Champions of Justice

SHOCKWAVE

NAME: John Johnson
PLAYER: ex-player character
Created by Neil Lindgren

45	STR	35 18-	15 tons; 9d6
18	DEX	24 13-	OCV:6 / DCV:6
33	CON	46 15-
12	BODY	 4 11-
13	INT	 3 12-	PER roll: 12-
11	EGO	 2 11-	ECV:4
18	PRE	 8 13-	PRE Attack: 3½d6
14	COM	 2 12-
14	PD	 5	tPD:15/40 rPD: 7/32
14	ED	 7	tED:20/35 rED:12/24
 4	SPD	12	3,6,9,12
Shockwave
15	REC	 0
66	END	 0
55	STUN	 0
 6"	RUN	 0
 2"	SWIM	 0
 9"	JUMP	 0
Characteristics Cost: 154
5e
 6	Toughened skin: Damage Resistance 6 PD/6 ED
37	Shockwave Emission Elemental Control, Needs an atmosphere to work(+0)
37 a)	Vibration field: Force Field 25 PD/12 ED, @ 0 END(+½) Persistent(+½)
38 b)	Vibration powered flight: Flight 15" x32 NCM @ ½ END(+¼) Usable
	 Underwater(+¼)								3
60	Vibration Attacks Multipower: 90 pts., Side Effects: -2 to all Hearing
	 Group PER rolls in 3" radius around Shockwave, occurs automatically
	 whenever Power is used(-½)
 2 u	Vibrofist: Hand-To-Hand Attack +6d6 @ 0 END(+½) Hand-To-Hand Attack(-½)	0
 3 u	Pulsating fist: Hand-To-Hand Attack +3d6 1.5x Knockback(+½) @ 0 END(+½)
	 Hand-To-Hand Attack (-½) plus 1.5x Knockback(+½) on 45 STR		2
 1 u	Vibration field around fist: +4 with HTH Combat, Needs an atmosphere to
	 work(+0) OCV only(-¼) To be used with either Pulsating Fist or
	 Vibrofist powers.
 5 u	Vibration Blast: Energy Blast 3d6 + 12d6 (vs. PD) @ ½ END(+¼) Needs an
	 atmosphere to work(+0) Reduced By Range(-¼) 15d6 Energy Blast total	4
 5 u	Blowback attack: Energy Blast 9d6 (vs. PD) Needs an atmosphere to
	 work(+0) @ ½ END (+¼) Double Knockback(+¾) Reduced By Range(-¼)	4
 4 u	Spherical Blast: Energy Blast 9d6 (vs. PD) Needs an atmosphere to
	 work(+0) Personal Immunity(+¼) @ ½ END(+¼) Explosion -1 DC/1"(+½)
	 No Range(-½)								4
 4 u	Conical Blast: Energy Blast 8d6 (vs. ED) Needs an atmosphere to
	 work(+0) @ ½ END (+¼), Area Of Effect - 11" Cone(+1) No
	 Range(-½) Loses 1 DC/ 2 hexes away from target hex(-¼)			4
 4 u	Eardrum blower: Flash 12d6 Hearing Group, Needs an atmosphere to
	 work(+0), Personal Immunity(+¼) @ ½ END(+¼) No Range(-½)
	 Explosion -1 DC/3"(+1)							4
 4 u	Focussed vibrations: RKA 4d6 (vs. PD), Penetrating(+½) No Range(-½)	9
 6 u	Vibration Shield: Force Wall 15 PD, 2" long, 2" tall, Opaque to Hearing
	 Group, Needs an atmosphere(+0) @ ½ END(+¼) Transparent to ED(+½)	4
 2 u	Vibrodeflection: Missile Deflection, Needs an atmosphere to work(+0)
	 Ranged(+1) Costs END Every Phase(-½) plus +4 with Missle Deflection	3
Powers Cost: 218

 8	Nomex lined, insulated uniform: Armor 1 PD/6 ED IIF(-¼) This is the red
	 portion of his uniform and can be worn under street clothes, hence IIF.
	Champions of Justice Computer Communicator COJ-028:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 46

 3	Scientist
 2 a)	SS: Computer Science	   12-
 2 b)	SS: Electrical Engineering 12-
 2 c)	SS: Mechanical Engineering 12-
 2 d)	SS: Physics		   12-
20	+2 Overall
 3	Computer Programming 	   12-
 3	Electronics 		   12-
 3	Inventor 		   12-
 3	Systems Operation 	   12-
 5	Weaponsmith (Energy Weapons,
	 Firearms, Incendiary Weapons, 
	 Missiles & Rockets)	   12-
 3	Bureaucratics		   13- 
 3	Vibration powers 	   12-, INT-based
10	+2 with Ranged Combat
10	+2 with HTH Combat
	Champions of Justice Package Skills
 2 a)	KS: Champions of Justice   11-
 2 b)	KS: CoJ Enemies		   11-
 3 c)	Breakfall		   13-
 2 d)	AK: Seattle, Washington    11-
 0	Language: English: Idiomatic, native
Skills Cost: 83
Shockwave
2 Access: MahnTech building and laboratories 5 Computer Link: MahnTech data network 1 Fringe Benefit (Passport) 4 Reputation: Pacific Northwest member of CoJ, large group, 11-, +2/+2d6 Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 c) Contribution towards CoJ Bases: 25 pts. 5 d) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 25 Total Cost: 526 Base Points: 250 15 Social Limitation: Secret Identity: John Johnson, Frequently 11-, Major 10 Reputation: noisy, violent, vibration hero of Firepower/coj, Freq. 11- 10 Psychological Limitation: Violent nature, Common, Moderate 15 Psychological Limitation: Overconfident, Common, Strong 10 Psychological Limitation: Dedicated to serving justice, Common 5 Psychological Limitation: Hates seeing science and technology for evil Uncommon, Moderate 10 Psychological Limitation: loves Lori Snodgrass Johnson and David Johnson Uncommon, Strong 10 Physical Limitation: Use of powers is destroying his hearing, Frequently Slightly Impairing 15 Physical Limitation: Hearing impaired, -2 to all Hearing PER rolls, All the Time, Slightly Impairing 10 Vulnerability: Sonic attacks, Uncommon 1½x STUN, 1½x BODY 15 Hunted: IOGWP, More Powerful, 8- Harshly Punish 10 Hunted: Puppeteer, As Powerful, 8- Harshly Punish 5 Hunted: Andrew Mahn/MahnTech, Less Powerful, 11-, Watching, Extensive Non-Combat Influence 10 GM's Secret Disadvantage 50 Champions of Justice Bonus Disadvantages Total: 200 Experience Spent: 76 Experience Total: 96 Total Points: 526
Shockwave in flight

Shockwave was created and designed by Neil Lindgren.

© Copyright 1987, 2008 - Neil R. Lindgren

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