

MIDNIGHTNAME : Jason 'Jake' Percival Christopher Graystoke PLAYER : Jeff Mills Created by Jeff Mills 14 STR 4 12- 410 lbs; 3d6-1 26 DEX 48 14- OCV:9 / DCV:9 18 CON 16 13- 12 BODY 4 11- 18 INT 8 13- PER roll: 13- 17 EGO 14 12- ECV:6 20 PRE 10 13- PRE attack: 4d6 14 COM 2 12- 6 PD 3 tPD:24/35 rPD:18/29 10 ED 6 tED:28/35 rED:18/29 5 SPD 14 3,5,8,10,12 |
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12 REC 10 56 END 10 31 STUN 3 6" RUN 0 2" SWIM 0 2" JUMP 0 Characteristics Cost: 152 |
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75 Darkness Manipulation Multipower 14 m 8" Teleportation, No Relative Velocity, Position Shift, x2 Increased Mass, x4 Noncombat, Usable Simultaneously up to 4 people at once(+¾) 7 5 u 10" Teleportation, x2 Increased Mass, Usable Simultaneously up to 4 people at once(+¾), Megascale 1"=1, 000km(+1), Can Be Scaled Down 1"=1km(+¼), x2 END(-½), Note: anywhere on Earth 14 12 m 4" radius Darkness to Sight Group, Personal Immunity(+¼), ½ END(+¼) 2 15 m Shadow Wall: 11 PD/11 ED/7 Flash Defense for Sight Group Force Wall, 3" long and 3" tall, Opaque Normal Sight 7 4 u Desolidification affected by Intense Light 4 3 u Invisibility to Sight Group, No Fringe 3 82 Darkness Intensification Multipower 8 u 10d6 Dispel Light, One At A Time(+¼), ½ END(+¼), 5" Radius Area Of Effect(+1), Selective(+¼) 3 6 u 13d6 Energy Blast, ½ END(+¼), No Knockback(-¼) 3 7 u 11d6 Energy Blast, Armor Piercing(+½), No Knockback(-¼) 8 8 u 8d6 Energy Blast, 4" Radius Area Of Effect(+1) 8 8 u Blackout: 8d6 Sight Group Flash, 4" Radius Area Of Effect(+1) 8 5 u 5d6+1 Suppress vs. Light Powers, All Powers Simultaneously(+2), Limited Special Effect(-½) 8 8 u Dark Tendrils: 48 STR Telekinesis, Fine Manipulation 8 6 u 5d6+1 Ranged Killing Attack, No Knockback(-¼) 8 66 18 PD/18 ED/8 Sight Group Flash Defense Force Field, Hardened(+¼) @ ½ END(+¼) 2 5 Ultraviolet Perception for Sight Group 7 Teleportation: 7 Fixed Locations: London flat, Hawk's Nest, Hong Kong flat, Liberty Station, Gibraltar flat, New York flat, German mansion used by Avatar (Pallequin) 10 Teleportation: 2 Floating Fixed Locations Powers Cost: 354 Champions of Justice Computer Communicator COJ-045: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 38 9 +3 with Concealment, Lockpicking, Security Systems 9 +3 with Darkness Intensification MP 7 Stealth 16- 7 Computer Programming 15- 5 Concealment 14- 4 KS: I.O.G.W.P. 14- 3 Lockpicking 14- 5 Security Systems 14- 3 Sleight Of Hand 14- 3 Systems Operation 13- 0 PS: Burglar 11- 3 Traveler 1 a) AK: Chicago 11- 1 b) AK: Gibraltar 11- 1 c) AK: Hong Kong 11- 1 d) AK: London 11- 3 Linguist 1 a) Language: Cantonese, fluent conversation 1 b) Language: Catalan, fluent conversation 1 c) Language: Gaelic, fluent conversation 0 d) Language: English: Idiomatic, native accent (native) 1 TF: Common Motorized Ground Vehicles 3 WF: Beam Weapons, Energy Weapons, Small Arms Skills Cost: 72 5 Money: Well Off ($500, 000/year) Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 b) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 18 Total Cost: 634 Base Points: 400 10 Reputation: Reformed super-thief, 11- 15 Dependent NPC: Genevieve Angelica - 14 yr. old daughter, Normal 15 Distinctive Features: Glowing black eyes, Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 15 Watched: I.O.G.W.P., Very Frequently, More Powerful, PC has a Public ID or is otherwise very easy to find, Watching 25 Watched: Spectrum, Very Frequently, More Powerful, extensive noncombat influence, PC has a Public ID or is otherwise very easy to find 15 Physical Limitation: Cannot recall information about I.O.G.W.P. correctly, Frequently, Slighty Impairing 10 Physical Limitation: Can't see well in intense light, Frequently, Slightly Impairing 20 Psychological Limitation: Needs To Prove Self, Very Common, Strong 15 Psychological Limitation: Hunting I.O.G.W.P., Common, Strong 10 Vulnerability: 1½ xEffect light-based Flash attacks, Sight Group 50 Champions of Justice Bonus Disadvantages Total: 200 Experience Spent: 34 Experience Total: 52 Total Points: 634
Midnight was created, designed and is played by Jeff Mills.
© Copyright 1996, 2008 - Jeff Mills