MO FORTANCHUNAME : Mo Fortanchu PLAYER : ex-player character Created by Bill Westen 13 STR 3 12- 350 lbs.; 2½d6 18 DEX 24 13- OCV:6 / DCV:6 20 CON 20 13- 15 BODY 10 12- 13 INT 3 12- PER roll 12- 18 EGO 16 13- ECV:6 15 PRE 5 12- PRE attack: 3d6 10 COM 0 11- 6 PD 3 tPD:36(39) rPD:30(33) 6 ED 2 tED:36(39) rED:30(33) 4 SPD 12 3,6,9,12 |
![]() |
|
10 REC 6 40 END 0 40 STUN 8 6" RUN 0 2" SWIM 0 2½" LEAP 0 Characteristics Cost: 112 |
![]() | |
20 Agent of Vishnu: Elemental Control, 40-point powers 18 a) Protection of Vishnu: Armor 14 PD/14 ED, Costs END to Activate(-¼) 4 20 b) Carried by Vishnu: Flight 16" @ ½ END(+¼) 1 21 c) Grip of Vishnu I: Telekinesis 15 STR, Fine Manipulation, @ ½ END(+¼) 1 20 d) Enhanced Protection of Vishnu: Force Field 16 PD/16 ED @ ½ END(+¼) 1 8 e) Messages From Vishnu: Precognitive Clairsentience, Sight Group & Normal Hearing, No Conscious Control(-2) 4 7 Life Support: Only has to eat once per week; Expanded Breathing: Thin Air; Longevity: 200 Years 3 Life Support: Safe in Intense Cold and Low Pressure, Only to limits found in highest mountain ranges(-½) 95 Fist of Vishnu: Multipower, 95 points 9 u Grip of Vishnu II: Telekinesis +50 STR, @ ½ END(+¼) 3 9 u Fist of Vishnu I: Energy Blast 15d6 @ ½ END(+¼) 3 4 u Fist of Vishnu IIa: Hand-To-Hand Attack(-½) +8½d6 @ ½ END(+¼) 2 2 u Fist of Vishnu IIb: Hand-To-Hand Attack(-½) +8d6, x3 END Cost(-1) 12 9 u Sword of Vishnu: Ranged Killing Attack 4d6, Armor Piercing(+½) 9 4 u Healing Touch of Vishnu: Healing BODY 7½d6 @ ½ END(+¼); Concentration 0 DCV, is totally unaware of nearby events(-¾), Self Only(-½) 3 4 u Flight 5", x32 Noncombat @ ½ END(+¼), Area Of Effect 2" radius(+¾), Usable Simultaneously by up to 8 people at once(+1), OAF: Large objects of opportunity(-1) 4 2 u Healing Touch of Vishnu II: Healing 1 BODY, Resurrection, Trigger(+¼) @ 0 END(+½), Persistent(+½), Extra Time, Regeneration-Only: 1 Week(-3), Concentration 0 DCV, is totally unaware of nearby events(-¾), Self Only(-½) plus Life Support: does not eat, Immune to all diseases and biowarfare agents, Safe in High Pressure, in Intense Cold, in High Pressure, Self-Contained Breathing, Concentration 0 DCV, is totally unaware of nearby events(-¾), Linked to Healing(-½) Powers Cost: 255 Champions of Justice Computer Communicator COJ-017: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 14-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 38 4 Block +2 OCV +2 DCV block, abort 4 Dodge -- OCV +5 DCV abort, dodge 4 Punch +2 OCV +0 DCV STR+2d6 4½d6,13d6, 21d6 Martial Arts Cost: 12 3 Acrobatics 13- 3 Climbing 13- 3 Contortionist 13- 3 Lockpicking 13- 4 KS: Vishnu and the Hindu Faith 13- 9 +3 with the Hand of Vishnu 10 +1 Overall Champions of Justice Package Skills 3 a) AK: Himilayas 12- 3 b) Breakfall 13- 2 c) KS: Champions of Justice 11- 2 d) KS: Champion of Justice Enemies 11- 3 Linguist 0 a) Language: Tibetan, idiomatic, native 3 b) Language: Cantonese, idiomatic 2 c) Language: English, completely fluent 3 d) Language: Hindustani, idiomatic 2 e) Language: Mandarin, completely fluent Skills Cost: 58 3 Fringe Benefit: Monk, Passport, Right to Marry Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 16 3 Bump Of Direction 6 Combat Luck 3 PD/3 ED 4 Double Jointed 3 Simulate Death Talents Cost: 16 Total Cost: 507 Base Points: 300 5 Distinctive Features: Oddly dressed Tibetan, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures 15 Psychological Limitation: Protective of his monestary, Common, Strong 15 Psychological Lim.: Believes he is the Fist of Vishnu, Uncommon, Total 20 Psych. Lim.: Will do whatever he feels is Vishnu's will, Common, Total 15 Psychological Limitation: Hatred of his family's evil, Common, Strong 20 Hunted: Lady Auring Fortanchu 11-, More Powerful, Limited Geographical Area, target has a public ID, Harshly Punish 5 Hunted: Chinese government 11-, Less Powerful, noncombat influence, Watching 5 Vulnerability: 1½ x STUN chemical attacks, Uncommon 5 Vulnerability: 1½ x BODY chemical attacks, Uncommon 20 Normal Characteristic Maxima 60 Champion of Justice Bonus Disadvantages Total: 185 Experience Spent: 22 Experience Total: 47 Total Points: 507
Mo Fortanchu was created, designed, and formerly played by Bill Westen. The character is now deceased.
© Copyright 1989, 2012 - William Westen, Kenneth G. Hallaron