PINBALL WIZARDNAME : Tommy Townsend PLAYER : non-player character Created by Ken Hallaron 15 STR 5 12- 450 lbs.; 3d6 30 DEX 60 15- OCV:10 / DCV:10 20 CON 20 13- 12 BODY 4 12- 13 INT 3 12- PER roll: 12- 14 EGO 8 14- ECV:5 10 PRE 5 13- PRE attack: 2d6 14 COM 2 12- 8 PD 5 tPD:21 rPD:13 4 ED 0 tED:14 rED:10 4 SPD 0 3,6,9,12 |
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8 REC 2 40 END 0 30 STUN 0 6" RUN 0 2" SWIM 0 10"(6") LEAP 0 Characteristics Cost: 109 |
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3 Strong Leaper: Leaping +3" (6" forward, 3" upward) 3 Agile Leaper: Leaping +4" (10" forward, 5" up); Requires an Acrobatics Roll(-½) 22 Re-bound Ia: Leaping 5", Position Shift @ 0 END(+½), Trigger: whenever character wants afterbeing knocked back, activating trigger takes no time, resetting trigger is a zero phase action(+¾) 11 Re-bound Ib: Leaping 5" @ 0 END(+½), Trigger: whenever character wants after completing a full-move leap, activating trigger takes no time, resetting trigger is a zero phase action(+¾) 11 Re-bound II: Leaping 5" @ 0 END(+½), Trigger: whenever character wants after completing Re-Bound Ia or Ib, activating trigger takes no time, resetting trigger is a zero phase action(+¾) 11 Re-bound III: Leaping 5" @ 0 END(+½), Trigger: whenever character wants after completing Re-Bound II, activating trigger takes no time, resetting trigger is a zero phase action(+¾) 55 Pinball Attack: Energy Blast 8d6 (vs. PD), @ ½ END(+¼), Area Of Effect: 10" Radius(+1¼), Selective Target(+¼); Only works in Enclosed Spaces(-½), No Range(-½) 14 Motion Benefits: Elemental Control; Only When Moving(-¼) 10 a) Bounce Kick: Hand-To-Hand Attack +7d6; Hand-To-Hand Attack(-½) 3 14 b) Protective Ability: Force Field 13 PD/10 ED @ 0 END(+½) 32 Ain't got no distractions: Spatial Awareness; Discriminatory, Increased Arc of Perception: 360° Powers Cost: 186 6 Radio: Radio Perception/Transmission; OIF(-½), Sense Affected As Sound as well as Radio(-¼) 5 Specialised Computer: Computer (30 Base, 0 Disad); IIF(-¼) Equipment Cost: 11 5 Flying Dodge -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove 5 Bouncing Strike +1 OCV, +0 DCV, STR +v/5; FMove Martial Arts Cost: 10 3 Acrobatics 15- 3 Breakfall 15- 1 Language: English, Idiomatic, native (includes American Sign Language) 0 KS: Pinball (Everyman) 11- Skills Cost: 7 Total Cost: 327 Base Points: 250 20 Physical Limitation: Deaf, All the Time, Greatly Impairing 15 Physical Limitation: Dumb (mute), All the Time, Slightly Impairing 15 Physical Limitation: Blind, All the Time, Slightly Impairing 0 Social Limitation: Kid (teenager), Occasionally (8-), Minor, Not Limiting In Some Cultures 10 Social Limitation: "Differently Abled" Person, Frequently (11-), Major, Not Limiting In Some Cultures 10 Social Limitation: Secret Identity, Frequently (11-), Minor 15 Psych. Lim.: Wants to use his abilities to help people, Common, Strong 15 Psychological Limitation: Refuses to be a "Cripple", Uncommon, Total 5 Reputation: Silly crippled kid who plays at being a hero, Sometimes(8-) Disadvantages Total: 105 Experience Spent: -28 Experience Total: 2 Total Points: 327
Pinball Wizard was created and designed by Ken Hallaron. He is a non-player character.
© Copyright 1999, 2008 - Kenneth G. Hallaron
5th Ed.