TEMPLARNAME : Father Wayne De Montrend PLAYER : Paul Corley Created by Paul Corley 10 [30] STR 0 15- 1.5 tons; 6d6 14 [24] DEX 12 14- OCV:8 / DCV:8 13 [33] CON 6 16- 13 BODY 6 12- 18 INT 8 13- PER roll: 13- 18 EGO 16 13- ECV:5 13 [25] PRE 3 14- 14 COM 2 12- 3 [7] PD 1 tPD:34 rPD:27 3 [7] ED 0 tED:34 rED:27 2 [5] SPD -4 3,5,8,10,12 5 [13] REC 0 26 [66] END 0 25 [45] STUN 0 Characteristics Cost: 50 |
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17 7/7 Armor, IIF(-¼) 4 Instant Change, IIF(-¼) 8 +12 Presence, Hero ID Only(-¼), IIF(-¼) 20 Elemental Control (30), "Mystic Powers", IIF(-¼), Hero ID Only(-¼) 20a) 20" Flight, x32 Non-Combat 4 20b) +20 Constitution, gets figured(+½) 20c) 20/20 Armor 10 Elemental Control (15), "Empowered form", IIF(-¼), Hero ID Only(-¼) 10a) +20 Strength, gets figured(+½) 3 10b) +10 Dexterity, doesn't add to figured(-0) 10c) Life Support, doesn't breathe, doesn't eat/sleep/excrete, safe in vacuum/pressure, safe in radiation, safe in heat/cold, immune to disease, immune to aging 10d) +3.0 Speed 45 Multipower (67), IIF(-¼), Hero ID Only(-¼) 9 m 9D6 Energy Blast, stun only, Armor Piercing(+½) 7 9 m 13D6 Aid, use optional healing rules 6 9 m 9/9 Force Wall, +9 Mental Defense(+½) 7 3 Linguist 0 Lang: Italian, native 2 Lang: English, fluent w/accent 2 Lang: Spanish, fluent w/accent 2 Lang: Latin, fluent w/accent 3 PS: Priest 13-, (INT based) 3 Stealth 14- 3 Sleight Of Hand 14- 3 Bureaucratics 14- 3 Conversation 14- 3 High Society 14- 3 Oratory 14- 3 Persuasion 14- 3 Seduction 14- 3 KS: Theology 13-, (INT based) 3 KS: the Roman Catholic priesthood 13-, (INT based) 1 Right to Marry 4 Martial Escape 3 Martial Grab 3 Grappling Throw Powers Cost: 284 Total Cost: 334 Base Points: 200 15 Secret ID 5 Reputation, occur 8- 15 Accidental Change: After he's been in the powered form for a while, common, 11- 5 Physical Limitation, Reduced lifting capacity 20 Psychological Limitation: Code against Killing, common, total 15 Psychological Limitation: Oath of the Priesthood, common, strong 15 Psychological Lim.: Obeys orders of his Holy superiors, common, strong 10 Watched: the Vatican, as powerful, non-combat influence, mild, 14- 15 Hunted: Kristoffer, more powerful, harsh, appear 8- 20 Hunted: new Alien enemies (Xehnians, Koezar), more powerful, 11- Disadvantages Total: 135 Experience Spent: -1 Experience Total: 3 Total Points: 335
Known Background:Templar is a relatively new hero on the scene and has appeared mostly in the region of Italy. Other appearance have been noted when the Pope himself has left Vatican City. He has never stay behind long after completely his task to answer any question. Also another note about Templar is that most of the appearances have been when he had helped out in major disasters within Italy or Sicily. No Parauman villains captures can be accredited to Templar over the five years he has been active.
The only known and record meta-human conflict Templar was caught in action on was when an unknown meta-human attempted to assassinate the Pope on a visit to Turkey. The attacker was thwarted but was not captured.
Personality: The man inside the glowing golden armor is unknown, though when he has been observed by witness in action many have claimed him to be a chivalrous one and tend to use ancient speech when dealing with someone.
Powers/Tactics: Obviously the man in the armor, if there is one in there, derives his powers from the golden armor that has a golden aura about it. The armor grants Templar the ability to fly and more then physical protection, as it emits a shield around his person only all the time. He has been noted to have the ability to project a barrier around others but the most known feature of Templar is his ability to emit an energy blast that tends to knock out normal humans in a single blast.
Appearance: Templar stand a mere 6 ft tall, and the armor look of ancient origins. The armor itself has been engraved with patterns and unknown symbols but the most noticeable is the chest plate of the armor.
Templar was created, designed and played by Paul Corley.
© Copyright 2002, 2008 - J. Paul Corley