Force d'Orleans

WHITE MASK²

NAME : Kyle Russell
PLAYER : Jim Caswell
Created by Jim Caswell and Ken Hallaron 

30	STR	20 15-  1.8 tons; 6d6, 3 END
20	DEX	30 13-	OCV:7 / DCV:7
25	CON	30 14-
13	BODY	 6 12-
15	INT	 5 12-	PER roll: 14-
18	EGO	16 13-	ECV:6
20	PRE	10 13-	PRE attack: 4d6
14	COM	 2 12-
12	PD	 6	tPD:18  rPD:6
12	ED	 7	tED:18  rED:6
 5	SPD	20	3,5,8,10,12
White Mask
11	REC	 0
50	END	 0
41	STUN	 0
12"	RUN	12	2 END
 4"	SWIM	 2	1 END
 6"	JUMP	 0	1 END
Characteristics Cost: 166
5e
 5	Training from Mentalus: 9 points Mental Defense
 6	Heighted Awareness: Enhanced Perception, +2 to PER Rolls for All Senses
Powers Cost: 11

 5	Team Radio: Radio Perception/Transmission; Sense Affected As Sound as
	 well as Radio(-½), OIF(-½)
Equipment Cost: 5

12	Combat Luck: 6 PD/6 ED
Talents Cost: 12

 8	+2 HTH Damage Classes
 4	Martial Escape	+0 OCV	+0 DCV	55 STR vs. Grabs
 4	Reversal	-1 OCV	-2 DCV	55 STR to Escape; Grab Two Limbs
 3	Martial Grab	-1 OCV	-1 DCV	Grab Two Limbs, 50 STR for holding on
 4	Choke Hold	-2 OCV	+0 DCV	Grab One Limb; 3d6 NND
 5	Disarming Throw	+0 OCV	+0 DCV	55 STR to take weapon away; Target Falls
 3	Legsweep	+2 OCV	-1 DCV	9d6 Strike, Target Falls
 5	Defensive Block	+1 OCV	+3 DCV	Block, Abort
 4	Martial Dodge	-- OCV	+5 DCV	Dodge, Affects All Attacks, Abort
 4	Boxing Cross	+2 OCV	+0 DCV	10d6 Strike
 5	Roundhouse	+1 OCV	-2 DCV	12d6 Strike
Martial Arts Cost: 49

24	+3 with All Combat
15	+3 with DCV
 3	Conversation		 13-
 3	Oratory			 13-
 3	Persuasion		 13-
 3	Streetwise		 13-
 3	Acrobatics		 13-
 3	Breakfall		 13-
 3	Climbing		 13-
 3	Stealth			 13-
 3	Concealment		 12-
 3	Shadowing		 12-
 3	Tactics			 12-
 3	Tracking		 12-
 6	Survival: 		 12-
	 Desert, Tropical, Urban
 3	PS: Minister		 13-
 2	PS: Soldier		 11-
 2	KS: U.S. Army history	 11-
 3	KS: Superhuman Community 12-
 3	KS: Theology		 12-
 0	KS: gardening (Everyman) 11-
 3	Weapon Familiarity: Blades, Small Arms
 2	Transport Familiarity: Small Ground Vehicles
 0	Language: English, Idiomatic, native
 2	Language: Latin: Basic Conversation (Literacy) 
Skills Cost: 101

 2	Fringe Benefits: Licensed Minister; Right to Marry: Can perform marriages
 2	Fringe Benefits: Captain in the U.S. Marine Corp, retired
 3	Contact: Harvey Munroe (Sentinel)		11-
	 has access to major institutions, has significant Contacts of his own, 
	 has very useful Skills or resources, Good relationship with Contact
Perks Cost: 7

Total Cost: 351

Base Points: 225
10	Social Limitation: Semi-Secret Identity (Kyle Russell), Freq. 11-, Minor
 5	Reputation: Charasmatic Minister, Freq. 11-, Known Only To A Small Group
20	Psychological Limitation: Code against Killing, Common, Total
20	Psych. Lim.: Puts the safty of innocents above all else, Common, Total
15	Psychological Limitation: Keeps his Word, Common, Strong
10	Psychological Limitation: Patriotic, Uncommon, Strong
10	Vulnerability: poison and chemical attacks, Uncommon, 2x STUN
10	Vulnerability: poison and chemical attacks, Uncommon, 2x BODY
10	Vulnerability: Mental powers vs CON, Uncommon, 2x Effect
 5	Hunted: Central Security Bureau, Less Powerful, 8- Occas., Watching,
	 Extensive Non-Combat Influence, target is very easy to find
 0	Miscellaneous: Kyle Russell is unaware of the other White Mask
Disadvantages Total: 115
Experience Spent: 11		Experience Total: 11
Total Points: 351

Background: Kyle Russell was born on Marine Corps Base Quantico, Virginia and was destined to be a fourth generation marine from the day he got out of diapers. By the age of 14 he was in combat condition. The day after high school graduation he enlisted, finished first in basic training, was in the "trenches" less than a year later and had killed his first enemy soldier before his nineteenth birthday. At 21, he had earned his commission when word came down from the brass that they were taking volunteers for a top secret mission. He was the first in line. Come to find out, they were recruiting for the wonder warrior process and he was soon reassigned to the Freedom Force squad. He had earned the nickname Captain Carnage on the battlefield (even though he didn't hold the rank of captain yet) and he was more than happy to use it as his code name. They were even nice enough to promote him to the proper rank so as the title fit. He remained the good soldier, even when the others bailed out of the program.

Three years passed and Carnage continued to be the military's top secret weapon, going in and flushing out enemy soldiers with guns a'blazing and fists a'swingin'. But things changed during the U.S. occupation of New Persia. He had been sent in to bust up a terrorist cell and did so with his usual gusto. He had mowed down four enemy targets before he realized that they weren't guerrilla soldiers but a normal family. This was a Road to Damascus moment for him as he realized all the hard he had committed in the name of patriotism. He went immediately to his supervisors and told them he was retiring, effective immediately. After the troubles that had surfaced after Project: Eclipse, the felt they had no choice but to let him go. He spent the next year soul searching and realized that God was the answer: to his needs, to the needs of the world and to everything. He joined the church and trained to become a minister, putting all of his prior acts of violence behind him. He finally got in touch with Harvey Monroe and asked for his forgiveness for the way he had behaved during their Freedom Force days, and the two men built a friendship. Pastor Kyle was assigned to Las Vegas to help build a church there, where he met and reluctantly joined the Aces as White Mask. Then, when he was reassigned to New Orleans, he joined their sister team, Force d'Orleans, to continue the good work on both fronts.

Personality: Kyle Russell is not the man he was. As Captain Carnage, he was all about the fight, developing a bloodthirsty nature under the veneer of patriotism, and his superiors liked him that way. When he had his great awakening, however, everything changed. To make amends for his past, Pastor Kyle is self-sacrificing in all areas of his life. As a man in dedication to God, he sees all people as brothers and sisters and wishes to do none of them harm. He also knows that sometimes to spare the rod is to spoil the child and that we all need correction when we're in the wrong. He is still very devoted to his country, but doesn't follow it blindly anymore. And if he makes you a promise, you can bet he will move mountains to make it happen. He is also very charismatic, both behind and away from the pulpit.

Powers/Tactics: White Mask is a defensive fighter. Whether that means he is defending himself, a teammate or an innocent bystander, it doesn't matter. Whenever possible, he will try to subdue a hostile in the most nonviolent way possible, but he can also hold his own in fisticuffs if it comes down to it. He is a trained fighting machine with a large arsenal of ways to take an opponent down, and if someone is hurting one of God's children out of malice, he will take them down.

Appearance: Kyle Russell is a 6'4" tall man, weighing roughly 270 pounds with a large, athletic build. His hair is still solid black with no signs of gray and is kept in a short, tight afro. His eyes are hazel with flecks of green. Based on the torn T-shirt mask worn on his first excursion with the Aces, Kyle wears a white mask that can role down and be hidden as part of his uniform of service.

White Mask² was created and designed by Jim Caswell and Ken Hallaron. He is played by Jim Caswell.

© Copyright 2003, 2010 - James E. Caswell, Kenneth G. Hallaron

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