8 PD 4 tPD:16/8 rPD:8/0 8 ED 4 tED:16/8 rED:8/0 4 SPD 10 3,6,9,12 |
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8 REC 0 40 END 0 35 STUN 0 6" RUN 0 3" SWIM 1 3½" LEAP 0 Characteristics Cost: 122 |
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2 The kind men like: +5 PRE; Only with friendly interactions with people of the appropriate orientation(-1) 93 Cougar and Hybrid Forms: Multiform: 465 Character Points in the most expensive form 5 x2 the number of Multiforms: hybrid and cougar foms 41 Experience for Multiforms: 205 pts. 18 Catlike reflexes: +6 DEX; No Figured Characteristics(-½), does not alter DEX order(-½) 3 Nasty fighter: Hand-To-Hand Attack +½d6 @ 0 END(+½); H-t-H Attack(-½) Powers Cost: 162 12 Leather/spectra uniform : Armor 8 PD/8 ED; Act. Roll 13-(-¾), IIF(-¼) The focus is obviously armour if exposed, but bodice and boots can be worn under clothes 4 Lenses in mask: Nightvision; Only In Heroic Identity(-¼) 7 Gadgets: Multipower, 10 points; OIF(-½) 1 u Mimi-camera: Eidetic Memory; visual information only(-1) 1 u Mini-recorder: Eidetic Memory; audio information only(-1) 1 u Suction pads: Clinging (normal STR) 1 u First Aid Kit: +3 with Paramedics roll 1 u Flashlight: Sight Group Images, 1 Continuing Fuel Charges lasting 6 Hours each(+0); Only to create an area of light (-1) Champions of Justice Computer Communicator COJ-024: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 14-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 66 4 Block +2 OCV, +2 DCV, Block, Abort 4 Coup de ped bas +0 OCV, +2 DCV, STR+4d6 Strike (8d6 w/STR & HTHA) 5 Coup de ped chasse +1 OCV, -2 DCV, STR+6d6 Strike (10d6 w/STR & HTHA) 4 Crochet +2 OCV, +0 DCV, STR+4d6 Strike (8d6 w/STR & HTHA) 4 Disarm -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll 5 Punch +1 OCV, +3 DCV, STR+2d6 Strike (8d6 w/STR & HTHA) 3 Footsweep +1 OCV, +0 DCV, STR+4d6 Strike (10d6 w/STR & HTHA) 8 +2 HTH Damage Classes Martial Arts Cost: 37 20 +2 Overall 5 Acting 14-/15- 3 High Society 13-/14- 3 Persuasion 13-/14- 3 Seduction 13-/14- 3 Streetwise 13-/14- 3 Acrobatics 14- 3 Climbing 14- 3 Combat Driving 13- 3 Combat Piloting 13- 3 Contortionist 14- 3 Lockpicking 13- 3 Stealth 14- 3 Bugging 13- 3 Concealment 13- 3 Demolitions 13- 3 Disguise 13- 3 Electronics 13- 3 Mechanics 13- 4 Navigation: Air, Land, Marine 13- 3 Paramedics 13- 3 Security Systems 13- 3 Shadowing 13- 4 Survival: Arctic/Subarctic, Temperate/Subtropical 13- 3 Systems Operation 13- Background skills 3 PS: Model 13-/14-, PRE based 3 PS: Stunt woman 13-/14-, DEX based 3 PS: Actress 13-, INT based 2 KS: Crusaders 11- 2 KS: Crusader enemies 11- 14 TF: Common Motorized Ground Vehicles, Combat Aircraft, Hanggliding, Helicopters, Jetskis, Large Motorized Boats, Basic Parachuting, SCUBA, Skiing (snow), Skiing (water), Small Motorized Boats, Small Planes, Small Rowed Boats, Spaceplanes, Two-Wheeled Motorized Ground Vehicles 5 Language: English: Imitate dialects 3 Language: Spanish: Completely Fluent, w/Accent 6 +2 Savate Champions of Justice Package Skills 2 a) KS: Champions of Justice 11- 2 b) KS: CoJ Enemies 11- 3 c) AK: Montreal, Quebec 13-, INT based 5 d) Breakfall 15- 1 Language: French: Imitate dialects (native) Skills Cost: 150 10 Money (Wealthy) 2 Fringe Benefit (International Driver's License, Passport) 30 Vehicles: various (x4, 100 Base, 15 Disad) Champions of Justice Package Perks 3 Fringe Benefit (Membership) [Notes: in the Champions of Justice 5 Contribution towards CoJ Bases (25 Base, 0 Disad) 5 Contribution towards CoJ Vehicles (25 Base, 0 Disad) 3 Well-Connected 5 Contact: former Crusaders 11- has significant Contacts of his own, has extremely useful Skills or resources, Very Good relationship with Contact, disbanded Organisation Contact(+½) 3 Contact: former Legion of Champions 11- has significant Contacts of his own, has extremely useful Skills or resources, disbanded Organisation Contact(+½) 1 Assorted contacts in the Fashion and Entertainment world 11- has significant Contacts of his own, Contact isn't that useful in crime fighting, Good relationship with Contact, Organisation Contact(+1) Perks Cost: 67 4 Double Jointed 15 Combat Sense 13- Talents Cost: 19 Total Cost: 623 Base Points: 250 10 Social Limitation: Public Identity: Sylvie Breié, Frequently (11-), Minor 5 Reputation: former Crusader, Sometimes (8-) 10 Reputation: 'loose' party girl Champion and Crusader, Frequently (11-) 5 Distinctive Features: tall blonde bombshell, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures 15 Psychological Limitation: Obligated to help the weak, innocent and helpless, Common, Strong 10 Psych, Lim.: Annoyed when party girl rep is brought up, Common, Moderate 10 Psychological Limitation: Overconfidence, Uncommon, Strong 10 Vulnerability: Silver weapons, Uncommon, 1½x STUN, 1½x BODY 20 Accidental Change to full cougar form: Under a full moon, Always 20 Hunted: the Saracen, More Powerful, 8- (Occas.), Harshly Punish, PC has a Public ID or is otherwise very easy to find 0 Dependent NPC: Charolette Breié AKA la Renarde Noire, Slightly Less Powerful than the PC, 8- (Infreq.), Useful noncombat position or skills 20 Normal Characteristic Maxima: No Age Restriction 50 Champions of Justice Bonus Disadvantages Total: 185 Experience Spent: 188 Experience Total: 194 Total Points: 623
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Known Background: In the late 1960's, Anton Breié and Elisabeth Gilbert were married, despite his nocturnal activities as l'Ours Noir, Montreal's resident costumed vigilante. In the early 1970's they had their first child, a daughter, Sylvie. Being tomboyish and a member of the LOC-Bloc (not to mention Anton's unspoken disappointment in not having a son) Sylvie ended up being trained as a costumed crime-fighter by her father, often with her "godbrother" Garrett Grant. Once in her teens, she became la Chatte Noire; l'Ours Noir's young aide. Tragically, Anton was past his prime, and Sylvie watched the one time her father was too slow. She entered her mourning period and rebel phase at about the same time. She went to Paris, obstensibly to finish school, but in fact ended up in the rather wild crowd of the Paris Fashion World. She became a model. Once over eighteen, she started getting interested in crime-fighting again. She revived her la Chatte Noire identity. She eventually ended up in Williamsburg, New Jersey, in the Crusaders, in a relationship with the Cyclist. She went through many of the groups ups and doubts, hanging around with Cyclist, Stuntman and the Westerner. She was fortunate to have been on a shoot the day Havok decimated the Crusaders. | ![]() |
She and Stuntman became close after he revived from his coma, sharing their grief over their friends' deaths. They joined the Champions of Justice, though at first they found it overwhelming. There was a bad accident and Sylvie was nearly killed, save for Dragon's intervention. However, between his then novice magical skills and her earlier exposure to one of Madame Y's experimental retro viruses, there was an unforseen effect. The virus was from a lycanthropic cougar and Sylvie became a werecat. She dropped the "Noire" from her name; her relationship with Stuntman ended; and she left the COJ to join the recently restarted Crusaders. She eventually left Denver for her native Montreal, and after a brief experiment with her own team during the Algolian Invasion, rejoined the Champions of Justice. There she has found the situation much better than it had been before.
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Personality: La Chatte is an outgoing and often outspoken young woman. She has settled down some from her younger party animal days, but still maintains an anti-authoritarian streak. However, she is somewhat embarrassed by some of her former antics, and is appreicative when she is entrusted with responsibility. These dichotomies have put some people off despite her being an otherwise friendly young woman. She's outgrown her love of the spotlight, but she's hardly camera shy. She has become very family oriented in recent years, especially with her youngest sister trying to enter the "family buisness". She's become involved with charity and voulenteer work. Powers/Tactics: La Chatte spent several years as a non-super, martial artist crime fighter. As such she was extremely talented in the art of Savate (French Kick Boxing), and a great many other gymnastic, thieving, and general crime fighting skills. She has maintained these and added several more to her repitoire over the years. She has also become a kind of were-cougar, though maintaining more control over the change than would be expected. In her lycanthropic form she becomes superhumanly strong, fast and resilient. Of course, fire and especially silver bypass that resiliancy. Her senses are also become much sharper, though more sensitive, in her animal form. When she assumes her full cougar form she is powerful, magical beast. She becomes larger than any of the big cats, and strength and resiliancy grow tremendously as well, at a cost. The drawback is that as she becomes a quadraped, her Savate skill become useless. |
Appearance: Sylvie Breié stands 6'1" tall tall and weighs 140 lbs. She is wirey and athletic looking, not bulky. She's a natural blonde with fine features, great bone structure and blemishless skin. She also has great camera presence and was a natural for modelling. In her animal form she becomes covered in golden fur and her features become more feline. Her ears become pointed and repositioned as her skull changes shape. Her eyes become catlike, though they remain blue. She can control the degree of the change, looking anywhere from a catlike person to a full cougar.
© Copyright 1988, 2008 - Neil R. Lindgren