Champions of Justice

MO FORTANCHU

NAME : Mo Fortanchu
PLAYER : ex-player character
Created by Bill Westen

13	STR	 3 12-	350 lbs.; 2½d6
18	DEX	24 13-	OCV:6 / DCV:6
20	CON	20 13-
15	BODY	10 12-
13	INT	 3 12-	PER roll 12-
18	EGO	16 13-	ECV:6
15	PRE	 5 12-	PRE attack: 3d6
10	COM	 0 11-
 6	PD	 3	tPD:36(39) rPD:30(33)
 6	ED	 2	tED:36(39) rED:30(33)
 4	SPD	12	 3,6,9,12
The Fist of Vishnu
10	REC	 6
40	END	 0
40	STUN	 8
 6"	RUN	 0
 2"	SWIM	 0
 2½"	LEAP	 0
Characteristics Cost: 112
5e
20	Agent of Vishnu: Elemental Control, 40-point powers
18 a)	Protection of Vishnu: Armor 14 PD/14 ED, Costs END to Activate(-¼)	 4
20 b)	Carried by Vishnu: Flight 16" @ ½ END(+¼)				 1
21 c)	Grip of Vishnu I: Telekinesis 15 STR, Fine Manipulation, @ ½ END(+¼)	 1
20 d)	Enhanced Protection of Vishnu: Force Field 16 PD/16 ED @ ½ END(+¼)	 1
 8 e)	Messages From Vishnu: Precognitive Clairsentience, Sight Group & Normal
	 Hearing, No Conscious Control(-2)					 4
 7	Life Support: Only has to eat once per week; Expanded Breathing: Thin
	 Air; Longevity: 200 Years
 3	Life Support: Safe in Intense Cold and Low Pressure, Only to limits 
	 found in highest mountain ranges(-½)
95	Fist of Vishnu: Multipower, 95 points
 9 u	Grip of Vishnu II: Telekinesis +50 STR, @ ½ END(+¼)			 3
 9 u	Fist of Vishnu I: Energy Blast 15d6 @ ½ END(+¼)				 3
 4 u	Fist of Vishnu IIa: Hand-To-Hand Attack(-½) +8½d6 @ ½ END(+¼)		 2
 2 u	Fist of Vishnu IIb: Hand-To-Hand Attack(-½) +8d6, x3 END Cost(-1)	12
 9 u	Sword of Vishnu: Ranged Killing Attack 4d6, Armor Piercing(+½)		 9
 4 u	Healing Touch of Vishnu: Healing BODY 7½d6 @ ½ END(+¼); Concentration
	 0 DCV, is totally unaware of nearby events(-¾), Self Only(-½)		 3
 4 u	Flight 5", x32 Noncombat @ ½ END(+¼), Area Of Effect 2" radius(+¾),
	 Usable Simultaneously by up to 8 people at once(+1), OAF: Large objects
	 of opportunity(-1)							 4
 2 u	Healing Touch of Vishnu II: Healing 1 BODY, Resurrection, Trigger(+¼)
	 @ 0 END(+½), Persistent(+½), Extra Time, Regeneration-Only: 1 Week(-3),
	 Concentration 0 DCV, is totally unaware of nearby events(-¾), Self
	 Only(-½) plus Life Support: does not eat, Immune to all diseases and
	 biowarfare agents, Safe in High Pressure, in Intense Cold, in High
	 Pressure, Self-Contained Breathing, Concentration 0 DCV, is totally
	 unaware of nearby events(-¾), Linked to Healing(-½)
Powers Cost: 255

	Champions of Justice Computer Communicator COJ-017:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 14-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 38

 4	Block	+2 OCV  +2 DCV  block, abort
 4	Dodge	-- OCV  +5 DCV  abort, dodge
 4	Punch	+2 OCV  +0 DCV  STR+2d6 4½d6,13d6, 21d6
Martial Arts Cost: 12

 3	Acrobatics			13-
 3	Climbing			13-
 3	Contortionist			13-
 3	Lockpicking			13-
 4	KS: Vishnu and the Hindu Faith	13-
 9	+3 with the Hand of Vishnu
10	+1 Overall
	Champions of Justice Package Skills
 3 a)	AK: Himilayas			12-
 3 b)	Breakfall			13-
 2 c)	KS: Champions of Justice	11-
 2 d)	KS: Champion of Justice Enemies	11-
 3	Linguist
 0 a)	Language: Tibetan, idiomatic, native
 3 b)	Language: Cantonese, idiomatic
 2 c)	Language: English, completely fluent
 3 d)	Language: Hindustani, idiomatic
 2 e)	Language: Mandarin, completely fluent
Skills Cost: 58

 3	Fringe Benefit: Monk, Passport, Right to Marry
	Champions of Justice Package Perks
 3 a)	Fringe Benefit: Membership in the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 16

 3	Bump Of Direction
 6	Combat Luck 3 PD/3 ED
 4	Double Jointed
 3	Simulate Death
Talents Cost: 16

Total Cost: 507

Base Points: 300
 5	Distinctive Features: Oddly dressed Tibetan, Concealable, Noticed and
	 Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In
	 Some Cultures
15	Psychological Limitation: Protective of his monestary, Common, Strong
15	Psychological Lim.: Believes he is the Fist of Vishnu, Uncommon, Total
20	Psych. Lim.: Will do whatever he feels is Vishnu's will, Common, Total
15	Psychological Limitation: Hatred of his family's evil, Common, Strong
20	Hunted: Lady Auring Fortanchu 11-, More Powerful, Limited Geographical
	 Area, target has a public ID, Harshly Punish
 5	Hunted: Chinese government 11-, Less Powerful, noncombat influence,
	 Watching
 5	Vulnerability: 1½ x STUN chemical attacks, Uncommon
 5	Vulnerability: 1½ x BODY chemical attacks, Uncommon
20	Normal Characteristic Maxima
60	Champion of Justice Bonus
Disadvantages Total: 185
Experience Spent: 22		Experience Total: 47
Total Points: 507

Mo Fortanchu was created, designed, and formerly played by Bill Westen. The character is now deceased.

© Copyright 1989, 2012 - William Westen, Kenneth G. Hallaron

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