SHOCKWAVENAME: John Johnson PLAYER: ex-player character Created by Neil Lindgren 45 STR 35 18- 15 tons; 9d6 18 DEX 24 13- OCV:6 / DCV:6 33 CON 46 15- 12 BODY 4 11- 13 INT 3 12- PER roll: 12- 11 EGO 2 11- ECV:4 18 PRE 8 13- PRE Attack: 3½d6 14 COM 2 12- 14 PD 5 tPD:15/40 rPD: 7/32 14 ED 7 tED:20/35 rED:12/24 4 SPD 12 3,6,9,12 |
| |
15 REC 0 66 END 0 55 STUN 0 6" RUN 0 2" SWIM 0 9" JUMP 0 Characteristics Cost: 154 |
![]() | |
6 Toughened skin: Damage Resistance 6 PD/6 ED 37 Shockwave Emission Elemental Control, Needs an atmosphere to work(+0) 37 a) Vibration field: Force Field 25 PD/12 ED, @ 0 END(+½) Persistent(+½) 38 b) Vibration powered flight: Flight 15" x32 NCM @ ½ END(+¼) Usable Underwater(+¼) 3 60 Vibration Attacks Multipower: 90 pts., Side Effects: -2 to all Hearing Group PER rolls in 3" radius around Shockwave, occurs automatically whenever Power is used(-½) 2 u Vibrofist: Hand-To-Hand Attack +6d6 @ 0 END(+½) Hand-To-Hand Attack(-½) 0 3 u Pulsating fist: Hand-To-Hand Attack +3d6 1.5x Knockback(+½) @ 0 END(+½) Hand-To-Hand Attack (-½) plus 1.5x Knockback(+½) on 45 STR 2 1 u Vibration field around fist: +4 with HTH Combat, Needs an atmosphere to work(+0) OCV only(-¼) To be used with either Pulsating Fist or Vibrofist powers. 5 u Vibration Blast: Energy Blast 3d6 + 12d6 (vs. PD) @ ½ END(+¼) Needs an atmosphere to work(+0) Reduced By Range(-¼) 15d6 Energy Blast total 4 5 u Blowback attack: Energy Blast 9d6 (vs. PD) Needs an atmosphere to work(+0) @ ½ END (+¼) Double Knockback(+¾) Reduced By Range(-¼) 4 4 u Spherical Blast: Energy Blast 9d6 (vs. PD) Needs an atmosphere to work(+0) Personal Immunity(+¼) @ ½ END(+¼) Explosion -1 DC/1"(+½) No Range(-½) 4 4 u Conical Blast: Energy Blast 8d6 (vs. ED) Needs an atmosphere to work(+0) @ ½ END (+¼), Area Of Effect - 11" Cone(+1) No Range(-½) Loses 1 DC/ 2 hexes away from target hex(-¼) 4 4 u Eardrum blower: Flash 12d6 Hearing Group, Needs an atmosphere to work(+0), Personal Immunity(+¼) @ ½ END(+¼) No Range(-½) Explosion -1 DC/3"(+1) 4 4 u Focussed vibrations: RKA 4d6 (vs. PD), Penetrating(+½) No Range(-½) 9 6 u Vibration Shield: Force Wall 15 PD, 2" long, 2" tall, Opaque to Hearing Group, Needs an atmosphere(+0) @ ½ END(+¼) Transparent to ED(+½) 4 2 u Vibrodeflection: Missile Deflection, Needs an atmosphere to work(+0) Ranged(+1) Costs END Every Phase(-½) plus +4 with Missle Deflection 3 Powers Cost: 218 8 Nomex lined, insulated uniform: Armor 1 PD/6 ED IIF(-¼) This is the red portion of his uniform and can be worn under street clothes, hence IIF. Champions of Justice Computer Communicator COJ-028: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, Discriminatory, 360° Increased Arc of Perception, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 46
3 Scientist 2 a) SS: Computer Science 12- 2 b) SS: Electrical Engineering 12- 2 c) SS: Mechanical Engineering 12- 2 d) SS: Physics 12- 20 +2 Overall 3 Computer Programming 12- 3 Electronics 12- 3 Inventor 12- 3 Systems Operation 12- 5 Weaponsmith (Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 12- 3 Bureaucratics 13- 3 Vibration powers 12-, INT-based 10 +2 with Ranged Combat 10 +2 with HTH Combat Champions of Justice Package Skills 2 a) KS: Champions of Justice 11- 2 b) KS: CoJ Enemies 11- 3 c) Breakfall 13- 2 d) AK: Seattle, Washington 11- 0 Language: English: Idiomatic, native Skills Cost: 83 |
![]() |
Shockwave was created and designed by Neil Lindgren.
© Copyright 1987, 2008 - Neil R. Lindgren