TRACKERNAME : Christian Noble PLAYER : non-player character Created by Jim Caswell 35 STR 25 16- 3 tons; 7d6 23 DEX 39 14- OCV:8 / DCV:8 20 CON 20 13- 14 BODY 8 12- 15 INT 5 12- PER roll:12- 20 EGO 20 13- ECV:7 18 PRE 8 13- PRE attack: 3½d6 12 COM 1 11- 15 PD 8 tPD:25 rPD:10 50% rRed. 15 ED 11 tED:25 rED:10 50% rRed. 4 SPD 7 3,6,9,12 11 REC 0 40 END 0 45 STUN 3 6" RUN 0 2" SWIM 0 7" JUMP 0 Characteristics Cost: 99 |
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15 Enhancements: Elemental Control 15 a) 10PD 10ED Armor 15 b) 50% Energy Damage Reduction,Resistant 15 c) 50% Physical Damage Reduction,Resistant 10 d) 2½d6 Healing(Can Heal Limbs),Self Only(-½) 3 15 e) Invisibility to Sight Group,No Fringe 3 15 f) Life Support: All poisons and chemical warfare agents, Common Cold/Flu, Nerve Gases; Safe in Intense Cold and Heat; Self-Contained Breathing; Character only has to sleep 8 hours per week 15 g) The Tranquilizer: 3d6 Drain: Stun 3 10 Discriminatory Sense: Smell/Taste Group 5 Nightvision 9 +6 Telescopic +6 to Sight Group PER Rolls,only to offset the Range Modifier 15 Tracking: Smell/Taste Group,Normal Hearing 15 Weapons Multipower,OAF(-1) 1 u Blunt-end Pole: +3d6 Hand-To-Hand Attack(-½) 1 1 u Spearhead: 2d6 Hand-To-Hand Killing Attack(4d6 w/STR),No Knockback(-¼) 3 1 u Ritual Knife: 2d6 Hand-To-Hand Killing Attack(4d6 w/STR) 3 1 Weapon Element: Polearms and Spears 5 Defensive Strike +1 OCV +3 DCV STR Strike 3 Legsweep +2 OCV -1 DCV STR +1d6 Strike, Target Falls 4 Fast Strike +2 OCV +0 DCV STR +2d6 Strike 5 Offensive Strike -2 OCV +1 DCV STR +4d6 Strike 4 Martial Block +2 OCV +2 DCV Block, Abort 4 Martial Dodge -- OCV +5 DCV Dodge, Affects All Attacks, Abort 10 +2 with Ranged Combat 3 Acrobatics 14- 3 Breakfall 14- 3 Lockpicking 14- 3 Sleight Of Hand 14- 3 Stealth 14- 7 Tracking 14- 3 Streetwise 13- 3 Concealment 12- 3 Lipreading 12- 2 Navigation-Land 12- 3 Paramedics 12- 3 Security System 12- 3 Shadowing 12- 6 Survival-Desert,Temperate/Subtropical,Urban 12- 3 System Operation 12- 5 Money-Well Off 3 Bump Of Direction 20 Danger Sense-Intuitional,Sensitivity: Any Danger 12- Powers Cost: 241 Total Cost: 442 Base Points: 200 10 Reputation: "Always gets his man.",Frequently(11-),Known Only To A Small Group,Extreme 20 Distinctive Features: Demonic Aura,Not Concealable,Extreme Reaction, Detectable By Uncommonly-Uses Senses 10 Susceptibility: Holy Ground,Uncommon,2d6 drain to STR,per Minute 5 Susceptibility: Holy Ground,Uncommon,1d6 drain to CON,per Minute 10 Rivalry: Vision,Professional,Rival is As Powerful,Seek to Harm or Kill Rival,Rival Unaware of Rivalry,Rival is a Player Character 15 Hunted: Vision,As Powerful,11-(Frequently),Harshly Punish 15 Hunted: Avatar,As Powerful,11-(Frequently),Harshly Punish 15 Hunted: National Police Force,As Powerful,11-(Frequently),Mildly Punish, Extensive Non-Combat Influence 5 Dependence: Nicotine,Easy To Obtain,Incompetence: -1 to Skill Rolls and related rolls per time increment,1 Hour 15 Psychological Limitation: Hunter Mentality,Common,Strong 15 Psychological Limitation: Vengeful,Common,Strong 15 Social Limitation: Refuses personal relationships,Frequently(11-),Major Disadvantages Total: 150 Experience Spent: 92 Total Points: 442
The Tracker was created and designed by Jim Caswell. He is an NPC.
© Copyright 2003, 2008 - James Caswell
5th Ed.
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