Champions of InJustice

CAPTAIN ZERO

NAME : Captain Zero
PLAYER : ex-player characters 
Created by Douglas Zeitlin and Kenn Hallaron

55	STR	30  20-	 55 tons; 11d6 
23	DEX	39  14-	 OCV:8 / DCV: 8
38	CON	36  16-
15	BODY	10  12-
18	INT	 8  13-	 PER roll: 13-
14	EGO	 8  12-	 ECV:5
18	PRE	 8  13-	 PRE attack: 3½d6 
14	COM	 2  12-
30	PD	 1	 tPD:30  rPD:18
30	ED	 4	 tED:30  rED:18
 4	SPD	 7	 3,6,9,12
20	REC	 2
76	END	 0
63	STUN	 0
Characteristics Cost: 155
Captain Zero
15	Elemental Control (15),"Artificial body"
15a)	10/10 Armor
15b)	Life Support,doesn't breathe,doesn't eat/sleep/excrete,safe in vacuum/pressure,
	safe in radiation,safe in heat/cold,immune to disease,immune to aging
12c)	+15 Strength,cybernetic(-¼),0 END(+½),gets figured despite Elemental Control(+½)
12d)	+10 Constitution,cybernetic(-¼),gets figured despite Elemental Control(+½)
15e)	8/8 Armor,hardened(+¼)
12f)	10" Flight,x8 Non-Combat,cybernetic(-¼)								2
96	Variable Power Pool (75),restricted type of powers: Temprature control, Will not function 
	in Halogen Gasses (-¼)
 4	Lang: English,native accent
 3	Absolute Time Sense
 3	Lightning Calculator
 3	Temprature Control 17-, (CON based)
 9	Computer Programming, Combat Piloting, Systems Operation (all) 13-
 6	Electronics, Navigation (all) 11-
 3	KS: Xehnian Technology 13-
10	Eidetic Memory
 5	Ultraviolet Vision
 5	Infrared Vision
 6	9" Running
 6	2 Levels: Temprature Control Pool,tight group
10	1 Level,all skills
10	2 Levels: Hand to Hand Combat,related group
 4	Followers: COJ Communicator Computer (20pt)
 2	11- Contact: Angel Remington
 2	KS: Champions of Justice 11-
 2	KS: Champion of Justice Enemies 11-
 3	Breakfall 14-
 3	11- Contact: "the Champions of Injustice"
 4	Fast Strike		+2 OCV +0 DCV	STR+2d6 (13d6)
 4	Martial Block		+2 OCV +2 DCV	abort, block
 3	Martial Grab		+0 OCV -1 DCV	+10 STR to hold on3

Powers Cost: 307
Total Cost: 462

Base Points: 200
15	Distinctive Features: no face, stark white skin, concealable,major
15	Reputation: Evil Twin of the alien, synthetic super hero, helped found the COJ., occur 14-
20	Susceptibility 3d6 / minute from Halogen gases, common
15	Psychological Limitation: Hates his good "twin" and his friends, common, strong
10	Psychological Limitation: Must destroy Count Zero's reputation as a "good guy",common,moderate
15	Psychological Limitation: Disdainful of Earthlings, common, strong
15	Psychological Limitation: Wants to Earth to be conquered by Xehn, uncommon, total
10	Hunted: Count Zero, as powerful, harsh, appear 8-
15	Hunted: the Champions of Justice, more powerful, mild, appear 11-
10	Hunted: law enforcment agencies,less powerful,non-combat influence, harsh, appear 8-

Disadvantages Total: 140
Experience Spent: 122
Total Points: 462

Known Background:

Personality:

Powers/Tactics: Captain Zero's primary ability is his ability to manipulate kinetic energy on a molecular level. This gives him complete mastery of heat and cold, which he uses for any number of effects. He'll fly on a cloud of super heated plasma, project beams and waves of destructive temperature extremes, or create ice weaponry. His artificial body was designed for warfare. As such, he is incredibly strong and durable and he will often use simple fisticuffs instead of his temperature powers to subdue an opponent.

Appearance: Captain Zero appears to be a well muscled man, standing 6'2". His build shows no signs of the fact that he actually weighs nearly 300 lbs. His skin is chalk white. His face is a blank, featureless, yet somehow expressive, oval shape. His uniform is violet on the right, dark green on the left with silver trim around the openings.

Captain Zero was created, designed, and formerly played by Douglas Zeitlin; his current uniform was designed by Kenn. He is currently an NPC.

© Copyright 1988, 2010 - Douglas Zeitlin, Kenneth G. Hallaron

Back to the Champions of Injustice page

Back to the Welcome to the RCU page