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12 Combat Luck: 6 PD/6 ED 7 12 points Mental Defense 35 Power Transfer VPP,Power mimics "stolen" powers(-1),Powers Can Be Changed Only In Given Circumstance(-½),IAF(-½),unbreakable,extremely hard to replace,powers leave 1D6 per phase,Limited Class Of Powers Available(-¼) 20 Inherant Abilities Elemental Control,IAF(-½),unbreakable,extremely hard to replace,powers leave 1D6 per phase 20 a) 75% Resistant Physical Damage Reduction 20 b) 75% Resistant Energy Damage Reduction 21 c) Life Support: All diseases, biowarfare agents, poisons and chemical warfare agents, Longevity: 400 Years, Safe in High Pressure, High Radiation, Intense Cold/Heat, Low Pressure/Vacuum; Self-Contained Breathing 20 d) Shapeshift: Sight and Hearing Group,Imitation,Instant Change,Any Shape, Costs END Only To Change Shape(+¼) 6 60 Inherant Abilities Multipower,IAF(-½),unbreakable,extremely hard to replace,powers leave 1D6 per phase 4 u 2d6 Transfer-max. Points: 32,Chosen Power to VPP,One Power At A Time(+¼), Delayed Return Rate-5 Points per Hour(+1),Must follow Grab manuever(-½), No Knockback(-¼) 9 4 u 4d6 Drain,One Power At A Time(+¼),Delayed Return Rate-5 Points per Hour(+1),Must follow Grab manuever(-½),No Knockback(-¼) 9 4 u 15" Teleportation,x2 Increased Mass,Safe Blind Teleport(+¼),Megascale: 1"=10km(+½) 6 2 u Gold Claws: 2d6 H2H Killing Attack(4d6w/STR) 3 8 +2 HTH Damage Classes 4 Fast Strike +2 OCV +0 DCV STR +4d6 Strike(12d6) 3 Legsweep +2 OCV -1 DCV STR +3d6 Strike(11d6), Target Falls 4 Choke Hold -2 OCV +0 DCV Grab One Limb; 3d6 NND 4 Crush +0 OCV +0 DCV STR +6d6 Crush(14d6), Must Follow Grab 3 Martial Grab -1 OCV -1 DCV Grab Two Limbs, +20 STR for holding on 4 Martial Block +2 OCV +2 DCV Block, Abort 4 Martial Dodge -- OCV +5 DCV Dodge, Affects All Attacks, Abort 24 +3 with All Combat 3 Acrobatics 14- 3 Breakfall 14- 3 Combat Driving 14- 3 Stealth 14- 3 Interrogation 13- 3 Concealment 12- 3 Mechanics 12- 3 Security System 12- 3 Shadowing 12- 3 System Oper. 12- 3 Tactics 12- 3 Tracking 12- 8 Survival: Arctic/Subarctic,Desert,Temperate/Subtropical,Tropical 12- 8 WF: Flamethrowers,General Purpose/Heavy Machine Guns,Grenade Launchers, Shoulder-Fired Weapons,Small Arms,Vehicle Weapons Powers Cost: 339 Total Cost: 492 Base Points: 200 15 Secret ID: Seargent Franklin Young,Frequently,Major 10 Reputation: Up-and-coming Merc Strongman, Sometimes (8-), Extreme 10 Distinctive Features: 6'8 tall 350 lb. male gladiator,Concealable,Noticed and Recognizable,Detectable By Commonly-Used Senses 15 Dependent NPC: Elderly wife,kids and grandkids,Normal,Infrequently,Unaware of character's adventuring career/Secret ID 15 Hunted: Messenger,As Powerful,Frequently,Harshly Punish 15 Psychological Limitation: Hunting Messenger,Common,Strong 15 Psychological Limitation: Wants to take the Blake Crystal for himself, Common,Strong 10 Accidental Change: Involuntary shapeshift into the person who's powers were stolen,Common,Infrequently 20 Susceptibility: Pure Silver,Uncommon,3d6 damage,per Turn Disadvantages Total: 125 Experience Spent: 167 Total Points: 492
Gladiator was created and designed by Jim Caswell and Luke Wagner. He is an NPC.
© Copyright 2004, 2008 - James E. Caswell, Luke Wagner
5th Ed.