LONGBOWNAME : Stag Johnson PLAYER : Jim Caswell Created by Jim Caswell 15 STR 5 12- 415 lbs.; 3d6 18 DEX 24 13- OCV:6 / DCV:6(9) 15 CON 10 13- 14 BODY 8 13- 18 INT 8 13- PER roll: 16- 14 EGO 8 12- ECV:5 15 PRE 5 12- PRE attack: 3d6 16 COM 3 13- 8 PD 5 tPD:14 rPD:6 8 ED 5 tED:14 rED:6 4 SPD 12 3,6,9,12 |
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7 REC 2 30 END 0 35 STUN 5 8" RUN 4 3" SWIM 1 3" JUMP 0 Characteristics Cost: 105 |
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14 Hunter's Perceptions: +3 Enhanced Perception to PER Rolls for All Sense Groups, Tracking Powers Cost: 14 8 Bow: +2d6 Hand-To-Hand Attack(-½), 0 END(+½) plus 1" Stretching, OAF(-1), No Noncombat Stretching(-¼) 1 27 Arrows Multipower, 32 Charges(+¼), OAF(-1) 2 u Steel-tipped Arrows: 1½d6 Ranged Killing Attack, 3 shot autofire(+¼), Armor Piercing(+½) 2 u Blunt-tipped Arrows: 7d6 Energy Blast, 3 shot Autofire(+¼), Reduced Penetration(-¼) 1 u Line Arrow: 15" Swinging, No Noncombat Movement(-¼) 2 u Missile Deflection, Any Ranged Attack, Full Range(+1) plus +2 with Missle Deflection 2 u 20 STR Telekinesis, Fine Manipulation, Only to push or pull in straight line away from self(-½) 33 Trick Arrow Heads Multipower, No range but can be thrown or carried by arrow "telekinisis", OAF(-1), Takes half Phase(-¼) 2 u Explosive Heads: 10d6 Energy Blast Explosion -1 DC/1"(+½), 4 Charges(-1) 2 u Acid Head: 3d6+1 Ranged Killing Attack, Penetrating(+½), 2 Continuing Charges lasting 1 Turn each(-¾) 2 u Glue Head: 2d6 6 DEF Entangle, Cannot Be Escaped With Teleportation(+¼), Sticky(+½), 4 Charges(-1) 3 u Smoke Head: 3" radius Sight Group Darkness, 3 Continuing Charges lasting 1 Turn each(-½) plus 3½d6 Energy Blast, No Normal Defense: Holding breath or Life Supoort Self Contained Breathing(+½), 3" Any Area Of Effect(+1), 3 Continuing Charges lasting 1 Turn each(-½) 2 u Gas Head: 6d6 Energy Blast, Explosion: -1 DC/1"(+½), No Normal Defense: Holding Breath or Life Support Self Contained Breathing(+1), 3 Continuing Charges lasting 1 Extra Phase each(-¾) 2 u Sonic Head: 3d6 Energy Blast, No Normal Defense: Deaf or Hearing Group Flash Defense(+1), 12" Line Area Of Effect (+1), 3 Charges(-1 ¼) plus 4½d6 Hearing Group Flash, 10" Line Area Of Effect(+1¼), 3 Charges(-1¼) 2 u Flash Head: 10d6 Sight Group Flash Explosion -1 DC/1"(+½), 3 Charges(-1¼) Champions of Justice Computer Communicator COJ-041: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, Discriminatory, 360° Increased Arc of Perception, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 130 1 Weapon Element: Staffs/Bows, default is bare handed 4 Jab Strike +0 OCV +2 DCV Weapon +2d6 Strike 5 Roundhouse / Slash -2 OCV +1 DCV Weapon +4d6 Strike 3 Legsweep +2 OCV -1 DCV Weapon +1d6 Strike, Target Falls 4 Low Blow -2 OCV +0 DCV Grab One Limb, 2d6 NND 4 Martial Disarm -1 OCV +1 DCV Disarm, +10 STR to Disarm roll 4 Martial Block +2 OCV +2 DCV Block, Abort 4 Martial Dodge -- OCV +5 DCV Dodge, Abort Martial Arts Cost: 29 30 +6 with Ranged Combat 18 +6 with Called Shots 15 +3 with DCV 20 +2 Overall 3 Acrobatics 13- 3 Climbing 13- 3 Concealment 13- 3 Fast Draw 13- 3 Riding 13- 3 Shadowing 13- 3 Stealth 13- 3 Tracking 13- 5 Cramming 4 Survival: Arctic/Subarctic Forests, Arctic/Subarctic Plains, Temperate/Subtropical Forests, Temperate/Subtropical Plains 13- 2 Weaponsmith: Muscle-Powered Ranged 13- 3 AK: Calgary 13- 1 Animal Handler: Equines 8- 1 Computer Programming 8- 1 Contortionist 8- 1 Criminology 8- 1 Oratory 8- 1 Seduction 8- 1 Sleight Of Hand 8- 1 Streetwise 8- 1 Tactics 8- 3 Scholar 2 a) KS: North American History 13- 2 b) KS: World History 13- 2 c) KS: Historical Politics 13- 1 d) KS: Historical Weaponry 11- 2 e) KS: Native American Myths 13- 1 f) KS: World Myths 11- 3 Scientist 2 a) SS: Carbon Dating 13- 2 b) SS: Anthropology 13- 2 c) SS: Archaeology 13- Champions of Justice Package Skills 2 a) KS: Champions of Justice 11- 2 b) KS: CoJ Enemies 11- 2 c) AK: Toronto 11- 3 d) Breakfall 13- 0 PS: Archaeologist 11- 0 KS: University Bureaucracies 8- 3 Linguist 0 a) Language: English, native 4 b) Language: Blackfoot, Idiomatic, native accent, Literacy 3 c) Language: French, Completely Fluent w/Accent, Literacy 2 d) Language: Spanish, Fluent Conversation, Literacy 1 e) Language: Ancient Mayan, Basic Conversation, Literacy 1 f) Language: Latin, Basic Conversation, Literacy 1 g) Language: Eqyptian Heiroglyphics, Basic Conversation, Literacy 3 Scholar 2 a) KS: North American History 13- 2 b) KS: World History 13- 2 c) KS: Historical Politics 13- 1 d) KS: Historical Weaponry 11- 2 e) KS: Native American Myths 13- 1 f) KS: World Myths 11- 3 Scientist 2 a) SS: Carbon Dating 13- 2 b) SS: Anthropology 13- 2 c) SS: Archaeology 13- Skills Cost: 176 26 Vehicle: Stunt Cycle (130 Base, 22 Disads.) 1 Reputation: The Toronto Archer, A small to medium sized group, 11- +1/+1d6 Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 40 12 Combat Luck: 6 PD/6 ED 3 Bump Of Direction Talents Cost: 15 Total Cost: 509 Base Points: 300 20 Normal Characteristic Maxima 15 Social Limitation: Secret Identity, Frequently, Major 5 Distinctive Features: African/Native American "Half Breed", Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures 20 Dependent NPCs: Reginald Johnson and Eagle Feather - Parents, Normal, Infrequently, x2, Unaware of character's adventuring career/Secret ID 5 Dependent NPC: Professor Jacques LeCrux, Normal, Infrequently, Useful noncombat position or skills 15 Psychological Limitation: Code against Killing, Common, Strong 15 Psychological Limitation: Dislikes all bigotry, Common, Strong 10 Psychological Limitation: Proud of heritage, Uncommon, Strong 10 Psychological Limitation: Protective of tribe, Uncommon, Strong 10 Psychological Limitation: Dedicated to Justice, Common, Moderate 10 Psychological Lim.: Distrustful of U.S. Government, Common, Moderate 10 Hunted: Thunder Bow, As Powerful, Occas., Harshly Punish 50 Champions of Justice Bonus Disadvantages Total: 195 Experience Spent: 14 Experience Total: 20 Total Points: 509
Known Background: Shortly after 'Nam, Reginald Johnson found himself back "home" without a job, unable to associate with his family, and still in shock from all of the death and destruction he had seen in the war. While he had been born and raised in the ghettos of New York, he quickly hit the road in search of a friendlier environment. The only thing that he had learned to like was the beauty of nature, which took him north to Calgary, Alberta, Canada. While the townspeople didn't like the strange black man trying to make a home there, Johnson soon found the Blackfoot Reservation and fell in love with a young girl named Eagle Feather. After proving himself to the elders as being worthy, Reginald Johnson became an honorary member of the tribe and married Eagle Feather.
In the fall of 1975, a baby boy was introduced to the tribe and was named Running Stag. While the children of the tribe accepted him as one of their own, outsider children and adults were fast to point out the fact that he was a "half-breed" alike. Instead of allowing himself to be discouraged, however, he began to take pride in both of his heritages and pursued knowledge of them as he got older. He learned of the heritage and traditions of his Indian heritage, growing in skill as both a storyteller and hunter. By the age of ten, he was making clean kills between the eyes of a deer from 100 yards. While his father had developed an distaste for America, he was more than happy to tell him all about his Black history and the struggles for freedom that were fought.
As Stag reached the trial of manhood, he had no problem passing the tribes ancient tests and was allowed to start down his own path. His desire was to further his education, and requested permission to attend school in Calgary proper. Once again, he excelled in learning, and soon found himself presented with a full scholarship to University of Toronto. As he learned about the "outside world", he maintained regular contact with his home and made regular trips home for visits and ceremonies, as well as continued to practice his hunting skills.
It was the values he was brought up with and said skills that came into play in the winter of 1995. While out in the woods along the U.S. / Canada border, Stag stumbled across a group of drug smugglers coming across the border. Once he realized the nature of the men, he set out tracking them to their base of operations. Using his archer skills, he took out the entire drug cartel. Soon afterwards, the press on both sides of the border was covering the story of the mysterious bowman.
A few weeks later, Stag was on the college campus when Professor Jacques LeCrux, a science professor with a reputation for strangeness, confronted him. The professor was quick to deduce that Stag had been the archer and, after a long conversation, convinced the young man that he should continue to pursue a life of crime fighting. With LeCrux's help, Stag created a costume for himself, along with a assortment of trick arrowheads to broaden his arsenal. Less than a month after his initial adventure, Stag was hitting the streets as the hero Longbow.
In the years that have followed, Stag has continued his education, now in his final year of a Archeology masters study. He continues to fight crime as Longbow, becoming known as the Toronto Archer. LeCrux still aids with gadgets and weaponry while Stag has taken the martial arts taught to him by his father and expounded upon them to include fighting with his reinforced bow. While his main base of operations is still Toronto, he has been known to take care of crime around the country given some notification, even going so far as to take care of a few odd favors for the Mounted Police and other Canadian officials.
Longbow was created, designed and played by Jim Caswell.
© Copyright 2001, 2008 - James Caswell