MR. COOLNAME : Joseph Coloski PLAYER : EvilLuke Created by EvilLuke 40 (10) STR 0 11- 220 lbs.; 2/8d6 20 (10) DEX 0 13- OCV:7 / DCV:7 20 (10) CON 0 13- 10 BODY 0 11- 12 INT 2 11- PER roll: 11-/12- 15 EGO 10 12- ECV:5 30 (10) PRE 0 15- PRE attack: 6d6 16 (10) COM 0 12- 5 (2) PD 0 tPD:5/30 rPD:5/30 5 (2) ED 0 tED:5/28 rED:5/28 4 (2) SPD 0 3,6,9,12 6 (4) REC 0 50 (20) END 0 50 (20) STUN 0 6" RUN 0 2" SWIM 0 26" JUMP 0 Characteristics Cost: 12 |
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130 Oh, So Cool VPP, 104 base, Only Things That are Currently "Cool"(-½), Only in Hero ID(-¼)Visible(-¼) Cool Mode, all slots, Only In Heroic Identity(-¼) 17 a) +10 DEX, Doesn't Affect Figured(-½) 11 b) +10 CON, Doesn't Affect Figured(-½) 16 c) +20 PRE 2 d) +6 COM 16 e) +2 SPD 12 f) +30 END 24 g) +30 STUN 2 h) +3 PD 2 i) +3 ED 3 j) +2 REC 4 k) 5 PD 5 ED Damage Resistance 1 Good Sight: +1 to Enhanced Perception Rolls for Normal Sight 40 +5 level w/Overall Level, Only in Hero ID(-¼) 12 -2 Combat Skill Levels, Ranged(+½), Only in Hero ID(-¼) 23 +2 level w/Aura of Cool: +2 Overall Levels, Usable By Others: Simultaneous Use(+½), Usable by 4 Others(+½), Costs END(-½), Only in Hero ID(-¼) 3 Bureaucratics 15- 3 Conversation 15- 3 High Society 15- 3 Interrogation 15- 3 Oratory 15- 3 Persuasion 15- 3 Streetwise 15- 3 Seduction 15- 3 Power Skill: Cool Things 15- 5 Money (Well Off) 0 Communicator: OAF Powers Cost: 347 Total Cost: 359 Base Points: 200 15 Public Identity 10 Reputation: The Cool One, 11- 10 Distinctive Features: Eyes Constantly Change Colors, Concealable, Noticed and Recognizable 20 Code Against Killing, Common, Total 15 Code of Chivalry, Common, Strong 15 Overconfidence, Very Common, Moderate 15 Phys Lim: Cannot Hide, Always Noticable, Infrequently, Fully 10 Phys Lim: Amnesiac, Frequently, Slightly 5 Watched: Media, Less Powerful, Non-combat Influence, Unlimited Geographic Area 5 Rivalry with other Celebrities, Professional, Position: Equal 15 DNPC: Chauffeur, Miss Jackie McWaters, competent, 11-, Skills: Normal 5 Susceptibility to Successful PRE Attacks - 1d6 STUN, Effect is Instant 5 Enraged When Called "Uncool", 11-, 11-, Uncommon 5 1d6 Unluck Disadvantages Total: 150 Experience Spent: 9 Experience Total: 9 Total Points: 359 104 Point Variable Power Pool Examples: Spidey - 40 STR Clinging 8" Stretching, Cannot Do Damage(-½), Always Direct(-¼), No Noncombat Stretching(-¼), Limited Body Parts(-¼), Range Modifier Applies(-¼) 4 +30 STR, No Figured Characteristics(-½) 3 12 PD/12 ED Armor, Hardened(+¼), Luck Based Power-loses about a third of its effectiveness(-½), Nonpersistent(-¼) 4d6 0 DEF Entangle, Cannot Escape With Teleport(+¼), No Defense(-1½) 5 +10 Leaping: 18" forward, Position Shift, No Noncombat Movement(-¼) 1 Brick - Strength of Cool: +50 STR, Only in Hero ID(-¼), Visible(-¼) 5 Cool-Hardy: +10 CON, Only in Hero ID(-¼), Visible(-¼) Cool Field: 15 PD/23 ED Force Field, Only in Hero ID(-¼), Visible(-¼) 4 Cool Air: +14" Superleap, ×2 NCM, Only in Hero ID(-¼), Visible(-¼) 3 Cool Grip: STR Clinging, Only in Hero ID(-¼), Visible(-¼) Cool Enough to Take it on the Chin: 9 OCV Missile Deflection(Bullets), Deflect Normal, Deflection Bonus 2, Only in Hero ID(-¼), Visible(-¼) Speedster - Didn't Feel a Thing: 15 PD 15 ED Armor, Visible(-½), Only in Hero ID(-¼), Extra Time: full phase(-½), Extra Time Required At Startup(-½), Activation 15-(-½) Too Cool to Stop: Clinging(STR +0), Visible(-½), Only in Hero ID(-¼), Must Make Half Move(-½), Cannot Resist Knockback(-¼) Cool Running: 30" Running x16 NCM, Visible(-½), Only in Hero ID(-¼), Extra Time: full phase(-½), Extra Time Required At Startup(-½) 6 10d6 "Cool Hand" HA, Visible(-½), Reduced Penetration(-¼), Only in Hero ID(-¼), Must Make Half Move(-½) 5 The Speed of Cool: +2 SPD, Visible(-½), Only in Hero ID(-¼) Missed Me!: +3 DCV, Visible(-½), Only in Hero ID(-¼), Must Make Half Move(-½) Energy Projector - Too Cool to Walk: 18" Flight, x2 Non-Combat Multiplier, (54 MPH), Visible(-¼), Extra Time: full phase(-½), Extra Time Required: Only At Startup 4 Really Cool Shades: 5 Point Sight Flash Defense, Visible)-¼) Cool Beam: 10d6 Energy Blast, Range: 250, Visible(-¼), Extra Time: full phase(-½) 5 Too Cool for Damage: 18 PD 18 ED Force Field, Visible(-¼), full phase(-½), Extra Time Required: Only At Startup 4 Force Bomb: 10d6 Energy Blast, Range: 560, Visible(-¼), Extra Time: 1 turn(-1), Concentrate: 0 DCV(-½), Affects Desolidified(+½), Explosion(+½), Personal Immunity(+¼), Incantation(-¼), Gestures(-¼), Charges: 1(-2)
Mr. Cool was created, designed and played by EvilLuke.
© Copyright 2003, 2008 - Luke Prescott McClung