Magical Shield Enhanced Trait 4 (+2 Dodge & Parry), Quirk (If 3
disarmed, must take a Move action to replace)
Magical Weapons Array: Quirk (If disarmed, must take a Move 18
action to replace)
AE Magic Spear: STR-based Damage 8, Penetrating 7, Reach, 16
Variable Descriptor (Long Melee Weapons: Halberds,
Claymores, etc.)
AE Magic Crossbow: Ranged Damage 8, Variable Descriptor 1
(Ranged Weapons: Sling, Bow & Arrow, Abarest, Blunderbuss,
Boomerang, etc.)
AE Magic Sword: STR-based Damage 6, Accurate, Penrtating 9, 1
Variable Descriptor (Melee Weapons: Axes, picks, maces,
etc.)
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