

SHRIKENAME : Christina "Kris" Parsons PLAYER : Jim Caswell Created by Jim Caswell 18 STR 8 13- 625 lbs.; 3½d6 20 DEX 30 13- OCV:7 / DCV:7 18 CON 16 13- 12 BODY 4 11- 13 INT 3 12- PER roll: 12- 14 EGO 8 12- ECV:5 18 PRE 8 13- PRE attack: 3½d6 18 COM 4 13- 8 PD 4 tPD:18/28 rPD:10/20 8 ED 4 tED:22/28 rED:12/20 4 SPD 10 3,6,9,12 |
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8 REC 0 40 END 2 30 STUN 0 9" RUN 6 4" SWIM 2 4" JUMP 0 Characteristics Cost: 109 |
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17 Protective Uniform: 4 PD/0 ED Armor, not vs falling damage(-½), Only In Heroic Identity(-¼) plus 4 PD/8 ED Armor, Only In Heroic Identity(-¼) 4 Lenses in cowl: Nightvision, Only In Heroic Identity(-¼) 12 Line-Gun Multipower, OAF(-1) 1 u Swingline: 20" Swinging, Half END(+¼) 1 1 u Rapid rewind pull: 20" Leaping, Half END(+¼) 1 1 u Rope and winch tricks: +8 with Climbing, Breakfall, or Dive for Cover 1 u Rope Tricks: 13 STR Telekinesis, Half END(+¼), Affects Whole Object(-¼), cannot push targets away(-¼) 1 18 Utility Belt Multipower, OIF(-½) 1 u Staff: +4d6 Hand-To-Hand Attack(-½) plus 1" Stretching, 0 END(+½), No Noncombat Stretching(-¼) 2 1 u Boomerang: 4d6 Energy Blast vs. PD 2 1 u Shrike Knives: 1d6 Hand-To-Hand Killing Attack, Ranged(+½), 4 Recoverable Charges(-½) 1 u Mimi-camera: Eidetic Memory, visual information only(-1) 1 u Mini-recorder: Eidetic Memory, audio information only(-1) 1 u Flashlight: Sight Group Images, 1 Continuing Fuel Charges lasting 6 Hours each(+¼), Only To Create Light(-1) 1 u Suction pads: normal STR Clinging 1 u First Aid Kit: +3 with Paramedics roll 1 u Crime Scene Kit: +3 with Criminology 1 u Infrared Goggles: Infrared Perception 1 u Rebreather: Life Support Self-Contained Breathing 1 u Last ditch force field: 5 PD/10 ED Force Field, 2 Continuing Fuel Charges lasting 1 Minute each(-¼) Champions of Justice Computer Communicator COJ-107: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 105 12 Missile Deflection: Bullets & Shrapnel, OIF Staff or Knives - Only needed for bullets/shrapnel, able to use hands for rest(-¼) 60 Everything else VPP, 30 base, No Skill Roll Required(+1), Powers Can Be Changed As A Zero-Phase Action(+1), No true powers - weapons and "super skill powers" only(-½) Powers Cost: 72 2 Weapon Elements: Empty Hand, Blades, Staff 4 Fast Punch/Slash +2 OCV +0 DCV STR+2d6 Strike 5 Offensive Kick/Lunge -2 OCV +1 DCV STR+4d6 Strike 3 Martial Throw +0 OCV +1 DCV STR+v/5, Target Falls 3 Legsweep +2 OCV -1 DCV STR+1d6 Strike, Target Falls 4 Choke Hold -2 OCV +0 DCV Grab One Limb, 2d6 NND 4 Reversal -1 OCV -2 DCV +15 STR to Escape, Grab 2 Limbs 4 Martial Escape +0 OCV +0 DCV +15 STR vs. Grabs 5 Defensive Block +1 OCV +3 DCV Block, Abort 4 Martial Dodge -- OCV +5 DCV Dodge, Abort Martial Arts Cost: 38 30 +3 Overall 12 +4 with Called Shots 3 Acrobatics 13- 3 Acting 13- 3 Breakfall 13- 3 Climbing 13- 3 Combat Driving 13- 3 Combat Piloting 13- 3 Conversation 13- 3 High Society 13- 3 Interrogation 13- 3 Lockpicking 13- 3 Persuasion 13- 3 Seduction 13- 3 Sleight Of Hand 13- 3 Stealth 13- 3 Streetwise 13- 3 Teamwork 13- 3 Computer Programming 12- 3 Concealment 12- 3 Criminology 12- 3 Deduction 12- 3 Disguise 12- 3 Electronics 12- 2 Forgery 12- 3 Paramedics 12- 3 Security Systems 12- 3 Shadowing 12- 3 Tracking 12- 3 AK: Los Angeles 12- 2 KS: Champions of Just. 11- 2 KS: CoJ Enemies 11- 2 AK: Detroit 11- 0 Language: English, native 2 Language: Spanish, Fluent Conversation 1 Language: Japanese, Basic Conversation Skills Cost: 134 1 Fringe Benefit: Passport 16 Vehicle: Shrike Cycle (80 Base, 12 Disads.) 2 Reputation: Guardian's Partner, medium-sized group, 11-, +2/+2d6 1 Reputation: Bonus in L.A. Underworld, small/medium group, 8-, +1/+1d6 2 Contact: informant network 8- Contact has significant Contacts of his own, Group Contact(+1) 2 Contact: Captain Peter McMurphy 11- has access to major institutions, significant Contacts of his own, Good relationship with Contact Perks Cost: 24 12 Combat Luck: 6 PD/6 ED Talents Cost: 12 Total Cost: 494 Base Points: 300 15 Social Limitation: Secret Identity, Frequently, Major 5 Reputation: The new "Lucky", Sometimes 15 Psychological Limitation: Code against killing, Common, Strong 15 Psychological Limitation: Overconfident, Common, Strong 15 Psychological Limitation: Dedicated to maintaining the "Guardian Legacy", Uncommon, Total 10 Psychological Limitation: Cautious of others, Common, Moderate 10 Hunted: assorted organised crime figures, Less Powerful, Occas., Harshly Punish, Extensive Non-Combat Influence 15 Hunted: Guardian II's rogue's gallery, As Powerful, Freq., Harshly Punish 20 Normal Characteristic Maxima: No Age Restriction 50 Champions of Justice Bonus Disadvantages Total: 170 Experience Spent: 24 Experience Total: 63 Total Points: 494

Shrike was created, designed, and is played by Jim Caswell.
© Copyright 1994, 2008 - James Caswell