Champions of Justice

MEGAMAN

NAME : Doyle Kohnin D.O.
PLAYER : ex-player character
Created by Neil Lindgren

30 [80]	STR	20 22-	1900 tons; 6d6(16d6)
18	DEX	24 13-	OCV:6 / DCV:(0)6(16)
30	CON	40 15-
15 [25] BODY	10 13-
13	INT	 3 12-	PER roll:12-
14	EGO	 8 12-	ECV:5
20 [40] PRE	10 13-	PRE attack: 4d6/8d6
12	COM	 1 11-
16 [36]	PD	10	tPD:16/36 rPD:10/30
16 [36]	ED	10	tED:16/36 rED:10/30
 4	SPD	12	3,6,9,12
Megaman
12	REC	 0
60	END	 0
45 [55]	STUN	 0
 5"[50"]RUN	-1
 2"[20"]SWIM	 0
 6"	JUMP	 0
Characteristics Cost: 146
5e
-6	Great Strength: 30 STR reduced by Shrinking (-¼)
10	Invulnerability: Damage Resistance 10 PD/10 ED
20	Size Manipulation Elemental Control
20 a	Basic Growth: Growth (+20 STR, +4 BODY, +4 STUN, -4" KB, -2 DCV, +2 PER
	 Rolls to perceive character, 5 m tall, 2 m wide, 1" reach) @ 0 END(+½), 
	 Persistent(+½)
20 b	Basic Shrinking: Shrinking (0.457 m tall, 0.229 m wide, 1.4530 kg mass, 
	 +6" KB, +4 DCV, -4 PER Rolls to perceive character) @ 0 END(+½), 
	 Persistent(+½)
30	Greater Size Manipulation Multipower, Cannot be Pushed (-¼)
 6 m	Expanded Growth: Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, -4 DCV, +4
	 PER Rolls to perceive character, 7 m tall, 4 m wide, 2" reach), Costs
	 END Only To Activate(+¼) [Total of +50 STR, +10 BODY, +10 STUN, 
	 -10" KB, -6 DCV, +6 PER Rolls to be perceived, 20 m tall, 10 m wide, 
	 5" reach, x1024 mass]							4
 6 m	Expanded Shrinking: Shrinking (0.229 m tall, 0.114 m wide, 0.1820 kg
	 mass, +9" KB, +6 DCV, -6 PER Rolls to perceive character), Costs END
	 Only To Activate (+¼) [Total of 6 cm tall, 3 cm wide, 3 g mass, 
	 +15" KB, +10 DCV, -10 to PER Rolls]					4
20	Tireless Strength: 80 STR @ ½ END (+¼)					4
40	Size based Invulnerability: Armor 8 PD/8 ED, linked to Basic Growth(-½)
	 plus Armor 12 PD/12 ED, linked to Expanded Growth(-½)
57	Daddy long-legs: Running +1" @ 0 END(+½) Only when over 6', propor-
	 tionate to height(+0) plus Running +2" @ 0 END(+½) Only when over 8', 
	 proportionate to height(-¼) plus Running +2" @ 0 END(+½) Only
	 when over 10', proportionate to height(-½) plus Running +3" @ 0 END(+½)
	 Only when over 12', proportionate to height(-¾) plus Running +3" @ 0 
	 END(+½) Only when over 15', proportionate to height(-1) plus Running
	 +4" @ 0 END(+½) Only when over 19', proportionate to height(-1¼)
	 plus Running +5" @ 0 END(+½) Only when over 24', proportionate to 
	 height(-1½) plus Running +7" @ 0 END(+½) Only when over 30', propor-
	 tionate to height(-1¾) plus Running +8" @ 0 END(+½) Only when over
	 38', proportionate to height(-2) plus Running +10" @ 0 END(+½) Only
	 when over 48', proportionate to height(-2¼)
10	Daddy long-legs in water: Swimming +1" @ 0 END(+½) Only when over 6', 
	 proportionate to height(+0) plus Swimming +1" @ 0 END(+½), Only when
	 over 10', proportionate to height(-½) plus Swimming +1" @ 0 END(+½)
	 Only when over 12', proportionate to height(-¾) plus Swimming +1" 
	 @ 0 END(+½); Only when over 15', proportionate to height(-1) plus 
	 Swimming +2" @ 0 END (+½) Only when over 19', proportionate to 
	 height(-1¼) plus Swimming +2" @ 0 END(+½) Only when over 24', propor-
	 tionate to height(-1½) plus Swimming +3" @ 0 END(+½) Only when over
	 30', proportionate to height(-1¾) plus Swimming +3" @ 0 END(+½) Only
	 when over 38', proportionate to height(-2) plus Swimming +4" @ 0 
	 END(+½) Only when over 48', proportionate to height(-2¼)
 8	Size Impresses: +20 PRE; not usable for some kinds of interactions(-1), 
	 based on amount of upward height change (-½)
Powers Cost: 241

	Goggles, all slots: OIF (-½)
 7	1) Flash Defense 10 points vs Sight Group
 5	2) Enhanced Perception +4 to PER Rolls for Sight Sense Group
	Ear Coverings, all slots: IIF (-¼)
 2	1) Ultrasonic Perception
 6	2) Enhanced Perception +4 to PER Rolls for Hearing Sense Group
 8	3) Radio Perception/Transmission
 4	4) Flash Defense 5 points vs Hearing Group
	Champions of Justice Computer Communicator COJ-042:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 70

 4	Cross	+0 OCV +2 DCV	+2d6 (8d6; 18d6)
 5	Jab	+1 OCV +3 DCV	+0d6 (6d6; 16d6)
 3	Cinch	-1 OCV -1 DCV	Grab two limbs, +10 STR (40-90 STR)
Martial Arts Cost: 12

10	+2 with HTH Combat
 6	+2 with Boxing
 3	Deduction			 12-
 5	Paramedics			 13-
 3	Shadowing			 12-
 3	Systems Operation		 12-
 3	Bureaucratics			 13-
 3	Climbing			 13-
 3	Power: Size Changing		 12-, INT-based
 3	Teamwork			 13-
 4	PS: Surgeon			 13-, INT-based
 3	KS: Justice Squadron		 12-
 3	KS: Crusaders			 12-
 2	KS: Justice Squadron and
	     Crusader Foes		 11-
 0	Lang: English: Idiomatic, native
 2	Lang: Latin: Fluent Conversation 
	Champions of Justice Package Skills
 2 a)	KS: Champions of Justice	 11-
 2 b)	KS: Champions of Justice Enemies 11-
 2 c)	AK: Philadelphia	 	 11-
 3 d)	Breakfall		 	 13-
 0	KS: minature statue painting	 11-
 3	Scientist
 2 a)	SS: Biology			 12-, INT-based
 2 b)	SS: Medicine			 12-, INT-based
 2 c)	SS: Parahuman Physiology	 12-, INT-based
 2 d)	SS: Physics			 12-, INT-based
 2 3)	SS: Radiation			 12-, INT-based
Skills Cost: 78

 2	Reputation: long-time size changing strongman, large group, 8- +2/+2d6
 6	Contact: former Crusaders					  11-
	 has significant Contacts of own, extremely useful Skills/resources, 
	 Very Good relationship, former Organisation Contact(+½)
 6	Contact: former members of the Justice Squadron			  11-
	 has significant Contacts of own, extremely useful Skills/resources, 
	 Very Good relationship, former Organisation Contact(+½)
 2	Fringe Benefit (Licensed Doctor of Ostiopathy, Licensed Suregeon)
 1	Fringe Benefit (Passport)
	Champions of Justice Package Perks
 3 a)	Fringe Benefit: Membership in the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 30

Total Cost: 577

Base Points: 300
 5	Social Limitation: Famous super, semi-public, Occas. 8-, Minor
 5	Reputation: former Crusader, Sometimes (8-)
10	Reputation: former leader of the failed Justice Squadron, Freq. 11-
20	Psych. Lim.: Dedicated to doing good for society, Very Common, Strong
20	Psychological Limitation: Hipocratic Oath, Common, Total
10	Physical Limitation: assorted physical problems at assorted sizes, 
	 Frequently, Slightly Impairing
10	Hunted by the Oddballs, As Powerful, 8-, Harshly Punish
20	Hunted by (not yet revealed), More Powerful, 8-, Harshly Punish, target
	 has a Public ID or is otherwise very easy to find
 5	Vulnerability: 1½x STUN Gravitic attacks, Uncommon
10	Vulnerability: 2x STUN Sonic attacks, Uncommon
20	Vulnerability: 2x Effect Visual and sonic flashes, Common
50	Champions of Justice Bonus
Disadvantages Total: 185
Justice Squadron Experience: 50
Experience Spent: 42		Experience Total: 72
Total Points: 577

Megaman was created, designed, and played by Neil Lindgren. He is a non-player character now.

© Copyright 1988, 2008 - Neil R. Lindgren

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