Champions of Justice

OSPREY

NAME : Garrett "Gary" Grant
PLAYER : Kenn Hallaron
Created by Kenn Hallaron

20	STR	10 13-	825 lbs.; 4d6
20	DEX	30 13-	OCV:7 / DCV:7
19	CON	18 13-
15	BODY	10 12-
18	INT	 8 13-	PER roll: 13-
14	EGO	 8 12-	ECV: 5
18	PRE	 8 13-	PRE attack: 3½d6
14	COM	 2 12-
 8	PD	 4	tPD:14/24 rPD:6/16
 8	ED	 4	tED:14/24 rED:6/16
 4	SPD	10	3,6,9,12
Osprey, the grumpy birdman
10	REC	 4
38	END	 0
35	STUN	 0
 6"	RUN	 0
 4"	SWIM	 2
 4"	JUMP	 0
Characteristics Cost: 118
5e
 7	Can Take a Punch: Damage Reduction, 25% Physical, Resistant;
	Requires a CON Roll(-¾), Must be aware of attack(-¼)
Powers Cost: 7

34	Winged Movement: Multipower, 60 points; Restrainable(-½), Only In
	 Heroic Identity(-¼)
 3 u	 Flight 20", Reduced Endurance @ 0 END (+½)
 2 u	 Swimming +26" (30" total), Reduced Endurance @ 0 END (+½)
 3 u	 Gliding 40", x4 non-combat, Combat Acceleration/Deceleration (+¼)
 3	Rocket Thruster: Flight 1", Megascale (1"=1 km; +¼), 1 Continuing Fuel
	 Charges lasting 1 Hour(+½) OIF(-½) (Lets him to jet up to 1500 mph)
14	Protective Suit: 6 PD/ 6 ED Armor, variable +½ Limitations (-¼)
	 either act. 15- and IIF (when bulk worn under clothing, or else OIF) 
 7	Life Support: Safe in High Radiation, Intense Heat and Cold, and in
	 High and Low Pressure/Vacuum;  Only In Heroic Identity (-¼)
 8	Rebreathing Unit: Life Support - Self-Contained Breathing, 1 Continuing
	 Fuel Charge lasting 6 Hours each(+0); Only In Heroic Identity(-¼)
20	Protective Helmet: 11 Flash Defense Hearing Group; OIF(-½); 11 Flash
	 Defense Sight Group(-½); 11 Mental Defense(-¼)
24	Mask Lenses: Nightvision; Infrared Sight, Telescopic +13 vs Range to
	 Sight PER Rolls; all IIF(-¼)
21	Talons: Hand-To-Hand Attack +4d6, Pirecing 3 pts. Resistant, @ 0 END(+½)
	 Hand-To-Hand Attack(-½); OIF(-½)
15	Polymer Armour & Harness: 10 PD/10 ED Armor, OIF(-½), Act. Roll 14-(-½) 
	Champions of Justice Computer Communicator COJ-043:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 192

 3	Bump Of Direction
 3	Environmental Movement: Underwater
Talents Cost: 6

If he's a 'grumpy birdman' why is he smiling?

 4	+1 HTH Damage Classes
 4	Block		+2 OCV	+2 DCV	Block, Abort
 5	Jab		+1 OCV	+3 DCV	STR+1d6 Strike [5d6 w/STR; 9d6 w/Talons]
 4	Dodge		-- OCV	+5 DCV	Dodge, Affects All Attacks, Abort
 4	Escape		+0 OCV	+0 DCV	+20 STR vs. Grabs
 3	Throw		+0 OCV	+1 DCV	STR+1d6 +v/5, Target Falls [5d6+v/5]
 4	Strike		+0 OCV	+2 DCV	STR+3d6 Strike [7d6 w/STR;11d6 w/Talons]
 5	Slash		-2 OCV	+1 DCV	STR+5d6 Strike [9d6 w/STR;13d6 w/Talons]
 3	Grab		-1 OCV	-1 DCV	Grab, +15 STR for holding on
 5	Eagle's Dance	-- OCV	+4 DCV	Dodge All Attacks, Abort, FMove
 5	Swoop		+1 OCV	+0 DCV	STR+1+(v/5)d6, FMove; 
					[5+(v/5)d6 w/STR; 9+(v/5)d6 w/Talons]
 5	Hunting Prey	-2 OCV	-1 DCV	Grab 2 Limbs, +15 STR for holding; FMove
 Martial Arts Cost: 51

10	+1 Overall
 3	Computer Programming	 13-
 3	Concealment		 13-
 3	Criminology		 13-
 3	Deduction		 13-
 4	Navigation: Air, Land, 
	 Marine			 13-
 3	Paramedics		 13-
 3	Shadowing		 13-
 4	Survival: Arctic/Subarctic, 
	 Temperate/Subtropical	 13-
 3	Streetwise		 13-
 3	Oratory			 13-
 3	Acrobatics		 13-
 3	Combat Piloting		 13-
 3	Stealth			 13-
 3	Language: French, Completely Fluent, w/Accent
 0	Language: English: Idiomatic, native accent (native) 
 3	KS: Super Hero History	 13-
 3	SS: Sociology		 13-
 4	TF: SCUBA, Small Motorized Boats, Small Planes,
	 Small Rowed Boats, Small Wind-Powered Boats
10	+2 with HTH Combat
	Champions of Justice Package Skills
 3 a)	KS: Champions of Justice 13-, INT-based
 2 b)	KS: CoJ Enemies		 11-
 3 c)	AK: Huron City		 13-
 3 d)	Breakfall		 13-
 Skills Cost: 85

 2	Reputation: Heir to Ladyhawk, A medium-sized group	14-	+1/+1d6
 1	Reputation: Winged Canadian Hero, A large group		 8-	+1/+1d6
 5	Contact: former Legion of Champions	11-
	 have significant Contacts of their own, extremely useful Skills or
	 resources, Good relationship, former Organisation Contact(+½)
	Champions of Justice Package Perks
 3 a)	Fringe Benefit: Membership in the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 23

Total Cost: 482

Base Points: 300
15	Social Limitation: Double Identity, Frequently, Major
20	Psychological Limitation: Code of the Super Hero, Very Common, Strong
10	Psych. Lim.: Mild underconfidence and uncertainty, Common, Moderate
10	Psych. Lim.: Difficulty ignoring his mother's wishes, Uncommon, Strong
15	Psychological Limitation: Gary Grant identity is a cipher - "Osprey"
	 is his true self, Common, Strong
15	Hunted: Thermoflex, More Powerful, Occasionally, Harshly Punish
10	Hunted: Harrier, As Powerful, Occasionally, Harshly Punish
20	Normal Characteristic Maxima
50	Champions of Justice Bonus
Disadvantages Total: 165
Experience Spent: 17		Experience Total: 39
Total Points: 482
No really; why is he smiling?

Osprey was created, designed and played by Kenn Hallaron.

© Copyright 1998, 2008 - Kenneth G. Hallaron

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