

NAME : Kyle Russell PLAYER : Jim Caswell Created by Jim Caswell and Ken Hallaron 30 STR 20 15- 1.8 tons; 6d6, 3 END 20 DEX 30 13- OCV:7 / DCV:7 25 CON 30 14- 13 BODY 6 12- 15 INT 5 12- PER roll: 14- 18 EGO 16 13- ECV:6 20 PRE 10 13- PRE attack: 4d6 14 COM 2 12- 12 PD 6 tPD:18 rPD:6 12 ED 7 tED:18 rED:6 5 SPD 20 3,5,8,10,12 | ||
11 REC 0 50 END 0 41 STUN 0 12" RUN 12 2 END 4" SWIM 2 1 END 6" JUMP 0 1 END Characteristics Cost: 166 |
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5 Training from Mentalus: 9 points Mental Defense 6 Heighted Awareness: Enhanced Perception, +2 to PER Rolls for All Senses Powers Cost: 11 5 Team Radio: Radio Perception/Transmission; Sense Affected As Sound as well as Radio(-½), OIF(-½) Equipment Cost: 5 12 Combat Luck: 6 PD/6 ED Talents Cost: 12 8 +2 HTH Damage Classes 4 Martial Escape +0 OCV +0 DCV 55 STR vs. Grabs 4 Reversal -1 OCV -2 DCV 55 STR to Escape; Grab Two Limbs 3 Martial Grab -1 OCV -1 DCV Grab Two Limbs, 50 STR for holding on 4 Choke Hold -2 OCV +0 DCV Grab One Limb; 3d6 NND 5 Disarming Throw +0 OCV +0 DCV 55 STR to take weapon away; Target Falls 3 Legsweep +2 OCV -1 DCV 9d6 Strike, Target Falls 5 Defensive Block +1 OCV +3 DCV Block, Abort 4 Martial Dodge -- OCV +5 DCV Dodge, Affects All Attacks, Abort 4 Boxing Cross +2 OCV +0 DCV 10d6 Strike 5 Roundhouse +1 OCV -2 DCV 12d6 Strike Martial Arts Cost: 49 24 +3 with All Combat 15 +3 with DCV 3 Conversation 13- 3 Oratory 13- 3 Persuasion 13- 3 Streetwise 13- 3 Acrobatics 13- 3 Breakfall 13- 3 Climbing 13- 3 Stealth 13- 3 Concealment 12- 3 Shadowing 12- 3 Tactics 12- 3 Tracking 12- 6 Survival: 12- Desert, Tropical, Urban 3 PS: Minister 13- 2 PS: Soldier 11- 2 KS: U.S. Army history 11- 3 KS: Superhuman Community 12- 3 KS: Theology 12- 0 KS: gardening (Everyman) 11- 3 Weapon Familiarity: Blades, Small Arms 2 Transport Familiarity: Small Ground Vehicles 0 Language: English, Idiomatic, native 2 Language: Latin: Basic Conversation (Literacy) Skills Cost: 101 2 Fringe Benefits: Licensed Minister; Right to Marry: Can perform marriages 2 Fringe Benefits: Captain in the U.S. Marine Corp, retired 3 Contact: Harvey Munroe (Sentinel) 11- has access to major institutions, has significant Contacts of his own, has very useful Skills or resources, Good relationship with Contact Perks Cost: 7 Total Cost: 351 Base Points: 225 10 Social Limitation: Semi-Secret Identity (Kyle Russell), Freq. 11-, Minor 5 Reputation: Charasmatic Minister, Freq. 11-, Known Only To A Small Group 20 Psychological Limitation: Code against Killing, Common, Total 20 Psych. Lim.: Puts the safty of innocents above all else, Common, Total 15 Psychological Limitation: Keeps his Word, Common, Strong 10 Psychological Limitation: Patriotic, Uncommon, Strong 10 Vulnerability: poison and chemical attacks, Uncommon, 2x STUN 10 Vulnerability: poison and chemical attacks, Uncommon, 2x BODY 10 Vulnerability: Mental powers vs CON, Uncommon, 2x Effect 5 Hunted: Central Security Bureau, Less Powerful, 8- Occas., Watching, Extensive Non-Combat Influence, target is very easy to find 0 Miscellaneous: Kyle Russell is unaware of the other White Mask Disadvantages Total: 115 Experience Spent: 11 Experience Total: 11 Total Points: 351
Background: Kyle Russell was born on Marine Corps Base Quantico, Virginia and was destined to be a fourth generation marine from the day he got out of diapers. By the age of 14 he was in combat condition. The day after high school graduation he enlisted, finished first in basic training, was in the "trenches" less than a year later and had killed his first enemy soldier before his nineteenth birthday. At 21, he had earned his commission when word came down from the brass that they were taking volunteers for a top secret mission. He was the first in line. Come to find out, they were recruiting for the wonder warrior process and he was soon reassigned to the Freedom Force squad. He had earned the nickname Captain Carnage on the battlefield (even though he didn't hold the rank of captain yet) and he was more than happy to use it as his code name. They were even nice enough to promote him to the proper rank so as the title fit. He remained the good soldier, even when the others bailed out of the program.
Three years passed and Carnage continued to be the military's top secret weapon, going in and flushing out enemy soldiers with guns a'blazing and fists a'swingin'. But things changed during the U.S. occupation of New Persia. He had been sent in to bust up a terrorist cell and did so with his usual gusto. He had mowed down four enemy targets before he realized that they weren't guerrilla soldiers but a normal family. This was a Road to Damascus moment for him as he realized all the hard he had committed in the name of patriotism. He went immediately to his supervisors and told them he was retiring, effective immediately. After the troubles that had surfaced after Project: Eclipse, the felt they had no choice but to let him go. He spent the next year soul searching and realized that God was the answer: to his needs, to the needs of the world and to everything. He joined the church and trained to become a minister, putting all of his prior acts of violence behind him. He finally got in touch with Harvey Monroe and asked for his forgiveness for the way he had behaved during their Freedom Force days, and the two men built a friendship. Pastor Kyle was assigned to Las Vegas to help build a church there, where he met and reluctantly joined the Aces as White Mask. Then, when he was reassigned to New Orleans, he joined their sister team, Force d'Orleans, to continue the good work on both fronts.
Personality: Kyle Russell is not the man he was. As Captain Carnage, he was all about the fight, developing a bloodthirsty nature under the veneer of patriotism, and his superiors liked him that way. When he had his great awakening, however, everything changed. To make amends for his past, Pastor Kyle is self-sacrificing in all areas of his life. As a man in dedication to God, he sees all people as brothers and sisters and wishes to do none of them harm. He also knows that sometimes to spare the rod is to spoil the child and that we all need correction when we're in the wrong. He is still very devoted to his country, but doesn't follow it blindly anymore. And if he makes you a promise, you can bet he will move mountains to make it happen. He is also very charismatic, both behind and away from the pulpit.
Powers/Tactics: White Mask is a defensive fighter. Whether that means he is defending himself, a teammate or an innocent bystander, it doesn't matter. Whenever possible, he will try to subdue a hostile in the most nonviolent way possible, but he can also hold his own in fisticuffs if it comes down to it. He is a trained fighting machine with a large arsenal of ways to take an opponent down, and if someone is hurting one of God's children out of malice, he will take them down.
Appearance: Kyle Russell is a 6'4" tall man, weighing roughly 270 pounds with a large, athletic build. His hair is still solid black with no signs of gray and is kept in a short, tight afro. His eyes are hazel with flecks of green. Based on the torn T-shirt mask worn on his first excursion with the Aces, Kyle wears a white mask that can role down and be hidden as part of his uniform of service.
White Mask² was created and designed by Jim Caswell and Ken Hallaron. He is played by Jim Caswell.
© Copyright 2003, 2010 - James E. Caswell, Kenneth G. Hallaron