Champions of Justice

TURBO

NAME : Richard "Rick" Lynx
PLAYER : Jim Caswell
Created by Neil Lindgren

20	STR	10 13-	900 lbs.; 4d6 
41	DEX	93 16-	OCV:14 / DCV:14
25	CON	30 14-
11	BODY	 2 11-
28	INT	18 15-	PER roll: 15-
14	EGO	 8 12-	ECV:5
18 (25)	PRE	 8 13-	PRE attack: 3½d6
14	COM	 2 12-
10	PD	 6	tPD:16/28 rPD:6
10	ED	 5	tED:16    rED:6
 8	SPD	29	2,3,5,6,8,9,12
Turbo
12	REC	 6
50	END	 0
40	STUN	 6
20"	RUN	 8
15"	SWIM	13
 4"	JUMP	 0
Characteristics Cost: 244
5e
22	Regeneration: 3 BODY Healing, 0 END(+½), Persistent(+½)Extra Time
	 Regeneration-Only 1 Turn Post-Segment 12(-1¼), Self Only(-½)
40	Super Speed Movement: Multipower, 40-point reserve
 4 u	Running +14" @ ½ END(+¼)						1
 3 u	Hyper-running: Flight 8" @ ½ END(+¼), Megascale(1" = 10000 km; +1¼), 
	Only In Contact With A Surface(-¼); approx. 50,000 mph			2
 5	Superspeed effects Elemental Control
 5 a)	Instant Change: whatever he's wearing into any other clothes
 3 b)	0 END on 20 STR(+½)
 3 c)	+12 PD, Only Works vs. Movement damage: falling, move-throughs, etc.(-1)
 3 d)	Hard to read thoughts at super speed: 13 points Mental Defense, Not
	 usable vs Ego Blasts(-½)
 2 e)	Running up walls: Clinging, Must keep moving(-½), No knockback
	 resistance(-½)
13 f)	Hyper metabolism: Life Support: Extended Breathing, only has to sleep
	 8 hours/week, Immunity to Alcohol, All diseases, zootoxins
90	Superspeed effects Variable Power Pool: 90 pts.
60	Superspeed effects Control Cost, Powers Changed As Zero-Phase
	 Action(+1), superspeed effects only(-½)
 2	TV cameras love him: +7 PRE, No defensive gain(-1), Only while
	 on camera(-1)
Powers Cost: 255

 7	Protective glasses: 10 points Flash Defense Sight Group, OIF(-½)
	Champions of Justice Computer Communicator COJ-011:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 15-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 45

 5	Passing Strike	+1 OCV	+0 DCV	STR +v/5, FMove
 5	Slamming Strike	-2 OCV	+1 DCV	STR +2d6 +v/5
 4	Running Dodge	-- OCV	+5 DCV	Dodge, Abort
 5	Running Grab	-2 OCV	-1 DCV	Grab Two Limbs, +10 STR for holding on; FMove
Martial Arts Cost: 19

12	Combat Luck: 6 PD/6 ED
 8	Speed Reading: x1000
 3	Lightning Calculator
Talents Cost: 23

10	+2 with DCV
15	+3 with HTH Combat - the Zen of Speed Combat
10	+1 Overall
 8	Defense Maneuver: No attacker is considered to be attacking "from
	 behind", Eliminates Multiple Attacker bonuses to all characters
 3	The Zen of Speed	 17-
 3	Acrobatics		 17-
 3	Climbing		 17-
 3	Sleight Of Hand		 17-
 3	Lockpicking		 17-
 3	Teamwork		 17-
 1	Forensic Medicine	  8-	
 3	Paramedics		 15-
 3	Security Systems	 15-
 3	Systems Operation	 15-
 3	Demolitions		 15-
 5	Weaponsmith: Biological and Energy
	 Weapons; Firearms; Missiles
	 and Rockets		 15-
 2	AK: The United States	 11-
 3	Scientist
 2 a)	SS: Medicine		 15-
 2 b)	SS: Chemestry		 15-
 2 c)	SS: Biochemestry	 15-
	Champions of Justice Package Skills
 3 a)	KS: Champions of Justice 15-
 3 b)	KS: CoJ Enemies		 15-
 3 c)	AK: Boston		 15-
 3 d)	Breakfall		 17-
 1	Computer Programming	  8-
 1	Forensic Medicine	  8-
 1	Tactics			  8-
 0	Language: English: Idiomatic, native accent (native) 
 0	AK: The Earth		  8-
Skills Cost: 105

 1	Fringe Benefit: Doctorate in Biochemestry
 4	Reputation: The fastest man alive, large group 11- +2/+2d6
	Champions of Justice Package Perks
 3 a)	Fringe Benefit: Membership in the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 18

Total Cost: 709

Base Points: 350
15	Social Limitation: Secret Identity, Frequently, Major
10	Dependent NPC: Sarah (Caton) Lynx, Normal, Infrequently
 5	Dependent NPC: Dr. Bob Hogan - mentor, Normal, Infrequently, Useful
	 noncombat position or skills
10	Social Limitation: Rivaled by most other speedsters, Frequently, Minor
20	Psychological Limitation: Code vs Killing, Common, Total
15	Psychological Limitation: Strong heroic ideals, Common, Strong
15	Hunted: Kristoffer's Cadre,, More Powerful, Occasionally, Harshly Punish
10	Hunted: Jetta, As Powerful, Occasionally, Harshly Punish
15	Hunted: I.O.G.W.P., As Powerful, Occasionally, Harshly Punish, Extensive
	 Non-Combat Influence
10	Vulnerability: Acid Attacks, Uncommon, 1½x STUN, 1½x BODY
50	Champions of Justice Bonus
Disadvantages Total: 175
Experience Spent: 187		Experience Total: 206
Total Points: 712

Known Background: Turbo first ran onto the scene in Boston, Massachusetts about a decade ago. During his second case against parahuman criminals, he encountered the part-time Champion of Justice Riptide. This, in turn, led him to get involved in the case that caused the Champions to reform, their first encounter with Kristoffer. He has remained with the team ever since, though at one point personal difficulties started affecting his performance. After Roulette was injured due to Turbo's misjudgement, he got his act together. Today he has accepted his role as perhaps the ultimate utility player. During the past year he has been serving on the Champions' Executive Board.

Turbo on the move
Turbo standing still

Personality: Turbo comes across as a likeable, though sometimes slightly spacey, super hero. Despite his long career as a hero, he still comes across as one of the guys. As such, he comes across well in television interviews. He sometimes has a problem in that his speed causes him to become distracted faster than most people. At one point, multiple stresses in his personal life, and an unwarrented inferiority complex led to him becoming more violent. In recent years, however, he has worked through his issues and has learned to appreciate creative uses of his powers.

Powers/Tactics: Turbo's power is speed. When he began his career he could "only" run at 300 m.p.h., but over time, his speed grew and grew. Today he can run fast enough to cross an ocean in seconds, never breaking surface tension. It is believed that, short of a few energy beings, he is the fastest being on Earth. His top speed is unknown. Capable of using his speed to cause tremendous damage when needed, he has learned that his greatest talent lies in removing potentially large numbers of innocents out of harm's way and in taking down small armies of human criminals quickly and precisely, and with a minimum of force.

Turbo in his first uniform

Appearance: Turbo is 5’8" with a runner's build: muscular yet lean. His uniform is dark blue and silver. Though he briefly wore a crash helmet early in his career, he soon opted for a pair of one-way goggles to protect his identity, leaving his brown hair exposed.

Turbo was created, designed by Neil Lindgren. He is played by Jim Caswell.

© Copyright 1988, 2008 - Neil R. Lindgren and James Caswell

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