Protective Helmet: Immunity 2 (Critical Hits), Unreliable [head 1
shot on 11-20]
Enladeron Shield: Indestructable (+1), Easily Removable (-20) 50 31
Basic Function: Enhanced Defenses: Dodge +3, Parry +3 6
Shield Stunt Array
Standard Carry AE: Immunity 80: Toughness Effects, limited 41
to ranged attacks
Reflective Shield AE: Immunity 30: Energy Effects & Bullets, 1
limited to ranged attacks, Reflect
Shield Bash AE: STR-based Damage 2; Improved 1
Critical 4 (16-20), Precise Attack 2 (close)
Direct Shield Throw AE: Str-based Damage 3, Accurate 3 (+6), 1
Improved Critical 4 (16-20), Precise Attack 2 (ranged)
Shield Throw AE: STR-based Damage 5, Area Cone x 2 (120 ft), 1
Selective (also on STR 6); Feature: may only be done by
Sentinel or someone else w/proper training
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