CAPTAIN ZERONAME : Captain Zero PLAYER : ex-player characters Created by Douglas Zeitlin and Kenn Hallaron 55 STR 30 20- 55 tons; 11d6 23 DEX 39 14- OCV:8 / DCV: 8 38 CON 36 16- 15 BODY 10 12- 18 INT 8 13- PER roll: 13- 14 EGO 8 12- ECV:5 18 PRE 8 13- PRE attack: 3½d6 14 COM 2 12- 30 PD 1 tPD:30 rPD:18 30 ED 4 tED:30 rED:18 4 SPD 7 3,6,9,12 20 REC 2 76 END 0 63 STUN 0 Characteristics Cost: 155 |
|
15 Elemental Control (15),"Artificial body" 15a) 10/10 Armor 15b) Life Support,doesn't breathe,doesn't eat/sleep/excrete,safe in vacuum/pressure, safe in radiation,safe in heat/cold,immune to disease,immune to aging 12c) +15 Strength,cybernetic(-¼),0 END(+½),gets figured despite Elemental Control(+½) 12d) +10 Constitution,cybernetic(-¼),gets figured despite Elemental Control(+½) 15e) 8/8 Armor,hardened(+¼) 12f) 10" Flight,x8 Non-Combat,cybernetic(-¼) 2 96 Variable Power Pool (75),restricted type of powers: Temprature control, Will not function in Halogen Gasses (-¼) 4 Lang: English,native accent 3 Absolute Time Sense 3 Lightning Calculator 3 Temprature Control 17-, (CON based) 9 Computer Programming, Combat Piloting, Systems Operation (all) 13- 6 Electronics, Navigation (all) 11- 3 KS: Xehnian Technology 13- 10 Eidetic Memory 5 Ultraviolet Vision 5 Infrared Vision 6 9" Running 6 2 Levels: Temprature Control Pool,tight group 10 1 Level,all skills 10 2 Levels: Hand to Hand Combat,related group 4 Followers: COJ Communicator Computer (20pt) 2 11- Contact: Angel Remington 2 KS: Champions of Justice 11- 2 KS: Champion of Justice Enemies 11- 3 Breakfall 14- 3 11- Contact: "the Champions of Injustice" 4 Fast Strike +2 OCV +0 DCV STR+2d6 (13d6) 4 Martial Block +2 OCV +2 DCV abort, block 3 Martial Grab +0 OCV -1 DCV +10 STR to hold on3 Powers Cost: 307 Total Cost: 462 Base Points: 200 15 Distinctive Features: no face, stark white skin, concealable,major 15 Reputation: Evil Twin of the alien, synthetic super hero, helped found the COJ., occur 14- 20 Susceptibility 3d6 / minute from Halogen gases, common 15 Psychological Limitation: Hates his good "twin" and his friends, common, strong 10 Psychological Limitation: Must destroy Count Zero's reputation as a "good guy",common,moderate 15 Psychological Limitation: Disdainful of Earthlings, common, strong 15 Psychological Limitation: Wants to Earth to be conquered by Xehn, uncommon, total 10 Hunted: Count Zero, as powerful, harsh, appear 8- 15 Hunted: the Champions of Justice, more powerful, mild, appear 11- 10 Hunted: law enforcment agencies,less powerful,non-combat influence, harsh, appear 8- Disadvantages Total: 140 Experience Spent: 122 Total Points: 462
Known Background:
Personality:
Powers/Tactics: Captain Zero's primary ability is his ability to manipulate kinetic energy on a molecular level. This gives him complete mastery of heat and cold, which he uses for any number of effects. He'll fly on a cloud of super heated plasma, project beams and waves of destructive temperature extremes, or create ice weaponry. His artificial body was designed for warfare. As such, he is incredibly strong and durable and he will often use simple fisticuffs instead of his temperature powers to subdue an opponent.
Appearance: Captain Zero appears to be a well muscled man, standing 6'2". His build shows no signs of the fact that he actually weighs nearly 300 lbs. His skin is chalk white. His face is a blank, featureless, yet somehow expressive, oval shape. His uniform is violet on the right, dark green on the left with silver trim around the openings.
Captain Zero was created, designed, and formerly played by Douglas Zeitlin; his current uniform was designed by Kenn. He is currently an NPC.
© Copyright 1988, 2010 - Douglas Zeitlin, Kenneth G. Hallaron