Champions of Justice

THE MESSENGER²

NAME : John Blake
PLAYER : Eric Grzywa
Created by Jim Caswell, Ken Hallaron and Eric
 Grzywa; based on concepts by Luke Wagner

75 [15]	STR	 5 21-	950 tons; 7d6(15d6)
26 [13]	DEX	 6 14-	OCV:9 / DCV:9
35 [15]	CON	10 16-
14	BODY	 8 12-
13	INT	 3 12-	PER roll:12- (22-)
24 [14]	EGO	 8 14-	ECV:8
18	PRE	 8 13-	PRE attack: 3½d6
14	COM	 2 12-
28  [3]	PD	 0	tPD:35/10 rPD:30/5
28  [3]	ED	 0	tED:35/10 rED:30/5
 5  [4]	SPD	 7	3,5,8,10,12
The New Messenger
26 [6]	REC	 0
70 [30]	END	 0
70 [30]	STUN	 0
 6"	RUN	 0
 2"	SWIM	 0
15"[7"]	JUMP	 0
Characteristics Cost: 60
5e
Cost	Power
	Meteorite empowered Enhancments, all slots: Limited Power: Powers fade
	 over time if out of contact with meteor fragment(-¼)
16 a)	Strength of Resolve: +10 EGO
 5 b)	Swiftness of the Messenger: Flight 2", Variable ¼ Advantages(+½)
	  [Notes: (15" when AID fully powered)
 4 c)	Toughness: +5 PD
 4 d)	Toughness: +5 ED
 2 e)	Invulnerability I: Damage Resistance 3 PD/3 ED
 6 f)	Invulnerability II: Armor 2 PD/2 ED, Hardened(+¼) (up to 7/7 w/Aid)
 8 g)	+1 SPD
32 h)	Life Support: Immunity to all diseases, biowarfare agents, poisons, and
	 chemical warfare agents; Longevity: 200 Years; Safe in High Pressure,
	 High Radiation, Intense Heat and Cold, Low Pressure/Vacuum; Self
	 Contained Breathing
32 i)	Sight Beyond Sight: N-Ray Perception plus
	 Enhanced Perception: +10 to PER Rolls for All Sense Groups
59	Amulet Charged Body: Aid 1d6, max. Aided Points: 40; several abilities, 
	 Trigger(+¼): contact with meteor shard, Delayed Return Rate: 5 Points
	 per 6 Hours(+1¼), Continuous(+1), Several Powers Simultaneously(+2), 
	 No Conscious Control, can use heightened abilities once activated(-1), 
	 Self Only(-½); Maximum Adjustments: +40 STR(+4 END cost), +13 DEX, 
	 +20 CON, +20 PD, +20 ED, +20 PD/20 ED Damage Resistance, +20 REC, +13" 
	 Flight Variable Advantage +¼ Advantages +½)(+4 END cost), +5 DEF
	 hardened Armour, +40 STUN
 8	+20 STR, Only to enhance effect of AID; +1 STR per 2 STR points added
	 by AID(-1), No Figured Characteristics(-½)				2
10	+40 END, Only to mimic "Figured END" from AIDed CON; +2 END/+1 CON(-1)
 6	+1.3 SPD, Only to mimic "Figured SPD" from AIDed DEX, +1 END per +10
	 DEX(-1); The 0.3 SPD has no effect except when AID wearing off.
Powers Cost: 192 

40	Mental Powers: 70 pt. Multipower; Inobvious Inaccessible Focus: Unbreak-
	 able Expendable - Very Difficult to obtain new Focus(-¾)
 4 u	Psychokinetic Punch: Energy Blast 14d6 (vs. PD)				7
 4 u	Psychokinisis: Telekinesis 40 STR w/ Fine Manipulation			7
 4 u	Area Psychokinisis: Telekinesis 20 STR, Any 3" Area Of Effect(+1), 
	 Selective Target(+¼)							7
 4 u	Psychokinetic Shove: Energy Blast 8d6 (vs. PD), x2 Knockback(+¾)	7
 3 u	Psychoillusion: Mental Illusions 14d6; Stops Working If Mentalist Is
	 Stunned(-½)								7
 3 u	Mass Mental Illusion: Sight Group Images(+/-3 to PER Roll, Additional
	 Senses: Hearing Group, Normal Smell), Selective Target(+¼), x32
	 Radius(+1¼); Limited Power - stops working if mentalist is knocked
	 out(-¼), Limited Power - only vs targets w/EGO stat.(-¼)		7
 4 u	Telepathy 14d6								7
 2 u	Cloaking: Invisibility to Sight, Hearing, Smell/Taste, Touch; No Fringe;
	 Only When Not Attacking(-½), Only vs viewers w/EGO stat(-¼)		4
	Champions of Justice Computer Communicator COJ-046:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 106

30	+3 Overall
 3	Disguise		 12-
 3	Stealth			 11- (14-)
 3	Shadowing		 12-
 3	Tactics			 12-
	Champions of Justice Package Skills
 2 a)	KS: Champions of Justice 11-
 2 b)   KS: CoJ Enemies		 11-
 2 c)   AK: Crownhill, MA	 11-
 3 d)   Breakfall		 11- (14-)
 0	PS: University Prof	 11-
 0	Language: English: Idiomatic, native accent (native) 
 3	Scholar
 2 a)   KS: Music		 12-
 2 b)   KS: Ancient/Classic Lit. 12-
 2 c)   KS: History		 12-
 0 d)   KS: hobby		 11-
Skills Cost: 60

 1	Fringe Benefit (Doctorate in History, Teaching Certificate)
	Champions of Justice Package Perks
 3 a)	Fringe Benefit: Membership in the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 14

Total Cost: 435

Base Points: 300
15	Social Limitation: Secret Identity John Blake, Frequently 11-, Major
 5	Distinctive Features: 6'4" tall, caucasian male, Easily Concealed, 
	 Noticed and Recognizable, Detectable By Commonly-Used Senses
 5	Reputation: Arrogant former member of Force d'Orleans, Sometimes 8- 
	 Actually a case of mistaken identity.
15	Psychological Limitation: Code against killing, Common, Strong
15	Psychological Limitation: the Message isn't a soundbite, it's a
	 lifestyle, Common, Strong
20	Vulnerability: 2x STUN and 2x BODY from Gold weapons, Uncommon
10	Vulnerability: 1½x STUN and ½x BODY from Gold weapons, Uncommon
 0	Hunted: Gladiator, As Powerful, Frequently, Harshly Punish, PC is very
	 easy to find, one more encounter, then likely to be sent home.
15	Hunted: Kristoffer's Cadre, More Powerful, 8- (Occas.), Harshly Punish
50	Champions of Justice Bonus
Disadvantage Points: 150
Experience Spent: -15		Experience Total: 6
Total Points: 435

Known Background: John Blake discovered he was the victim of identity theft. Someone in New Orleans had gotten a driver's lisence and had obtained credit cards using John Blake's identity, but he left Blake's actual finances: his bank accounts, 401K, etc. alone. Further investigation led Blake to the Force d'Orleans Mansion in the Big Easy. There he met Johnathan Blake. This Blake was also the costumed adventurer known as Messenger. He had arrived in New Orleans more than a year earlier with no memory, just his costume, powers, and name. As he had regained his memory he had realised he was from a parallel Earth. As he regained more memory he recalled his true identity and he began to establish that identity on our world. It hadn't occurred to him that he might have a counterpart, a doppleganger native to this world. By now, Messenger's teammate Diamant had made some connections with the larger parahuman community. He made some calls. The English hero Doctor Tesseract, formerly of the Legion of Champions, came, and after some investigation, acertained which Earth Messenger was from. Together they arranged for Messenger to get home. Before leaving, though, Messenger decided that this Earth he's been on for the past several months still needed a Messenger. He gave his pendant with the meteorite shard to the John Blake native of our world, and this John Blake became the new and improved Messenger.

Personality: Messenger in new enough to the world of parahuman crimefighting that his personality is not yet known. What is known is that he lacks the arrogance his predacessor had had while his memory was gone (the only thing he knew for certain was that he was a powerful hero, and he focussed on that).

Powers/Tactics: The pendant Messenger wears under his costume draws on the mysterious energies of a meteorite that has been in the other Blake's family for generations. This energy bolsters his willpower and strengthens his body to a tremendous degree. It also allows him to fly at great speeds and to perform various telepathic and telekinetic feats. Still inexperienced, this Messenger is still learning the best ways to utelise these abilities.

Appearance: Messenger is 6’4", with dark hair and an athletic build. When he took posesseion of the pendant its glow changed from green to blue. As such, he made a similar colour adjustment to his uniform. The rest of his uniform is similar to the other Messenger's but with the red and white reversed, and the decorative belt gone.

Messenger II was created and designed by James Caswell, Ken Hallaron and Eric Grzywa; based on concepts created by Luke Wagner. He is played by Eric Grzywa.

© Copyright 2007, 2008 - Eric Grzywa

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