Champions of Justice

MORNING STAR

NAME : Mark Adams
PLAYER : Kenn Hallaron
Created by Kenn Hallaron

61 [77]	STR	51 24-	1250 tons; 15d6+1
20 [26]	DEX	27 14-	OCV:7(9) / DCV:7(9)
30 [40]	CON	40 17-
15 [25]	BODY	10 15-
23	INT	13 14-	PER roll: 14-
20	EGO	20 13-	ECV:7
30	PRE	20 15-	PRE attack: 6d6
18	COM	 4 13-
12 [22]	PD	 0	tPD:24/36 rPD:24/36
 8 [16]	ED	 2	tED:24/36 rED:24/36
 4	SPD	11	3,6,9,12
Morning Star
18 [28]	REC	 0
60[100]	END	 0
60 [80]	STUN	-1
 7"	RUN	 2
 3"	SWIM	 1
12"[15]	JUMP	 0
Characteristics Cost: 202
5e
15	Tireless Strength: 61 STR @ ½ END(+¼)					 3
 2	Heavy man: -1" Knockback Resistance
10	Tough Body: 12 PD/8 ED Damage Resistance
15	Solar eyes: 15 points Sight Group Flash Defense
40	Anti-Graviton Motion: Flight 11", Variable Limited +½ Advantages(+¾)	 4
	 +2 active points to add to AIDed pts. [17" Flight]
 5	Anti-Graviton Bonus Lifting: +10 STR @ 0 END(+½), Only for lifting or
	 pushing, no extra damage at all(-1), No Figured Characteristics(-½),
	 Linked to Anti-Graviton Motion(-¼) [4 x lifting capacity]
 4	Environmental Movement: Zero Gravity
26	Invunerability Elemental Control: 52 point Powers
26 a)	Armor 12 PD/16 ED, Hardened(+¼)
26 b)	Life Support: Does not eat or sleep; Immune to all diseases, posions;
	 biowarfare agents, chemical warfare agents; Immortal; Safe in High
	 Pressure, Low Pressure/Vacuum, Radiation, Intense Heat and Cold; Self
	 Contained Breathing; Safe in Microgravity; Immune to scarring
 5	Stimulated Hair Growth: Sight and Touch Groups Shapeshift @ 0 END(+½), 
	 Persistent(+½), Only to modify hair length(-4)
 5	Ultraviolet Vision: Ultraviolet Perception
34	Solar Charged Body I: 1d6 Aid, max. Aided Points: 30, Several abilities, 
	 Trigger(+¼): exposure to light, Delayed Return Rate: 5 Points per 6
	 hours(+1½), Continuous(+1), Several Powers Simultaneously(+2), 
	 No Conscious Control, can use heightened abilities once activated(-1), 
	 Self Only(-½), Points drained at 5 per Turn in complete Darkness(-¼), 
	 Direction and light intensity affect intensity/amount of power(-¼),
	 Loses 5 pts. per hit with Darkness(vs ED) attack(-¼), Points gained
	 through Absorption (SCB2) count towards the 30 maximum(-¼) 
18	Solar Charged Body II: Absorption 1d6, max. Absorbed Points 30, Several
	 abilities, Delayed Return Rate: 5 Points per 20 minutes(+¾), Several
	 Powers Simultaneously(+2), Points drained at 5 per Turn in complete
	 Darkness(-¼), Loses 5 pts. per hit with Darkness(vs ED) attack(-¼),
	 Points gained through Aid count towards the 30 maximum(-1), Only vs
	 solar, stellar, and light based attacks(-1)
	Maximum Adjustments from Solar Charged Body powers: +24 STR @ ½ END
	 (+1 END cost), +10 DEX, +15 CON, +15 BODY, +15 PD, +15 ED, +15 PD/15
	 ED Damage Resistance, +4 PD/4 ED hardened Armour, +15 REC, +60 END,
	 +30 STUN, +9" Flight; (2nd figures above represent 2/3 of maximums;
	 see table below for full list of values.)
90	Stellar Energy Boosting Variable Power Pool
67	Stellar Energy Boosting Control Cost: Cosmic(+2) Limited Class Of
	 Powers Available(-½): characteristic enhancements and manipulation of
	 energy, Only an equivilant number of points from SCBs can be added to
	 any characteristic(-¼), Can only use 60 + 1x the points from SCBs(-¼)
 6	Training with Burt and T'zianthra: Mental Defense 10
Powers Cost: 394

	Champions of Justice Computer Communicator COJ-004:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 14-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
 5	Second (Mark Adams') CoJ Computer Communicator COJ-201
Equipment Cost: 43

 5	Jab		+1 OCV	+3 DCV	STR Strike
 4	Block		+2 OCV	+2 DCV	Block, Abort
 3	Nelson		-1 OCV	-1 DCV	Grab Two Limbs, +10 STR to hold
 5	Flying Grab	-2 OCV  -1 DCV	Grab Two Limbs, FMove
Martial Arts Cost: 17

10	+1 Overall
10	+2 with HTH Combat
 3	+1 with stellar powers
 5	Teamwork		 14-/16-
 5	Rapid Attack: HTH
 3	High Society		 15-
 3	Oratory			 15-
 3	Bureaucratics		 15-
 3	Persuasion		 15-
 3	Computer Programming	 14-
 3	Deduction		 14-
 3	Hoist			 14-	
 3	Navigation (Air, Space)	 14-
 3	Paramedics		 14-
 3	Systems Operation	 14-
 3	Tactics			 14-
 3	PS: Businessman		 14-, INT-based
 3	KS: High Finance	 14-, INT-based
 3	KS: Parahumans		 14-, INT-based
 3	KS: General Science	 14-, INT-based
	Champion of Justice Package Skills
 3 a)	KS: Champions of Justice 14-
 3 b)	KS: CoJ Enemies		 14-
 3 c)	Breakfall		 13-/15-
 0	KS: Metal working(hobby) 11-
 3	Linguist
 0 a)	Language: English, Native
 1 b)	Language: Hindustani, Fluent Conversation
 2 c)	Language: French, Completely Fluent w/Accent
 1 d)	Language: Japanese, Fluent Conversation
 2 e)	Language: German, Completely Fluent w/Accent
 1 f)	Language: Russian, Fluent Conversation
 1 g)	Language: Spanish, Fluent Conversation
 1 h)	Language: Italian, Fluent Conversation
 1 i)	Language: Mandarin, Fluent Conversation
 3	Traveler
 2 a)	AK: eastern Minnesota	 14-
 2 b)	AK: Empire City, DE	 14-
 1 c)	AK: southern California	 11-
 1 d)	AK: New York City	 11-
 1 e)	AK: the planet Earth	 11-
 2 f)	AK: North America	 14-
Skills Cost: 112
Saturday Morning Star
5 Money: Well Off 9 Reputation: Powerful hero/coj co-founder, large group, 14-, +3/+3d6 1 Fringe Benefit: Passport Champions of Justice Package Perks 3 a) Fringe Benefit: Membership of the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. 3 Well-Connected 2 a) Contact: Matthew J. Q. Adams 11- has useful Skills or resources, is slavishly loyal to character, C.E.O. of Adams Industries 1 b) Contact: Brigadier Winifred Bambera 11- has access to major institutions, has useful Skills or resources, and is limited by identity United Nations Intelligence Taskforce 1 c) Contact: Warden Elizabeth Ryan 11- has access to major institutions, and is limited by identity Warden of Matthew Radke Ultra Security Penitentiary 1 d) Contact: General William Wilcox 11- has access to major institutions, has significant Contacts of his own, useful Skills or resources, and is limited by identity U.S. Army Parahuman Liason Perks Cost: 37 Total Cost: 805 Base Points: 400 10 Social Limitation: Secret Identity, Frequently, Minor 5 Social Limitation: Famous in both identites, Occasionally, Minor 15 Psychological Limitation: Feels he must tackle the toughest menaces, Common, Strong 15 Psychological Limitation: Feels obliged to help those less fortunate than himself, Common, Strong 20 Psychological Limitation: Code against killing, Very Common, Strong 20 Hunted: Kristoffer's Cadre, More Powerful, Occasionally, Harshly Punish, PC's double identity is known to hunter 10 Hunted: Project Titan, As Powerful, Occasionally, Noncombat Influence, Examine and Study 10 Vulnerability: Cold, Common, 1½x STUN 20 Vulnerability: darkness vs ED, Uncommon, 2x STUN, 2x BODY 10 Vulnerability: darkness vs PD, Uncommon, 1½x STUN, 1½x BODY 50 Champions of Justice Bonus Disadvantages Total: 185 Experience Spent: 220 Experience Total: 246 Total Points: 805
Pts. in SCB STR Lifting Capacity Damage DEX CON BODY basic rPD hard rPD total rPD basic rED hard rED total rED REC END STUN Flight Pts. in VPP
061138 tons12d62030151212248162418606011"60
162148 tons12d6+12030151212248162418626111"61
262159 tons12d6+12031161312259162519646212"62
363183 tons12½d62131161312259162519666312"63
464210 tons13d6-121321714122610162620686412"64
565241 tons13d621321714122610162620706513"65
666259 tons13d622331815122711162721726613"66
766277 tons13d622331815122711162721746713"67
867319 tons13d6+122341916132912172922766813"68
968366 tons13½d623341916132912172922786914"69
1069421 tons14d6-123352017133013173023807014"70
1170451 tons14d623352017133013173023827114"71
1270483 tons14d624362118133114173124847215"72
1371555 tons14d624362118133114173124867315"73
1472638 tons14d6+124372219133215173225887415"74
1573733 tons14½d625372219143315173325907515"75
1674786 tons15d6-125382320143416183426927616"76
1774842 tons15d6-125382320143416183326947716"77
1875967 tons15d626392421143517183527967816"78
19761111 tons15d626392421143517183527987917"79
20771277 tons15d6+1264025221436181836281008017"80
21781368 tons15½d6274025221436181836281028117"81
22781467 tons15½d6274126231437191837291048217"82
23791685 tons16d6-1274126231538191938291068318"83
24801935 tons16d6284227241538201939301088418"84
25812223 tons16d6284227241539201939301108518"85
26822380 tons16d6+1284328251540211940311128619"86
27822554 tons16d6+1294328251540211940311148719"87
28832934 tons16½d6294429261541221941321168819"88
29843350 tons17d6-1294429261541221941321188919"89
30853870 tons17d6304530271643232043331209020"90
Morning Star in flight

Known Background: Morning Star first appeared to the world about fifteen years ago. The similarly powered Power Star had already appeared and was carving a path of destruction towards the nation’s capitol. Morning Star showed up, and very publicly defeated the more powerful villain. Appearing very much like the classic image of the super hero, Morning Star was well met by the press, and his popularity has remained high since. Shortly thereafter, Morning Star was, along with Banshee, Dragon, and Burt Remington, a founding member of the Champions of Justice. He was chosen to be their leader, and remained in that role, officially, until about nine years ago. It was after the COJ had disbanded and had reformed, and was reorganising that he handed over the job to Dragon (as Field Commander) and Burt Remington Jr. (as Chairman). He has remained with the team ever since. After Burt Remington Jr.’s departure, and as the group became large he once again became the de facto chairman, until Spectrum took on that function. Today, he remains a member of the Executive Board of the Champions of Justice, as his voice and opinion carry a great deal of weight. During the early part of his career, Morning Star operated in southern California, primarily around Los Angeles and Orange County. When the group disbanded briefly ten years ago, he relocated to the east coast, centering around Empire City, Kennsington County, Delaware.

Morning Star

Personality: Morning Star is very much into his role as a super hero. He is very personable, and, were he so inclined, could easily run for public office. He has an extremely strong sense of responsibility, and a great deal of patience. He tries to see the best in people, but if he cannot find it, or loses sight of it, he does not suffer fools gladly. When he lightens up his sardonic sense of humour will shine through.

Powers/Tactics: Morning Star’s body is extremely strong and durable. The solar energy that courses through his body requires it. He can also use that energy to create energy and plasma beams and to manipulate gravity. This gravity manipulation allows him to fly at incredible speed, and to allow him to become one of the strongest beings on the planet. He has received some hand-to-hand combat training, which combined with his quick wits and extensive experience make him a talented fighter. He knows how to best use his powers, and works well with others. His greatest weakness as a fighter is his sense of responsibility which causes him to always choose the toughest opponents.

Appearance: Morning Star is 6’3" and weighs 364 lbs., although the denseness doesn't show. He is fairly muscular and attractive. He wears a blue and red costume with gold trim, usually over a white body stocking. The lens on his mask conceals that his eyes glow when his powers in effect.

Morning Star was created and designed by Kenn Hallaron. He is a GMPC.

© Copyright 1987, 2010 - Kenneth G. Hallaron

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Morning Star's "little brother" Starlord

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