OSPREYNAME : Garrett "Gary" Grant PLAYER : Kenn Hallaron Created by Kenn Hallaron 20 STR 10 13- 825 lbs.; 4d6 20 DEX 30 13- OCV:7 / DCV:7 19 CON 18 13- 15 BODY 10 12- 18 INT 8 13- PER roll: 13- 14 EGO 8 12- ECV: 5 18 PRE 8 13- PRE attack: 3½d6 14 COM 2 12- 8 PD 4 tPD:14/24 rPD:6/16 8 ED 4 tED:14/24 rED:6/16 4 SPD 10 3,6,9,12 |
| |
10 REC 4 38 END 0 35 STUN 0 6" RUN 0 4" SWIM 2 4" JUMP 0 Characteristics Cost: 118 | ![]() | |
7 Can Take a Punch: Damage Reduction, 25% Physical, Resistant; Requires a CON Roll(-¾), Must be aware of attack(-¼) Powers Cost: 7 34 Winged Movement: Multipower, 60 points; Restrainable(-½), Only In Heroic Identity(-¼) 3 u Flight 20", Reduced Endurance @ 0 END (+½) 2 u Swimming +26" (30" total), Reduced Endurance @ 0 END (+½) 3 u Gliding 40", x4 non-combat, Combat Acceleration/Deceleration (+¼) 3 Rocket Thruster: Flight 1", Megascale (1"=1 km; +¼), 1 Continuing Fuel Charges lasting 1 Hour(+½) OIF(-½) (Lets him to jet up to 1500 mph) 14 Protective Suit: 6 PD/ 6 ED Armor, variable +½ Limitations (-¼) either act. 15- and IIF (when bulk worn under clothing, or else OIF) 7 Life Support: Safe in High Radiation, Intense Heat and Cold, and in High and Low Pressure/Vacuum; Only In Heroic Identity (-¼) 8 Rebreathing Unit: Life Support - Self-Contained Breathing, 1 Continuing Fuel Charge lasting 6 Hours each(+0); Only In Heroic Identity(-¼) 20 Protective Helmet: 11 Flash Defense Hearing Group; OIF(-½); 11 Flash Defense Sight Group(-½); 11 Mental Defense(-¼) 24 Mask Lenses: Nightvision; Infrared Sight, Telescopic +13 vs Range to Sight PER Rolls; all IIF(-¼) 21 Talons: Hand-To-Hand Attack +4d6, Pirecing 3 pts. Resistant, @ 0 END(+½) Hand-To-Hand Attack(-½); OIF(-½) 15 Polymer Armour & Harness: 10 PD/10 ED Armor, OIF(-½), Act. Roll 14-(-½) Champions of Justice Computer Communicator COJ-043: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, Discriminatory, 360° Increased Arc of Perception, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 192 3 Bump Of Direction 3 Environmental Movement: Underwater Talents Cost: 64 +1 HTH Damage Classes 4 Block +2 OCV +2 DCV Block, Abort 5 Jab +1 OCV +3 DCV STR+1d6 Strike [5d6 w/STR; 9d6 w/Talons] 4 Dodge -- OCV +5 DCV Dodge, Affects All Attacks, Abort 4 Escape +0 OCV +0 DCV +20 STR vs. Grabs 3 Throw +0 OCV +1 DCV STR+1d6 +v/5, Target Falls [5d6+v/5] 4 Strike +0 OCV +2 DCV STR+3d6 Strike [7d6 w/STR;11d6 w/Talons] 5 Slash -2 OCV +1 DCV STR+5d6 Strike [9d6 w/STR;13d6 w/Talons] 3 Grab -1 OCV -1 DCV Grab, +15 STR for holding on 5 Eagle's Dance -- OCV +4 DCV Dodge All Attacks, Abort, FMove 5 Swoop +1 OCV +0 DCV STR+1+(v/5)d6, FMove; [5+(v/5)d6 w/STR; 9+(v/5)d6 w/Talons] 5 Hunting Prey -2 OCV -1 DCV Grab 2 Limbs, +15 STR for holding; FMove Martial Arts Cost: 51 10 +1 Overall 3 Computer Programming 13- 3 Concealment 13- 3 Criminology 13- 3 Deduction 13- 4 Navigation: Air, Land, Marine 13- 3 Paramedics 13- 3 Shadowing 13- 4 Survival: Arctic/Subarctic, Temperate/Subtropical 13- 3 Streetwise 13- 3 Oratory 13- 3 Acrobatics 13- 3 Combat Piloting 13- 3 Stealth 13- 3 Language: French, Completely Fluent, w/Accent 0 Language: English: Idiomatic, native accent (native) 3 KS: Super Hero History 13- 3 SS: Sociology 13- 4 TF: SCUBA, Small Motorized Boats, Small Planes, Small Rowed Boats, Small Wind-Powered Boats 10 +2 with HTH Combat Champions of Justice Package Skills 3 a) KS: Champions of Justice 13-, INT-based 2 b) KS: CoJ Enemies 11- 3 c) AK: Huron City 13- 3 d) Breakfall 13- Skills Cost: 85 2 Reputation: Heir to Ladyhawk, A medium-sized group 14- +1/+1d6 1 Reputation: Winged Canadian Hero, A large group 8- +1/+1d6 5 Contact: former Legion of Champions 11- have significant Contacts of their own, extremely useful Skills or resources, Good relationship, former Organisation Contact(+½) Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 23 Total Cost: 482 Base Points: 300 15 Social Limitation: Double Identity, Frequently, Major 20 Psychological Limitation: Code of the Super Hero, Very Common, Strong 10 Psych. Lim.: Mild underconfidence and uncertainty, Common, Moderate 10 Psych. Lim.: Difficulty ignoring his mother's wishes, Uncommon, Strong 15 Psychological Limitation: Gary Grant identity is a cipher - "Osprey" is his true self, Common, Strong 15 Hunted: Thermoflex, More Powerful, Occasionally, Harshly Punish 10 Hunted: Harrier, As Powerful, Occasionally, Harshly Punish 20 Normal Characteristic Maxima 50 Champions of Justice Bonus Disadvantages Total: 165 Experience Spent: 17 Experience Total: 39 Total Points: 482
Osprey was created, designed and played by Kenn Hallaron.
© Copyright 1998, 2008 - Kenneth G. Hallaron