Eclipse

SENTINEL

NAME : Harvey Munroe
PLAYER : Kenn Hallaron
Created by Kenn Hallaron

30	STR	20 15-	1.8 tons; 6d6 
20	DEX	30 13-	OCV:7 / DCV:7 
25	CON	30 14-
14	BODY	 8 12-
18	INT	 8 13-	PER roll: 15- 
18	EGO	16 13-	ECV: 6
25	PRE	15 14-	PRE attack: 5d6
14	COM	 2 12-
13	PD	 7	tPD:20(33) rPD:7(20)
13	ED	 8	tED:20(33) rED:7(20)
 5	SPD	20	3,5,8,10,12
Sentinel
11	REC	 0
50	END	 0
42	STUN	 0
12"	RUN	12
 4"	SWIM	 2
 6"	LEAP	 0
Characteristics Cost: 178
5e
 5	Training from Mentalus: 5 Mental Defense (9 MD total)
 6	Heighted Awareness: Enhanced Perception +2 to PER Rolls, All Sense Groups
Powers Cost: 11

14	Protective Uniform - Kevlex Suit and Metal helmet: Armor 7 PD/7 ED; Act.
	 Roll 14- (-½), IIF - kevlex suit, may be worn under clothes(-¼) plus
	 Remove activation roll on armor (3 Act. Pts.); OIF - Helmet(-¼)
 5	Eclipse Radio: High Range Radio Perception; OAF(-1), Affected As Hearing
	 and Radio(-¼)
57	Enladeron Shield Multipower: 114 points; OAF (-1)
 1 u	Basic shield function: +2 with DCV
 4 u	Protection I: Force Wall 13 PD/13 ED, Hardened(+¼), @ 0 END(+½), Requires
	 A Shield Use roll Roll, No penalty(+0); No Range(-½), Cannot Englobe(-¼),
	 Restricted Shape(-¼)
 3 u	Protection II: Armor 13 PD/13 ED, Hardened(+¼), Nonpersistent(-¼), Usable
	 Simultaneously with another(+½); second person must stand in same hex as
	 weilder(-¼) plus Knockback Resistance -4", Nonpersistent(-¼), Usable
	 Simultaneously with another(+½) second person must stand in same hex as
	 weilder(-¼); Requires A Skill: Shield Use Roll, No penalty(+0)
 2 u	Protection III: Missile Deflection, Any Ranged Attack, Ranged(+1)
	 Lockout(-½), Will Not Work Against Heavy Missiles(-¼) plus +6 with	
	 Missle Deflection
 3 u	Offensive Protection: Missile Reflection, Any Ranged Attack; Adjacent
	 Hex(+½); Lockout(-½) plus +4 with Missle Reflection
 1 u	Shield Bash: Hand-To-Hand Attack +3d6 @ ½ END(+¼) H-T-H Attack(-½)	1
 1 u	Shield Edge: Hand-To-Hand Attack +2d6 @ ½ END(+¼) Armor Piercing(+½)
	 Hand-To-Hand Attack(-½)						1
 1 u	+1 with strikes made with shield (due to Width) (5 Active Points)
 2 u	Protection from falling: Leaping 43" @ 0 END(+½), Only usable to protect
	 against falling damage(-1), Lockout(-½)
 2 u	Thrown Shield I: Energy Blast 9d6 (vs PD) Armor Piercing(+½), Lockout(-½),
	 1 Recoverable Charge(-1¼), Range Based On Strength(-¼) plus +2 with
	 Thrown Shield (due to Width)
 2 u	Thrown Shield II: Energy Blast 6d6 (vs PD) Armor Piercing(+½), Area Of
	 Effect 18" Line(+1) Selective Target(+¼), 1 Recoverable Charge(-1¼),
	 Lockout(-½), Range Based On Strength(-¼)
 3 u	Thrown Shield III: Energy Blast 6d6 (vs ED) Armor Piercing(+½), Area Of
	 Effect 5" Any Area(+1) Conforming(+½) Selective Target(+¼), Range Based
	 On Strength(-¼), 1 Recoverable Charge(-1¼), Requires A Shield Use
	 Roll, -1 / 20 Active Points(-¼)
Equipment Cost: 112

 4	Boxing Cross  +2 OCV  +0 DCV  STR+3D6 (9d6; 12d6 w/Shield; 8d6 AP w/Edge)
 5	Roundhouse    +1 OCV  -2 DCV  STR+5D6 (11d6; 14d6 w/Shield; 9d6 AP w/Edge)
 3	Aikido Throw  +0 OCV  +1 DCV  STR+vel/5 (7d6, no shield use)
 4	Judo Disarm   -1 OCV  +1 DCV  +10 STR Disarm (45 STR)
 4	Kung Fu Block +2 OCV  +2 DCV  block, abort
 4	Martial Dodge -- OCV  +5 DCV  dodge, affects all Attacks, abort
4	+1 HTH Damage Class
1	Weapon Element: Empty Hand (default), Shield
Martial Arts Cost: 29

20	+2 Overall
10	+2 with HTH Combat
 6	+2 with Shield
 3	Acrobatics		13-
 3	Breakfall		13-
 3	Lockpicking		13-
 3	Climbing		13-
 3	Stealth			13-
 3	Combat Driving		13-
 3	Combat Piloting		13-
 3	Riding			13-
 3	Bureaucratics		14-
 3	Persuasion		14-
 3	Security Systems	13-
 3	Criminology		13-
 3	Concealment		13-
 3	Paramedics		13-
 3	Tactics			13-
 2	Animal Handler: Equines	14-
 2	KS: U.S. Army history/customs	11-
 3	WF: Blades, Small Arms
 1	TF: Parachuting, Basic and Advanced
 3	AK: Houston		13-, INT-based
 2	Language: Russian: Fluent Conversation 
 3	Power: Use shield	13-, INT-based
 5	+1 with Ranged Combat
	 - to make shield bounce and return
 0	Language: English: Idiomatic, native 
Skills Cost: 102
Sentinel
Eclipse package 5 a) Vehicle: Eclipse Hover-jet contribution: 25 pts. 5 b) Base: Eclipse Observatory contribution: 25 pts. 3 Fringe Benefit (Security Clearance) 6 Reputation: Honourable, shield wielding patriot (large group, 14-) +2/+2d6 3 Well-Connected 3 Contact: Joe Chillen 11- has access to major institutions, has significant Contacts of his own, has extremely useful Skills or resources, Good relationship with Contact 3 Contact: General William Wilcox 12- has access to major institutions, has significant Contacts of his own, has very useful Skills or resources, Good relationship with Contact 6 Contact: Champions of Justice 11- has significant Contacts of his own, has extremely useful Skills and resources, Organisation Contact(+1) Perks Cost: 34 Total Cost: 466 Base Points: 300 10 Social Limitation: Semi-Secret Identity - Harvey Munroe, Freq. 11-, Minor 10 Psychological Limitation: Patriotic, Uncommon, Strong 15 Psychological Limitation: Code against killing, Common, Strong 15 Psychological Limitation: Protective of Innocents, Common, Strong 15 Psychological Limitation: Keeps his Word, Common, Strong 5 Reputation: Government stooge hero, Sometimes (8-) 20 Vulnerability: poison and chemical attacks, Uncommon, 2x STUN, 2x BODY 10 Vulnerability: EGO powers vs CON, Uncommon, 2x Effect 15 Hunted: The Soldiers of Fortune, More Powerful, Occas., Harshly Punish 5 Hunted: Central Security Bureau, Less Powerful, Occas., Watching, Extensive Non-Combat Influence, PC's ID known and is very easy to find Disadvantages Total: 120 Experience Spent: 46 Experience Total: 55 Total Points: 466

Sentinel was created, designed and played by Kenn Hallaron.

© Copyright 1988, 2008 - Kenneth G. Hallaron

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