villains of the RCU

VAMPIRE HENCHMEN

NAME : various
PLAYER : non-player character
Created by Jim Caswell

20	STR	10  13-	 900 lbs.; 4d6
20	DEX	30  13-	 OCV:7 / DCV:7
15	CON	10  12-
13	BODY	 6  12-
13	INT	 3  12-	 PER roll: 12-
23	EGO	26  14-	 ECV:8
20	PRE	10  13-	 PRE attack: 4d6
18	COM	 4  13-
15	PD	11	 tPD:15  rPD:4  50% rRed.
15	ED	12	 tED:15  rED:4  50% rRed.
 4	SPD	10	 3,6,9,12
10	REC	 6
30	END	 0
40	STUN	 9
18"	RUN	24
 2"	SWIM	 0
 9"	JUMP	 5
Characteristics Cost: 176
5e
15	Vampire Elemental Control
 6 a)	Regeneration: 1 BODY Healing,Can Heal Limbs,Resurrection,Extra Time
	 Regeneration - Only 1 Minute(-1½),Does Not Work On Solar,Flame,
	 Holy Item or Wooden Stake to the heart Damage(-½),Self Only(-½)	3
27 b)	Life Support: Character does not eat; Immortal, Immunity to All
	 diseases, biowarfare agents, poisons, chemical warfare agents; Safe
	 in Intense Cold, Low Pressure/Vacuum; Self-Contained Breathing
10 c)	50% Resistant Physical Damage Reduction,Does not work against Holy Item
	 or Wooden Stake to the heart Body Damage(-½)
10 d)	50% Resistant Energy Damage Reduction,Does not work against Solar or
	 flame Body Damage(-½)
10 e)	35 points Mental Defense,Only Works Against Mind Control or Telepathy(-½)
17 f)	8" Flight,x8 Improved Noncombat Movement,Half END(+¼)			1 
 4	Damage Resistance (4 PD / 4 ED)
44	Vampire Powers Multipower
 2 u	Invisibility to Sight/Hearing/Smell/Taste Group,No Fringe,Only When Not
	 Attacking(-½),Not vs mechanical equipment(-½)				4
 2 u	8d6 Telepathy,Language Barrier(-½),Doesn't Provide Mental Awareness(-¼)	4
 3 u	8d6 Mind Control,Does Not Provide Mental Awareness(-¼),Normal Range(-¼)	4
 4 u	Bite or Claws: 1½d6 Hand-To-Hand Killing Attack,+1 STUN Multiplier(+¼),
	 Armor Piercing(+½)							4
 2 u	Suckin' You Dry: 1½d6 BODY Drain,Delayed Return Rate - 5 Points per
	 Day(+1½),Target's skin must have been pierced(-1)			4
 2 u	The Embrace: 1½d6 Transform,Person into vampire,Major,Improved Target
	 Group(+¼),Partial Transform(+½),Target's skin must have been pierced(-1) 
 5	+1 with HTH Combat
 3	Breakfall	13-
 3	Bureaucratics	13-
 3	Climbing	13-
 3	High Society	13-
 3	Stealth		13-
 3	Shadowing	12-

Powers Cost: 181
Total Cost: 357

Base Points: 200
10	Distinctive Features: Vampiric Appearance,Concealable,Noticed and
	 Recognizable,Detectable By Commonly-Used Senses
10	Physical Limitation: Needs to feed on blood,Frequently,Slightly Impairing
30	Vulnerability: Fire and solar attacks,Very Common,2x BODY
20	Vulnerability: Wooden stakes w/ called shots for the heart or combat
	 roll success of +6 or more,Common,2x BODY
 5	Vulnerability: Holy items used as weapons,Uncommon,1½x BODY
25	Susceptibility: Holy items,Common,3d6 damage,per Turn
30	Susceptibility: Sunlight,Very Common,3d6 damage,per Turn
15	Psychological Limitation: Fear of sunlight,Common,Strong
10	Hunted: Various Vampire Hunters,As Powerful,Occasionally,Harshly Punish

Disadvantages Total: 155
Experience Spent: 2
Total Points: 357

The Vampire Pack Members were created and designed by Jim Caswell. They are NPCs.

© Copyright 2001, 2008 - James Caswell

5th Ed.

Back to Drakus's page

Back to the Welcome to the RCU page