TURBONAME : Richard "Rick" Lynx PLAYER : Jim Caswell Created by Neil Lindgren 20 STR 10 13- 900 lbs.; 4d6, 2 END 41 DEX 93 16- OCV:14 / DCV:14 25 CON 30 14- 11 BODY 2 11- 28 INT 18 15- PER roll: 15- 14 EGO 8 12- ECV:5 18 (25) PRE 8 13- PRE attack: 3½d6 14 COM 2 12- 10 PD 6 tPD:16/28 rPD:6 10 ED 5 tED:16 rED:6 8 SPD 29 2,3,5,6,8,9,10,12 |
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12 REC 6 50 END 0 40 STUN 6 20" RUN 8 1 END 15" SWIM 13 3 END 4" JUMP 0 1 END Characteristics Cost: 244 |
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22 Regeneration: 3 BODY Healing, 0 END(+½), Persistent(+½)Extra Time Regeneration-Only 1 Turn Post-Segment 12(-1¼), Self Only(-½) 40 Super Speed Movement: Multipower, 40-point reserve 4 u Running +14" @ ½ END(+¼) 1 3 u Hyper-running: Flight 8" @ ½ END(+¼), Megascale(1" = 10000 km; +1¼), Only In Contact With A Surface(-¼); approx. 50,000 mph 2 5 Superspeed effects Elemental Control 5 a) Instant Change: whatever he's wearing into any other clothes 3 b) 0 END on 20 STR(+½) 3 c) +12 PD, Only Works vs. Movement damage: falling, move-throughs, etc.(-1) 3 d) Hard to read thoughts at super speed: 13 points Mental Defense, Not usable vs Ego Blasts(-½) 2 e) Running up walls: Clinging, Must keep moving(-½), No knockback resistance(-½) 13 f) Hyper metabolism: Life Support: Extended Breathing, only has to sleep 8 hours/week, Immunity to Alcohol, All diseases, zootoxins 90 Superspeed effects Variable Power Pool: 90 pts. 60 Superspeed effects Control Cost, Powers Changed As Zero-Phase Action(+1), superspeed effects only(-½) 2 TV cameras love him: +7 PRE, No defensive gain(-1), Only while on camera(-1) Powers Cost: 255 7 Protective glasses: 10 points Flash Defense Sight Group, OIF(-½) Champions of Justice Computer Communicator COJ-011: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 15-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 45 5 Passing Strike +1 OCV +0 DCV STR +v/5, FMove 5 Slamming Strike -2 OCV +1 DCV STR +2d6 +v/5 4 Running Dodge -- OCV +5 DCV Dodge, Abort 5 Running Grab -2 OCV -1 DCV Grab 2 Limbs, +10 STR to hold; FMove Martial Arts Cost: 19 10 +2 with DCV 15 +3 with HTH Combat - the Zen of Speed Combat 10 +1 Overall 8 Defense Maneuver: No attacker is considered to be attacking "from behind", Eliminates Multiple Attacker bonuses to all characters 3 Power: The Zen of Speed 17- 3 Acrobatics 17- 3 Breakfall 17- 3 Climbing 17- 3 Sleight Of Hand 17- 3 Lockpicking 17- 3 Teamwork 17- 3 Computer Programming 15- 3 Demolitions 15- 3 Paramedics 15- 3 Security Systems 15- 3 Systems Operation 15- 3 Tactics 15- 5 Weaponsmith: 15- Biological and Energy Weapons; Firearms; Missiles and Rockets 2 Knowledge Skill: 11- University Bureaucracies 3 PS: Research Chemist 15- 3 Forensic Medicine 15- 3 Scientist 2 a) SS: Medicine 15- 2 b) SS: Chemestry 15- 2 c) SS: Biochemestry 15- Champions of Justice Package Skills 3 a) KS: Champions of Justice 15- 3 b) KS: CoJ Enemies 15- 3 Traveler 4 a) AK: Boston 17- 3 b) AK: The United States 16- 2 c) AK: The Earth 15- 0 Language: English: Idiomatic, native accent (native) Skills Cost: 122 1 Fringe Benefit: Doctorate in Biochemestry 4 Reputation: The fastest man alive, large group 11- +2/+2d6 2 Deep Cover: Terminal Velocity Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 20 12 Combat Luck: 6 PD/6 ED 8 Speed Reading: x1000 3 Lightning Calculator Talents Cost: 23 Total Cost: 728 Base Points: 350 15 Social Limitation: Secret Identity, Frequently, Major 10 Dependent NPC: Sarah (Caton) Lynx, Normal, Infrequently 5 Dependent NPC: Dr. Bob Hogan - mentor, Normal, Infrequently, Useful noncombat position or skills 10 Social Limitation: Rivaled by most other speedsters, Frequently, Minor 20 Psychological Limitation: Code vs Killing, Common, Total 15 Psychological Limitation: Strong heroic ideals, Common, Strong 15 Hunted: Kristoffer's Cadre, More Powerful, Occasionally, Harshly Punish 10 Hunted: Jetta, As Powerful, Occasionally, Harshly Punish 15 Hunted: I.O.G.W.P., As Powerful, Occasionally, Harshly Punish, Extensive Non-Combat Influence 10 Vulnerability: Acid Attacks, Uncommon, 1½x STUN, 1½x BODY 50 Champions of Justice Bonus Disadvantages Total: 175 Experience Spent: 203 Experience Total: 219 Total Points: 728
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Known Background: Turbo first ran onto the scene in Boston, Massachusetts about a decade ago. During his second case against parahuman criminals, he encountered the part-time Champion of Justice Riptide. This, in turn, led him to get involved in the case that caused the Champions to reform, their first encounter with Kristoffer. He has remained with the team ever since, though at one point personal difficulties started affecting his performance. After Roulette was injured due to Turbo's misjudgement, he got his act together. Today he has accepted his role as perhaps the ultimate utility player. During the past year he has been serving on the Champions' Executive Board. |
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Personality: Turbo comes across as a likeable, though sometimes slightly spacey, super hero. Despite his long career as a hero, he still comes across as one of the guys. As such, he comes across well in television interviews. He sometimes has a problem in that his speed causes him to become distracted faster than most people. At one point, multiple stresses in his personal life, and an unwarrented inferiority complex led to him becoming more violent. In recent years, however, he has worked through his issues and has learned to appreciate creative uses of his powers. | |
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Powers/Tactics: Turbo's power is speed. When he began his career he could "only" run at 300 m.p.h., but over time, his speed grew and grew. Today he can run fast enough to cross an ocean in seconds, never breaking surface tension. It is believed that, short of a few energy beings, he is the fastest being on Earth. His top speed is unknown. Capable of using his speed to cause tremendous damage when needed, he has learned that his greatest talent lies in removing potentially large numbers of innocents out of harm's way and in taking down small armies of human criminals quickly and precisely, and with a minimum of force. |
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Appearance: Turbo is 5’8" with a runner's build: muscular yet lean. His uniform is dark blue and silver. Though he briefly wore a crash helmet early in his career, he soon opted for a pair of one-way goggles to protect his identity, leaving his brown hair exposed. | ||
Turbo was created, designed by Neil Lindgren. He is played by Jim Caswell.
© Copyright 1988, 2010 - Neil R. Lindgren and James Caswell