Chicago Strikeforce

CAPTAIN JOHNSON

NAME : Jerry Johnson
PLAYER : ex-player character
Created by Larry Jennings

 0 (20)	STR	-10 13- 900 lbs.; 4d6
20	DEX	  0 13- OCV:7 / DCV:7
18	CON	 16 13-
10	BODY	  0 11-
13	INT	  3 12- PER roll:12-
14	EGO	  8 12- ECV:5
18	PRE	  8 13- PRE attack: 3½d6
10	COM	  0 11-
 4	PD	  4	tPD:18/22  rPD:14/18
 4	ED	  0	tED:22     rED:18
 3	SPD	 10	4,8,12
Jerry Johnson: Head of the Chicago Strikeforce
 4	REC	  0
40	END	  2
30	STUN	 11
10"	RUN	-12
 0"	SWIM	 -2
11"	JUMP	 -3
Characteristics Cost: 35
5e
12	Cybernetic Limbs Elemental Control,cybernetic(-¼)
 9 a)	+20 STR,0 END(+½),No Figured Characteristics(-½)
 9 b)	+10 DEX,No Figured Characteristics(-½)
 9 c)	10 PD/10 ED Armor,Activation Roll 14-(-½)
 9 d)	4" Stretching,0 END(+½),No Noncombat Stretching(-¼),Arms and legs only(-¼)
12 e)	+10" Running,0 END(+½)
12 f)	+10" Leaping,14" forward, 7" upward, x8 Noncombat Movement, @ 0 END(+½)
18 g)	Shapeshift: Sight/Touch Group,Instant Change,Limited Group of Shapes,
	 0 END(+½),Only arms and legs(-¼)
24	Cybernetic limbs Multipower,cybernetic(-¼)
 2 u	Missile Deflection: Bullets & Shrapnel,Ranged Adjacent Hex(+½) plus
	 +4 CV with Missle Deflection
 2 u	1d6 Hand-To-Hand Killing Attack,0 END(+½),+2 STUN Multiplier(+½)
 2 u	+4d6 Hand-To-Hand Attack(-½)0 END(+½)
15	Protective Uniform: 4 PD/0 ED Armor,not vs falling damage(-½),Only In
	 Heroic Identity(-¼),Activation Roll 15-(-¼) plus 4 PD/8 ED Armor, Only
	 In Heroic Identity (-¼),Activation Roll 15-(-¼)
 3	Goggles Elemental Control,OIF(-½)
 4 a)	Night vision lenses: Infrared Perception plus Nightvision
 3 b)	Protective lenses: 10 points Flash Defense Sight Group
 8	Strikeforce Radio Earpiece: Radio Perception/Transmission,IIF(-¼)
33	Utility Belt Multipower,OAF(-1)
 3 u	Taser Sidearm: 13d6 Energy Blast,STUN Only,16 Charges
 2 u	Gas Gernades w/ Gas Mask: 4d6 Energy Blast,Explosion Radius -1DC/1"(+½),
	 No Normal Defense - Holding Breath or Life Support Self Contained
	 Breathing(+1),4 Charges(-1) plus Life Support Expanded
	 Breathing - In Gas
 3 u	Mace - pepper spray: 2d6 Energy Blast,0 END(+½),No Normal Defense
	 Immunity to toxins(+1) plus 5d6 Flash Sight Group,0 END(+½),
	 Does Not Work Against Desolidified Characters(-¼),Beam(-¼)
 3 u	Blackout Bombs: 3" radius Darkness to Sight Group,Personal Immunity(+¼),
	 0 END(+½)
 1 u	Suction Cups: 45 STR Clinging
 1 u	Mini-camera: Eidetic Memory,Visual images only(-¼)
 1 u	Mini-recorder: Eidetic Memory,Sound only(-¼)
 1 u	Flashlight: Change Environment - Light area 1" radius,Cone(+0),0 END(+½)
 2 u	Titanium Cuffs: 3d6 6 DEF Entangle,0 END(+½),Set Effect Hands Only(-1),
	 No Range(-½)
 0	Weapon Element: Cybernetic Limbs
 5	Defensive Strike	+1 OCV	+3 DCV	STR Strike
 4	Martial Strike		+0 OCV	+2 DCV	STR +2d6 Strike
 5	Offensive Strike	-2 OCV	+1 DCV	STR +4d6 Strike
 3	Martial Throw		+0 OCV	+1 DCV	STR +v/5,Target Falls
 4	Martial Block		+2 OCV	+2 DCV	Block,Abort
 4	Martial Dodge		-- OCV	+5 DCV	Dodge,Affects All Attacks,Abort
10	+2 with HTH Combat
 5	+1 with Ranged Combat
 3	Acrobatics		13-
 3	Breakfall		13-
 3	Stealth			13-
 3	Teamwork		13-
 3	Interrogation		13-
 3	Shadowing		12-
 3	Tactics			12-
 2	WF: Small Arms
 3	AK: Chicago		12-
	Everyman skills
 0 a)	Bureaucratics		 8-
 0 b)	Combat Driving		 8-
 0 c)	Criminology		 8-
 0 d)	Conversation		 8-
 0 e)	Deduction		 8-
 0 f)	Demolitions		 8-
 0 g)	Paramedics		 8-
 0 h)	Streetwise		 8-
 0 i)	Systems Operation	 8-
-1 j)	TF: Everyman skill, Small Motorized Ground Vehicles
 5	Fringe Benefit: Concealed Weapon Permit,Local Police Powers,
	 Rank: police captain
 1	Reputation: supercop CO of Strikeforce,A medium-sized group  11-  +1/+1d6
20	Strikeforce Vehicles: 100 Base
 3	Well-Connected 
 4 a)	Contact: Chicago Commissioner	 8-
	 Contact has access to major institutions,significant Contacts of his own,
	 and useful Skills or resources,Good relationship with Contact
 2 b)	Contact - Captain Maurice Bode'	 8-
	 Contact has access to major institutions,useful Skills or resources
	 CO of Washington D.C. Strikeforce 
 2 c)	Contact - Captain Roger Stevens	 8-
	 Contact has access to major institutions,useful Skills or resources
	 CO of Houston Strikeforce 
 4 d)	Contact - Capt. Peter McMurphy	11-
	 Contact has access to major institutions,useful Skills or resources,Good
	 relationship with Contact
	 CO of Chicago Strikeforce 
 2 e)	Contact - Captain Leann Kirby	 8-
	 Contact has access to major institutions,useful Skills or resources
	 CO of Empire City Strikeforce 
 2 f)	Contact - Captain Fredrick Wyte	 8-
	 Contact has access to major institutions,useful Skills or resources
	 CO of New Orleans Strikeforce 
 4 g)	Contact - Warden Elizabeth Ryan	11-
	 Contact has access to major institutions,significant Contacts of his own,
	 and useful Skills or resources
	 Warden of Matthew Radke Ultra Security Prison 
 2 h)	Contact - Doctor Gordon Alister	11-
	 Contact has: useful Skills or resources
	 Warden of Alister Institute For the Criminally Insane 
 4 i)	Contact - Warden		11-
	 Contact has access to major institutions,significant Contacts of his own,
	 and useful Skills or resources
	 Warden of Pennsylvania Internment Taskforce Center (The PIT) 
 2 j)	Contact - Richard Daley		 8-
	 Contact has access to major institutions,significant Contacts of his own
	 Mayor of Los Angeles 

Powers Cost: 251
Total Cost: 329

Base Points: 200
10	Social Limitation: Public Identity,Frequently,Minor 
10	Social Limitation: Subject to orders,Frequently,Minor 
10	Physical Limitation: cyberlimbs,Frequently,Slightly Impairing
10	Distinctive Features: cyberlimbs,Concealable,Noticed and Recognizable,
	 Detectable By Commonly-Used Senses
10	Vulnerability: Magnetic attacks,Common,1½x STUN
10	Vulnerability: Magnetic attacks,Common,1½x Effect
15	Psychological Limitation: Code against killing,Common,Strong 
15	Psychological Limitation: Dedicated to Justice,Common,Strong
10	Psychological Limitation: Overconfident,Common,Moderate
15	Hunted: Various local underworld figures,Less Powerful,Frequently,Harshly
	 Punish,PC has a Public ID or is otherwise very easy to find,Extensive
	 Non-Combat Influence,Limited Geographical Area
15	Watched: Project: Titan,More Powerful,Frequently,Extensive Non-Combat
	 Influence
20	Normal Characteristic Maxima: No Age Restriction

Disadvantages Total: 120
Experience Spent: 9
Total Points: 329

Jerry Johnson was created, designed, and formerly played by Larry Jennings. He has been heavily adapted by Jim Caswell. He is currently an NPC.

© Copyright 1995, 2008 - Larry Jennings, James Caswell

5th Ed.

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