CRIUSNAME : "John Smith" PLAYER : non-player character Created by Brian Kuhn and Jim Caswell 45 STR 20 18- 15 tons; 9d6, 3 END 20 DEX 30 13- OCV:7 / DCV:7 30 CON 40 13- 13 BODY 6 12- 13 INT 3 11- PER roll: 12- 14 EGO 8 11- ECV:5 15 PRE 5 11- PRE attack: 3d6 10 COM 0 11- 14 PD 5 tPD:39/29 rPD:15 hPD:6 11 ED 5 tED:36/26 rED:15 hED:6 4 SPD 10 3,6,9,12 |
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15 REC 0 60 END 0 53 STUN 2 6" RUN 0 1 END 2" SWIM 0 1 END 9" JUMP 0 2 END Characteristics Cost: 134 |
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15 Mechanical Being Elemental Control 17 a) Added Mass - the bigger and better robot: -5 Knockback Resistance plus +15 STR; 0 END(+½), Notes: Default mode puts him at 8' tall and 742 lbs. 17 b) Shape Shift: Sight, Hearing and Touch Groups, any shape as long as there is room for his brain pan; Costs END Only To Change Shape(+¼) 3 25 c) Life Support: Character only has to take nutritional suppliments once per week; Immunity to All human diseases, biowarfare agents, poisons and chemical warfare agents; Safe in High Pressure, Radiation, Intense Cold, Heat, Low Pressure/Vacuum; Self-Contained Breathing 27 d) Mechanical Body: 9 PD/9 ED Armor plus 6PD/6 ED Armor; Hardened(+¼) 10 e) Camouflage cloaking excretion: Invisibility to Sight Group, Only Costs END To Activate(+¼), Reduced END(+¼), Extra Time: Full Phase(-½) 1 13 Mechanical form: +10 PD/10 ED; not vs BODY damage: being a machine makes taking stun harder(-½) 5 Arms, Trunks, tails, wings, etc. as needed: Extra Limb 30 Mimicry Variable Power Pool 11 Power Poll Control cost; May include skills, Powers Can Be Changed As A Zero-Phase Action provided form mimicking has a multipower(+½), Skill roll only required sometimes with no active point adjustment(+¾), Limited Class Of Powers Available: No mental powers or teleportation, Growth, Shrinking, and Density Increase can only be used at low levels and with each other to keep mass constant, No attack powers vs ED(-½), Powers can only mimic physical abilities of object mimicked(-½) Powers Cost: 177 7 Earbud Communicator: High Range Radio Perception, Flashed as Hearing Group as well as Radio Group(-¼), IAF(-½) Equipment Cost: 7 Commando Training 4 +1 H2H Damage Class 3 Boxing Cross +1 OCV +0 DCV 12d6 Strike 5 Roundhouse -2 OCV +1 DCV 14d6 Strike 3 Aikido Throw +0 OCV +1 DCV 10d6 +v/5, Target Falls 4 Judo Disarm -1 OCV +1 DCV Disarm; 60 STR to Disarm 4 Kung Fu Block +2 OCV +2 DCV Block, Abort 4 Martial Dodge -- OCV +5 DCV Dodge, Affects All Attacks, Abort Martial Arts Cost: 27 10 +2 with HTH Combat 3 Acrobatics 13- 3 Breakfall 13- 3 Climbing 13- 3 Stealth 13- 3 Combat Driving 13- 3 Combat Piloting 13- 3 Teamwork 13- 3 Concealment 12- 3 Shadowing 12- 3 Tracking 12- 3 Security Systems 12- 3 Systems Operation 12- 3 Tactics 12- 3 Acting 12- 3 Disguise 12- 3 Mimicry 12- 6 Survival 12- Tropical, Desert, Mountain 0 Language: English (idiomatic) Skills Cost: 64 3 Anonymity 2 Deep Cover - Cyberman, aka Peter Asimov 3 Contact: Jack of Diamonds and the Aces; Contact has useful Skills or resources, limited by identity, Good relationship with Contact, Organization Contact, 8- Perks Cost: 8 Total Cost: 417 Base Points: 300 15 Physical Limitation: Does not heal, must be repaired by a specialised scientist; Frequently, Greatly Impairing 15 Physical Limitation: Human brain transplanted into cybernetic shapeshifting body; All the Time, Slightly Impairing 10 Psychological Limitation: Amnesiac - Doesn't remember anything from before "the accident;" Common, Moderate 15 Psychological Limitation: Trained to follow orders or be penalized; Common, Strong 5 Social Limitation: Has trouble "feeling" things, both physically and emotionally; Occasionally, Minor Notes: While he can pick things up, tell if they are hot or cold / rough or smooth, he doesn't "feel" them; he has trouble relating to others because they aren't in his situation (even Robotron knows who he was before. 5 Dependence on shapeshifting; Takes 3d6 Damage, Very Common, 1 Day 15 Susceptibility: concentrated amounts of Halogen gases; 3d6 damage per Minute Uncommon 10 Hunted: Champions of Justice; 11-, As Powerful, Mildly Punish 10 Hunted: Law Enforcement Agencies; 11-, Less Powerful, Harshly Punish 15 Hunted: Project Titan; 14-, As Powerful, NCI, Watching Disadvantages Total: 115 Experience Spent: 2 Experience Total: 4 Total Points: 417
Crius was created and designed by Jim Caswell, based on ideas by Brian Kuhn. The Cyberman persona was played by Tim Phillips. He is a non-player character.
© Copyright 1993, 2010 - Brian Kuhn, Timothy Phillips, James Caswell
5th Ed.