THE HARVESTERNAME : Morganna Roberts PLAYER : non-player character Created by Jim Caswell 10 STR 0 11- 225 lbs.; 2d6, 1 END 10 DEX 0 11- OCV:3 / DCV:3 10 CON 0 12- 12 BODY 4 12- 18 INT 8 14- PER roll: 13- 26 EGO 32 13- ECV:9 20 PRE 10 12- PRE attack: 4d6 10 COM 0 11- 3 PD 1 tPD:3 3 ED 1 tED:3 3 SPD 10 4,8,12 |
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5 REC 2 25 END 3 25 STUN 3 6" RUN 0 2" SWIM 0 2" JUMP 0 Characteristics Cost: 74 |
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30 Telepathy Elemental Control 31 a) 5d6+1 Mind Scan; Humanoid class of minds, 0 END(+½), One Hex Area Effect(+½), MegaScale 1" = 100,000 km(+¼) 30 b) Mind Link; Humanoid class of minds, Any Willing Target, Any distance, No Line Of Sight Needed, x64 Minds 40 Telepathy Multipower; all slots Linked to Mind Scan(-½) 3 u Seeing through their eyes: Clairsentience Sight And Hearing Groups; Reduced Endurance(+¼), Increased Maximum Range 23,125"(+¾), center dependent on seeing through other people's eyes (-¼) 2 4 u Finding the "needle" in the haystack: Targeting with Mental Group, Ranged(+½), MegaScale 1" = 100,000 km(+1½) 4 u Digging Deep: 9½d6 Telepathy; Humanoid class of minds, Reduced END(+¼) 2 4 u Nudging: 3d6 Mind Control; Humanoid class of minds, Reduced END(+¼), Telepathic(+¼), One Hex Area Effect(+½), Selective Target(+¼), MegaScale 1" = 100 km(+¾), Invisible to Mental Group, Hide Effects(+1) 15 20 point Mental Defense 7 Under Orders: Mind Link with Evac and Uranus; One Specific Mind x2, Always On: Must maintain contact at all times or else lose life - reputation as a "traitor" proceeds her(-½) Powers Cost: 168 10 +2 with socialization skills - she knows what people want.... literally 3 Acting 13- 3 Bribery 13- 3 Bureaucratics 13- 3 Concealment 13- 3 Conversation 13- 3 High Society 13- 3 Interrogation 13- 3 Oratory 13- 3 Persuasion 13- 3 Seduction 13- 3 Tactics 13- 3 Tracking 13- 3 Trading 13- 4 Gambling: 13- Board Games, Card Games Skills Cost: 53 3 Anonymity Perks Cost: 3 5 5 point Resistance 20 Universal Translator 13- 3 Lightsleep Talents Cost: 28 Total Cost: 326 Base Points: 220 5 Reputation: Betrayed the Slayers (set Van Helsing and Shaft up to be killed); 8-, Extreme, Known Only To A Small Group 15 Physical Limitation: Prisoner locked away with automated attendants and constant mental watch; Frequently, Greatly Impairing 20 Psychological Limitation: Trained to follow orders or be killed; Very Common, Strong 15 Psychological Limitation: Casual disregard for life; Common, Strong 15 Rivalry with other mentalists: Professional, many rivals, Rivals are More Powerful, Seek to Outdo Rivals, Rivals Unaware of Rivalry 10 Hunted: Champions of Justice; 11-, As Powerful, Mildly Punish 10 Hunted: Law Enforcement Agencies; 11-, Less Powerful, Harshly Punish 15 Hunted: Project Titan; 14-, As Powerful, NCI, Watching Disadvantages Total: 105 Experience Spent: 1 Experience Total: 5 Total Points: 326
The Harvester was created and designed by Jim Caswell. She is a non-player character.
© Copyright 2003, 2010 - James Caswell
5th Ed.