Radio Ranch

AMORPHO

NAME : Artificial Intellegence Program #9326
PLAYER : non-player character
Created by Jim Caswell

20	STR	10 13-	940 lbs.; 4d6
20	DEX	30 13-	OCV:7 / DCV:7
25	CON	30 14-
13	BODY	 6 12-
18	INT	 8 13-	PER roll: 13-
 9 (20)	EGO	-1 11-
15	PRE	 5 12-	PRE attack: 3d6
10	COM	 0 11-
 5	PD	 1	tPD:30/20  rPD:15
 5	ED	 0	tED:30/20  rED:15
 4	SPD	10	3,6,9,12
The ever-changing Amorpho
 9	REC	 0
50	END	 0
40	STUN	 4
 6"	RUN	 0
 2"	SWIM	 0
 4"	LEAP	 0
Characteristics Cost: 102
5e
23	Mechanical Being Elemental Control: 46 point Powers
47 a)	Shapeshift - Sight, Hearing, Smell/Taste, Touch sense Groups: Any
	 Shape @ 0 END(+½) Persistent(+½)
22 b)	Life Support: Character does not eat; Immune to all diseases, poisons,
	 biowarfare agents, chemical warfare agents; Immune to scarring; Immune
	 to microgravity; Longevity: 200 Years; Self Contained Breathing; Resistant
	 to High Radiation; Safe in High Pressure, Intense Heat and Cold, Low
	 Pressure/Vacuum; Character only has to sleep 8 hours per year "Sleep"
	 equates to rebooting once a day; process takes 79 seconds.
26 c)	Mechanical Body: Armor 9 PD/9 ED plus Armor 6 PD/6 ED, Hardened(+¼)
15	Mechanical Mind: +11 EGO; Not usable with powers bought to affect Machine
	 Class of Minds(-¼), Does not affect EGO rolls(-¼)
	 doesn't represent willpower; only difficulty of influencing a machine
14	Mechanical Form: +10 PD and +10 ED both Not vs BODY damage(-½)
	 being a machine makes taking stun harder
5	Extra Limbs: Trunks, tails, wings, etc. as needed 
60	Mimicry Variable Power Pool : 60 points
33	Mimicry Pool Control Cost; May include skills, Powers may be changed as a
	 Zero-phase action, provided form mimicking has a Multipower(+½), Skill
	 roll only required sometimes, and with no active point adjustment(+¾)
	 Powers can only mimic physical abilities of object mimicked(-½), Limited
	 Class Of Powers Available(-½) No mental powers, or teleportation. Growth
 	 Shrinking, and Density Increase can only be used at low levels and with
	 each other to keep mass constant.  No attack powers vs ED.
Powers Cost: 246

 3	Lightning Calculator
 3	Absolute Time Sense
 5	Eidetic Memory
 6	Speed Reading: x100
Talents Cost: 17

30	+3 Overall
 3	Acting			 12-
 3	Disguise		 13-
 3	Mimicry			 13-
 2	Forgery (Documents)	 13-
 3	Computer Programming	 13-
 3	Systems Operation	 13-
 3	Acrobatics		 13-
 3	Breakfall		 13-
 3	Sleight Of Hand		 13-
 3	PS: Clown		 12-, PRE-based
 3	Scholar
 2 a)	KS: Famous People	 13-, INT-based
 2 b)	KS: Animals		 13-, INT-based
 2 c)	KS: Abilities posessed
	 by assorted parahumans	 13-, INT-based
 1 d)	KS: Champions of Justice 11-
 2 e)	KS: Media Broadcasts	 13-, INT-based
 2 f)	KS: Illusions and Magic
	 Tricks			 13-, INT-based
 1 g)	KS: Human Interaction	 11-
 0 h)	KS: Mechanics of
	 Manufactured Products	 11-
Amorpho as the Latino hero Quetzal
0 Language: English: Idiomatic, native accent (native) Skills Cost: 74 4 Contact: former Crusaders 11- has significant Contacts of his own, has extremely useful Skills or resources, disbanded Organization(+½) 2 Fringe Benefit: Support Staff for the Champions of Justice 4 Fringe Benefit: Assorted identification papers, work cards, etc. for a number of identities: Brent Picardo, Hector Estrada, Orf the Clown, the Magnificent Morph, "Three-Card" Monty Hill, and Quetzal Perks Cost: 10 Champions of Justice Computer Communicator COJ-???: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 38 Total Cost: 487 Base Points: 350 10 Social Limitation: Not actually a person, Freq. (11-), Major, Not limiting when disguised 10 Social Limitation: Assorted problems stemming from frequently being undercover, Occas. (8-), Major 5 Reputation: Shapeshifting Robot, Sometimes (8-) 5 Dependence: on shapeshifting, Very Common, Takes 3d6 Damage, 1 Day 20 Psychological Limitation: Code against killing, Common, Total 15 Psychological Limitation: Protective of innocents, Common, Strong 15 Psychological Limitation: Distrustful of Government, Common, Strong 10 Psychological Limitation: Addicted to television, Common, Moderate 15 Physical Limitation: Does not heal, must be repaired by a specialised scientist, Infrequently, Fully Impairing 15 Susceptibility: concentrated amounts of Halogen gases, Uncommon, 3d6 damage, per Minute 20 Hunted: Project Titan, More Powerful, Occas. (8-), Harshly Punish, Extensive Non-Combat Influence Disadvantages Total: 140 Experience Spent: -3 Experience Total: 8 Total Points: 495

Amorpho was created, designed and played by Jim Caswell.

© Copyright 1995, 2008 - James Caswell

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