Guardian and Shrike

SHRIKE

NAME : Christina "Kris" Parsons
PLAYER : Jim Caswell
Created by Jim Caswell

18	STR	 8 13-	625 lbs.; 3½d6
20	DEX	30 13-	OCV:7 / DCV:7
18	CON	16 13-
12	BODY	 4 11-
13	INT	 3 12-	PER roll: 12-
14	EGO	 8 12-	ECV:5
18	PRE	 8 13-	PRE attack: 3½d6
18	COM	 4 13-
 8	PD	 4	tPD:18/28 rPD:10/20
 8	ED	 4	tED:22/28 rED:12/20
 4	SPD	10	3,6,9,12
Shrike
 8	REC	 0
40	END	 2
30	STUN	 0
 9"	RUN	 6
 4"	SWIM	 2
 4"	JUMP	 0
Characteristics Cost: 109
5e
17	Protective Uniform: 4 PD/0 ED Armor, not vs falling damage(-½), Only In
	 Heroic Identity(-¼) plus 4 PD/8 ED Armor, Only In Heroic Identity(-¼)
 4	Lenses in cowl: Nightvision, Only In Heroic Identity(-¼)
12	Line-Gun Multipower, OAF(-1)
 1 u	Swingline: 20" Swinging, Half END(+¼)					1
 1 u	Rapid rewind pull: 20" Leaping, Half END(+¼)				1
 1 u	Rope and winch tricks: +8 with Climbing, Breakfall, or Dive for Cover
 1 u	Rope Tricks: 13 STR Telekinesis, Half END(+¼), Affects Whole Object(-¼), 
	 cannot push targets away(-¼)						1
18	Utility Belt Multipower, OIF(-½)
 1 u	Staff: +4d6 Hand-To-Hand Attack(-½) plus 1" Stretching, 0 END(+½), No
	 Noncombat Stretching(-¼)						2
 1 u	Boomerang: 4d6 Energy Blast vs. PD					2
 1 u	Shrike Knives: 1d6 Hand-To-Hand Killing Attack, Ranged(+½), 4
	 Recoverable Charges(-½)
 1 u	Mimi-camera: Eidetic Memory, visual information only(-1)
 1 u	Mini-recorder: Eidetic Memory, audio information only(-1)
 1 u	Flashlight: Sight Group Images, 1 Continuing Fuel Charges lasting
	 6 Hours each(+¼), Only To Create Light(-1)
 1 u	Suction pads: normal STR Clinging
 1 u	First Aid Kit: +3 with Paramedics roll
 1 u	Crime Scene Kit: +3 with Criminology
 1 u	Infrared Goggles: Infrared Perception
 1 u	Rebreather: Life Support Self-Contained Breathing
 1 u	Last ditch force field: 5 PD/10 ED Force Field, 2 Continuing Fuel
	 Charges lasting 1 Minute each(-¼)
	Champions of Justice Computer Communicator COJ-107:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 105

12	Missile Deflection: Bullets & Shrapnel, OIF Staff or Knives - Only
	 needed for bullets/shrapnel, able to use hands for rest(-¼)
60	Everything else VPP, 30 base, No Skill Roll Required(+1), Powers Can Be
	 Changed As A Zero-Phase Action(+1), No true powers - weapons and
	 "super skill powers" only(-½)
Powers Cost: 72

 2	Weapon Elements: Empty Hand, Blades, Staff
 4	Fast Punch/Slash	+2 OCV	+0 DCV	STR+2d6 Strike
 5	Offensive Kick/Lunge	-2 OCV	+1 DCV	STR+4d6 Strike
 3	Martial Throw		+0 OCV	+1 DCV	STR+v/5, Target Falls
 3	Legsweep		+2 OCV	-1 DCV	STR+1d6 Strike, Target Falls
 4	Choke Hold		-2 OCV	+0 DCV	Grab One Limb, 2d6 NND
 4	Reversal		-1 OCV	-2 DCV	+15 STR to Escape, Grab 2 Limbs
 4	Martial Escape		+0 OCV	+0 DCV	+15 STR vs. Grabs
 5	Defensive Block		+1 OCV	+3 DCV	Block, Abort
 4	Martial Dodge		-- OCV	+5 DCV	Dodge, Abort
Martial Arts Cost: 38

30	+3 Overall
12	+4 with Called Shots
 3	Acrobatics		13-
 3	Acting			13-
 3	Breakfall		13-
 3	Climbing		13-
 3	Combat Driving		13-
 3	Combat Piloting		13-
 3	Conversation		13-
 3	High Society		13-
 3	Interrogation		13-
 3	Lockpicking		13-
 3	Persuasion		13-
 3	Seduction		13-
 3	Sleight Of Hand		13-
 3	Stealth			13-
 3	Streetwise		13-
 3	Teamwork		13-
 3	Computer Programming	12-
 3	Concealment		12-
 3	Criminology		12-
 3	Deduction		12-
 3	Disguise		12-
 3	Electronics		12-
 2	Forgery			12-
 3	Paramedics		12-
 3	Security Systems	12-
 3	Shadowing		12-
 3	Tracking		12-
 3	AK: Los Angeles		12-
 2	KS: Champions of Just.	11-
 2	KS: CoJ Enemies		11-
 2	AK: Detroit		11-
 0	Language: English, native
 2	Language: Spanish, Fluent Conversation
 1	Language: Japanese, Basic Conversation
Skills Cost: 134

 1	Fringe Benefit: Passport
16	Vehicle: Shrike Cycle (80 Base, 12 Disads.)
 2	Reputation: Guardian's Partner, medium-sized group, 11-, +2/+2d6
 1	Reputation: Bonus in L.A. Underworld, small/medium group, 8-, +1/+1d6
 2	Contact: informant network	 8-
	 Contact has significant Contacts of his own, Group Contact(+1)
 2	Contact: Captain Peter McMurphy	11-
	 has access to major institutions, significant Contacts of his own, 
	 Good relationship with Contact
Perks Cost: 24

12	Combat Luck: 6 PD/6 ED
Talents Cost: 12

Total Cost: 494

Base Points: 300
15	Social Limitation: Secret Identity, Frequently, Major
 5	Reputation: The new "Lucky", Sometimes
15	Psychological Limitation: Code against killing, Common, Strong
15	Psychological Limitation: Overconfident, Common, Strong
15	Psychological Limitation: Dedicated to maintaining the "Guardian Legacy", 
	 Uncommon, Total
10	Psychological Limitation: Cautious of others, Common, Moderate
10	Hunted: assorted organised crime figures, Less Powerful, Occas.,
	 Harshly Punish, Extensive Non-Combat Influence
15	Hunted: Guardian II's rogue's gallery, As Powerful, Freq., Harshly Punish
20	Normal Characteristic Maxima: No Age Restriction
50	Champions of Justice Bonus
Disadvantages Total: 170
Experience Spent: 24		Experience Total: 63
Total Points: 494
Shrike

Shrike was created, designed, and is played by Jim Caswell.

© Copyright 1994, 2008 - James Caswell

Shrike's partner Guardian

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