Champions of Justice

STUNTMAN

NAME : Mark Lewis
PLAYER : Andy Fox
Created by Andy Fox

15 [40]	STR	 5 12-	450 lbs.[7 tons]; 3d6[8d6]
20	DEX	30 13-	OCV:7 / DCV:7
15	CON	10 12-
14	BODY	 8 12-
13	INT	 3 12-	PER roll: 12-
18	EGO	16 13-	ECV:6
15	PRE	 5 12-	PRE attack: 3d6
16	COM	 3 12-
 8	PD	 5	tPD:24/26 rPD:16/18
 8	ED	 5	tED:24/26 rED:16/18
 4	SPD	10	3,6,9,12
Stuntman
 6	REC	 0
30	END	 0
30	STUN	 0
 6"	RUN	 0
 2"	SWIM	 0
 3"(8")	JUMP	 0
Characteristics Cost: 100
5e
 14	Protective Uniform: 6/6 Armor, Only In Hero ID(-¼)
  3	Jacket and Helmet: 2/2 Armor, 11- Activation(-1), Only In Hero ID(-¼)
	note: the jacket is +2 DEF atop the bodysuit; the helmet is just
	 8 DEF, but the bodysuit doesn't cover his head.
 13	Force Field belt: Force Field 10 PD 10 ED; OIF(-½) (uses END Reserve) 
 21	Belt's Bonuses: 31 point Multipower, OIF(-½)
  1 u	Enhanced strength: +25 STR @ ½ END(+¼) No Figured Characteristics(-½)
	 (uses END Reserve)							3
  2 u	Heat field: Ranged Killing Attack ½d6 (vs. ED), Armor Piercing(+½), 
	 Damage Shield(+½), Continuous(+1) (uses END Reserve)			3
 11	Belt power pack: Endurance Reserve  40 END, 12 REC; OIF(-½)
	Mask Abilities, all slots: OIF(-½)
  3 a)	Gasmask: Life Support: Expanded Breathing in assorted gases
  5 b)	Special lenses: 8 Flash Defense - Sight Group
  3 c)	Night lenses: Nightvision
  3 d)	Infrared lenses: Infrared Perception
  6	Helmet filters: 8 Flash Defense - Hearing Group; IIF(-¼)
  8	Helmet radio: Radio Perception/Transmission; IIF(-¼)
 15	Jet Boots: Flight 15"; 1 Continuing Fuel Charge lasting 5 Minutes
	 each(-½), OIF(-½)
  6	Truncheon: Hand-To-Hand Attack +3d6; OAF(-1), Hand-To-Hand Attack(-½) 
105	Stunt Equipment Variable Power Pool (Gadgets), 105 pt. pool
 67	Stunt Equipment Control Cost; Powers Can Be Changed As A Half-Phase
	 Action, when a pre-existing weapon(+½), Skill roll only required if
	 assembling a new device(+¾); Focus: minimum of OIF or IAF(-½),
	 Slightly Limited Class Of Powers Available: technological devices(-¼)
	Champions of Justice Computer Communicator COJ-026:
  7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
 18 b)	Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze,
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
  8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
  5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 324

  4	Punch		+0 OCV  +2 DCV	STR+2d6 (5d6;9d6)
  5	Kick		-2 OCV  +1 DCV	STR+4d6 (7d6;11d6)
  3	Throw		+0 OCV  -1 DCV	STR+vel/5 (6d6+vel/5;10d6+vel/5))
  4	Block		+2 OCV  +2 DCV	abort, block
  4	Dodge		--      +5 DCV	abort, dodge
  1	Weapon Groups, usable bare handed or w/clubs
Martial Arts Cost: 21

 10	1 Levels, all skills
  3	Combat Driving		13-
  3	Combat Piloting 	13-
  3	Acrobatics 		13-
  3	Climbing		13-
  3	Stealth 		13-
  3	Demolitions		12-
  3	Electronics		12-
  3	Mechanics		12-
  3	Security Systems	12-
  3	Inventor		12-
  3	Computer Programming	12-
  7	Weaponsmith: Chemical Weapons, Energy Weapons, Firearms, Incendiary
	 Weapons, Missiles & Rockets, Muscle-Powered	12-
 10	Transort Familiarity: Helicopters, Jetskis, Large Motorized Boats, Large
	 Motorized Ground Vehicles, Large Planes, Parachuting, Basic, SCUBA, 
	 Small Motorized Boats, Small Motorized Ground Vehicles, Small Planes, 
	 Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
  3	KS: Crusaders		12-
  3	KS: Crusader Enemies	12-
	Champions of Justice Package Skills
  2 a)	KS: Champions of Just.	11-
  2 b)	KS: CoJ Enemies		11-
  2 c)	AK: Williamsburg, NJ	11-
  3 d)	Breakfall		13-
  0	Language: English: Idiomatic, native
  3	Jack of All Trades
  2 a)	PS: Film producing(INT)	12-
  2 b)	PS: Scriptwriting (INT)	12-
  2 c)	PS: Movie stuntman(DEX)	13-
  2 d)	PS: Businessman (PRE)	12-
  3	Scholar
  2 a)	KS: History (INT)	12-
  2 b)	KS: Politics (INT)	12- 
  2 c)	KS: Business (INT)	12-
  2 d)	KS: Movie stunts (INT)	12-
Skills Cost: 107

 46	Vehicle: Stunt Cycle fleet (130 Base, 22 Disads.), 16 cycles
 10	Money (Wealthy)
  6	Reputation: super hero turned engineer and filmmaker (large
	 group, 14-) +2/+2d6
  4	Contact: former Crusaders 11-
	 has significant Contacts of his own, has extremely useful Skills or
	 resources, Very Good relationship, Disbanded Organisation Contact(+½)
  2	Ccontact: assorted people in the Entertainment world 11-
	 has significant Contacts of his own, isn't that useful in crime
	 fighting, Good relationship with Contact, Organisation Contact(+1)
	Champions of Justice Package Perks
  3 a)	Fringe Benefit: Membership in the Champions of Justice
  5 b)	Contribution towards CoJ Bases: 25 pts.
  5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 83

Total Cost: 635

Base Points: 350
 15	Social Limitation: Public Identity, Frequently (11-), Major
  5	Reputation: former Crusader, Sometimes (8-)
 10	Psychological Limitation: Wiseguy, common, moderate
 15	Psychological Lim.: Needs to keep himself challenged, common, strong
 15	Psychological Limitation: Aversion to killing, common, strong
 10	Psychological Limitation: loves Suzie Lewis, uncommon, strong 
	 He allways loves her, it is uncommon that this love gets exploited.
 15	Hunted: Crusaders' Rogues' Gallery, As Powerful, 8- Occas., Harshly
	 Punish, has a Public ID or is otherwise very easy to find
 20	Hunted: To Be Announced, More Powerful, 8- Occasionally, Harshly
	 Punish, has a Public ID or is otherwise very easy to find
 20	Normal Characteristic Maxima: No Age Restriction
 50	Champions of Justice Bonus
Disadvantages Total: 175
Experience Spent:  110		Experience Total: 127
Total Points: 635

Known Background:Mark Lewis became Stuntman for the first time eleven years ago in Williamsburg, New Jersey. It was shortly after that when he became one of the founding members of the Crusaders. He spent nearly five years in the company of his Crusaders allies including splinter groups. Then came the fateful day when the villain team known as Havok set a lethal trap for the Crusaders. Stuntman was left in a coma for nearly a year. The surviving, demoralised Crusaders broke up after a few more tragedies. In the months afterward, Stuntman became involved with another ex-teammate, la Chatte Noire, who had missed the Havok adventure. Together, they joined the Champions of Justice.

He has achieved much recognition since that time, and his reputation as a trouble maker is nothing more than a historical note. His relationship with la Chatte Noire ended when she had become a werecat. The Villain, an evil clone of the Crusader called the Hero, revealed Stuntman’s, and the other old Crusaders’ real names to the world. As such, he has had to cope with increased notoriety and a lack of security. He has become a successful inventor, movie producer, and entrepreneur. His long years of experience at overcoming adversity have earned him much respect in the eyes of his fellow Champions of Justice. With his recent marriage, he has decided to retire as Stuntman and continue his non-super heroic pursuits. However, after a little more than a year, he found he missed heroics, and unretired.

Personality: Stuntman was, for years, the Class Clown of the super hero set. He believed in fighting the good fight, but he took great pains to joke, kid around, or annoy his fellow Crusaders. The heavy adversity he has faced, and the professionalism of his fellow Champions has tempered him. He still loves to joke and kid around, but he is more reserved about it. He is generally more businesslike around his new teammates. He married and retired from the life of an active adventurer, but has recently returned to it and accepted a position on the Champions' Executive Board.

Powers/Tactics: Stuntman is an incredible inventor. While not standing out as a scientist, his skill as an engineer, adapting technologies to different purposes is without equal. He possesses no super human powers, but he carries an incredible variety of weapons he has developed. He is also an incredible athlete, very strong and the reflexes and agility of an Olympic gymnast. He has also received training in the martial arts. His fighting style over all is very unpredictable. He alternates between his weaponry and his martial arts abilities at will.

Appearance: Stuntman stands 6’1” tall and weighs 185 lb. Out of costume he is a handsome man with brown eyes, dark hair and a moustache. His uniform is a grey, armoured body stocking with black gloves, boots and weapons belt. He wears a blue helmet and a silvery gas mask. He tends to wear a leather jacket over the costume.

Stuntman was created, designed and is played by Andy Fox.

© Copyright 1982, 2008 - Andrew Fox

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