Heroes of the RCU

MR. COOL

NAME : Joseph Coloski
PLAYER : EvilLuke
Created by EvilLuke 

40 (10)	STR	 0 11-  220 lbs.; 2/8d6
20 (10)	DEX	 0 13-	OCV:7 / DCV:7
20 (10)	CON	 0 13-
10	BODY	 0 11-
12	INT	 2 11-	PER roll: 11-/12-
15	EGO	10 12-	ECV:5
30 (10)	PRE	 0 15-	PRE attack: 6d6
16 (10)	COM	 0 12-
 5  (2)	PD	 0	tPD:5/30 rPD:5/30
 5  (2)	ED	 0	tED:5/28 rED:5/28
 4  (2)	SPD	 0	3,6,9,12
 6  (4)	REC	 0
50 (20)	END	 0
50 (20)	STUN	 0
 6"	RUN	 0
 2"	SWIM	 0
26"	JUMP	 0
Characteristics Cost: 12
Mr. Cool5e
130	Oh, So Cool VPP, 104 base, Only Things That are Currently "Cool"(-½), Only
	 in Hero ID(-¼)Visible(-¼)
	Cool Mode, all slots, Only In Heroic Identity(-¼)
 17 a)	+10 DEX, Doesn't Affect Figured(-½)
 11 b)	+10 CON, Doesn't Affect Figured(-½)
 16 c)	+20 PRE
  2 d)	+6 COM
 16 e)	+2 SPD
 12 f)	+30 END
 24 g)	+30 STUN
  2 h)	+3 PD
  2 i)	+3 ED
  3 j)	+2 REC
  4 k)	5 PD 5 ED Damage Resistance
  1	Good Sight: +1 to Enhanced Perception Rolls for Normal Sight
 40	+5 level w/Overall Level, Only in Hero ID(-¼)
 12	-2 Combat Skill Levels, Ranged(+½), Only in Hero ID(-¼)
 23	+2 level w/Aura of Cool: +2 Overall Levels, Usable By Others: Simultaneous
	 Use(+½), Usable by 4 Others(+½), Costs END(-½), Only in Hero ID(-¼)
  3	Bureaucratics			15-
  3	Conversation			15-
  3	High Society			15-
  3	Interrogation			15-
  3	Oratory				15-
  3	Persuasion			15-
  3	Streetwise			15-
  3	Seduction			15-
  3	Power Skill: Cool Things	15-
  5	Money (Well Off)
  0	Communicator:  OAF

Powers Cost: 347
Total Cost: 359

Base Points: 200
15	Public Identity
10	Reputation: The Cool One, 11-
10	Distinctive Features: Eyes Constantly Change Colors, Concealable, Noticed
	 and Recognizable
20	Code Against Killing, Common, Total
15	Code of Chivalry, Common, Strong
15	Overconfidence, Very Common, Moderate
15	Phys Lim: Cannot Hide, Always Noticable, Infrequently, Fully
10	Phys Lim: Amnesiac, Frequently, Slightly
 5	Watched: Media, Less Powerful, Non-combat Influence, Unlimited Geographic
	 Area
 5	Rivalry with other Celebrities, Professional, Position: Equal
15	DNPC: Chauffeur, Miss Jackie McWaters, competent, 11-, Skills: Normal
 5	Susceptibility to Successful PRE Attacks - 1d6 STUN, Effect is Instant
 5	Enraged When Called "Uncool", 11-, 11-, Uncommon
 5	1d6 Unluck

Disadvantages Total: 150
Experience Spent: 9		Experience Total: 9
Total Points: 359

104 Point Variable Power Pool Examples:
Spidey -
	40 STR Clinging
	8" Stretching, Cannot Do Damage(-½), Always Direct(-¼), No Noncombat
	 Stretching(-¼), Limited Body Parts(-¼), Range Modifier Applies(-¼)	4 
	+30 STR, No Figured Characteristics(-½)					3
	12 PD/12 ED Armor, Hardened(+¼), Luck Based Power-loses about a third
	 of its effectiveness(-½), Nonpersistent(-¼)
	4d6 0 DEF Entangle, Cannot Escape With Teleport(+¼), No Defense(-1½)	5 
	+10 Leaping: 18" forward, Position Shift, No Noncombat Movement(-¼)	1 

Brick -
	Strength of Cool: +50 STR, Only in Hero ID(-¼), Visible(-¼)  		5
	Cool-Hardy: +10 CON, Only in Hero ID(-¼), Visible(-¼)
	Cool Field: 15 PD/23 ED Force Field, Only in Hero ID(-¼), Visible(-¼)	4
	Cool Air: +14" Superleap, ×2 NCM, Only in Hero ID(-¼), Visible(-¼)	3
	Cool Grip: STR Clinging, Only in Hero ID(-¼), Visible(-¼)
	Cool Enough to Take it on the Chin: 9 OCV Missile Deflection(Bullets), 
	 Deflect Normal, Deflection Bonus 2, Only in Hero ID(-¼), Visible(-¼)

Speedster -
	Didn't Feel a Thing: 15 PD 15 ED Armor, Visible(-½), Only in Hero ID(-¼), 
	 Extra Time: full phase(-½), Extra Time Required At Startup(-½), 
	 Activation 15-(-½)
	Too Cool to Stop: Clinging(STR +0), Visible(-½), Only in Hero ID(-¼), Must
	 Make Half Move(-½), Cannot Resist Knockback(-¼)
	Cool Running: 30" Running x16 NCM, Visible(-½), Only in Hero ID(-¼), Extra
	 Time: full phase(-½), Extra Time Required At Startup(-½)		6
	10d6 "Cool Hand" HA, Visible(-½), Reduced Penetration(-¼), Only in Hero
	 ID(-¼), Must Make Half Move(-½)  					5
	The Speed of Cool: +2 SPD, Visible(-½), Only in Hero ID(-¼)
	Missed Me!: +3 DCV, Visible(-½), Only in Hero ID(-¼), Must Make Half
	 Move(-½)

Energy Projector -
	Too Cool to Walk: 18" Flight, x2 Non-Combat Multiplier, (54 MPH), 
	 Visible(-¼), Extra Time: full phase(-½), Extra Time Required:
	 Only At Startup							4
	Really Cool Shades: 5 Point Sight Flash Defense, Visible)-¼)
	Cool Beam: 10d6 Energy Blast, Range: 250, Visible(-¼), Extra Time: full
	 phase(-½)								5
	Too Cool for Damage: 18 PD 18 ED Force Field, Visible(-¼), full phase(-½), 
	 Extra Time Required: Only At Startup					4
	Force Bomb: 10d6 Energy Blast, Range: 560, Visible(-¼), Extra Time:
	 1 turn(-1), Concentrate: 0 DCV(-½), Affects Desolidified(+½),
	 Explosion(+½), Personal Immunity(+¼), Incantation(-¼),
	 Gestures(-¼), Charges: 1(-2)

Mr. Cool was created, designed and played by EvilLuke.

© Copyright 2003, 2008 - Luke Prescott McClung

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