SENTINELNAME : Harvey Munroe PLAYER : Kenn Hallaron Created by Kenn Hallaron 30 STR 20 15- 1.8 tons; 6d6 20 DEX 30 13- OCV:7 / DCV:7 25 CON 30 14- 14 BODY 8 12- 18 INT 8 13- PER roll: 15- 18 EGO 16 13- ECV: 6 25 PRE 15 14- PRE attack: 5d6 14 COM 2 12- 13 PD 7 tPD:20(33) rPD:7(20) 13 ED 8 tED:20(33) rED:7(20) 5 SPD 20 3,5,8,10,12 | ||
11 REC 0 50 END 0 42 STUN 0 12" RUN 12 4" SWIM 2 6" LEAP 0 Characteristics Cost: 178 |
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5 Training from Mentalus: 5 Mental Defense (9 MD total) 6 Heighted Awareness: Enhanced Perception +2 to PER Rolls, All Sense Groups Powers Cost: 11 14 Protective Uniform - Kevlex Suit and Metal helmet: Armor 7 PD/7 ED; Act. Roll 14- (-½), IIF - kevlex suit, may be worn under clothes(-¼) plus Remove activation roll on armor (3 Act. Pts.); OIF - Helmet(-¼) 5 Eclipse Radio: High Range Radio Perception; OAF(-1), Affected As Hearing and Radio(-¼) 57 Enladeron Shield Multipower: 114 points; OAF (-1) 1 u Basic shield function: +2 with DCV 4 u Protection I: Force Wall 13 PD/13 ED, Hardened(+¼), @ 0 END(+½), Requires A Shield Use roll Roll, No penalty(+0); No Range(-½), Cannot Englobe(-¼), Restricted Shape(-¼) 3 u Protection II: Armor 13 PD/13 ED, Hardened(+¼), Nonpersistent(-¼), Usable Simultaneously with another(+½); second person must stand in same hex as weilder(-¼) plus Knockback Resistance -4", Nonpersistent(-¼), Usable Simultaneously with another(+½) second person must stand in same hex as weilder(-¼); Requires A Skill: Shield Use Roll, No penalty(+0) 2 u Protection III: Missile Deflection, Any Ranged Attack, Ranged(+1) Lockout(-½), Will Not Work Against Heavy Missiles(-¼) plus +6 with Missle Deflection 3 u Offensive Protection: Missile Reflection, Any Ranged Attack; Adjacent Hex(+½); Lockout(-½) plus +4 with Missle Reflection 1 u Shield Bash: Hand-To-Hand Attack +3d6 @ ½ END(+¼) H-T-H Attack(-½) 1 1 u Shield Edge: Hand-To-Hand Attack +2d6 @ ½ END(+¼) Armor Piercing(+½) Hand-To-Hand Attack(-½) 1 1 u +1 with strikes made with shield (due to Width) (5 Active Points) 2 u Protection from falling: Leaping 43" @ 0 END(+½), Only usable to protect against falling damage(-1), Lockout(-½) 2 u Thrown Shield I: Energy Blast 9d6 (vs PD) Armor Piercing(+½), Lockout(-½), 1 Recoverable Charge(-1¼), Range Based On Strength(-¼) plus +2 with Thrown Shield (due to Width) 2 u Thrown Shield II: Energy Blast 6d6 (vs PD) Armor Piercing(+½), Area Of Effect 18" Line(+1) Selective Target(+¼), 1 Recoverable Charge(-1¼), Lockout(-½), Range Based On Strength(-¼) 3 u Thrown Shield III: Energy Blast 6d6 (vs ED) Armor Piercing(+½), Area Of Effect 5" Any Area(+1) Conforming(+½) Selective Target(+¼), Range Based On Strength(-¼), 1 Recoverable Charge(-1¼), Requires A Shield Use Roll, -1 / 20 Active Points(-¼) Equipment Cost: 112 4 Boxing Cross +2 OCV +0 DCV STR+3D6 (9d6; 12d6 w/Shield; 8d6 AP w/Edge) 5 Roundhouse +1 OCV -2 DCV STR+5D6 (11d6; 14d6 w/Shield; 9d6 AP w/Edge) 3 Aikido Throw +0 OCV +1 DCV STR+vel/5 (7d6, no shield use) 4 Judo Disarm -1 OCV +1 DCV +10 STR Disarm (45 STR) 4 Kung Fu Block +2 OCV +2 DCV block, abort 4 Martial Dodge -- OCV +5 DCV dodge, affects all Attacks, abort 4 +1 HTH Damage Class 1 Weapon Element: Empty Hand (default), Shield Martial Arts Cost: 29
20 +2 Overall 10 +2 with HTH Combat 6 +2 with Shield 3 Acrobatics 13- 3 Breakfall 13- 3 Lockpicking 13- 3 Climbing 13- 3 Stealth 13- 3 Combat Driving 13- 3 Combat Piloting 13- 3 Riding 13- 3 Bureaucratics 14- 3 Persuasion 14- 3 Security Systems 13- 3 Criminology 13- 3 Concealment 13- 3 Paramedics 13- 3 Tactics 13- 2 Animal Handler: Equines 14- 2 KS: U.S. Army history/customs 11- 3 WF: Blades, Small Arms 1 TF: Parachuting, Basic and Advanced 3 AK: Houston 13-, INT-based 2 Language: Russian: Fluent Conversation 3 Power: Use shield 13-, INT-based 5 +1 with Ranged Combat - to make shield bounce and return 0 Language: English: Idiomatic, native Skills Cost: 102 |
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Sentinel was created, designed and played by Kenn Hallaron.
© Copyright 1988, 2008 - Kenneth G. Hallaron