Council of Light


COUNCILMAN FONTAINE

NAME : Emile Fontaine IDENTITY : Not Secret OPERATIONS : Miami, FL, USA POWER LEVEL : 7 PLAYER :
non-player character
Councilman Fontaine

STRENGTH 1 STAMINA 2 AGILITY 2 DEXTERITY 3 FIGHTING 3 INTELLECT 3 AWARENESS 2 PRESENCE 2
Abilities Cost: 36
 Lifting STR 1 
100 lbs.





DODGE (AGL) 4/6 (DC 16) PARRY (FGT) 4/6 (DC 16) FORTITUDE(STA) 6 TOUGHNESS(STA) 8 WILL (AWE) 6
Defense Cost: 11
Offense:

Unarmed
+3 Close, Damage 1 Bright Edge +9 Close, Damage 5 Sword +10 Close, Damage 4, Imp. Crit. 18-20 Sunlance +6 Ranged, Damage 8, Imp. Crit. 19-20 Sunburst -- Burst, Affliction 7

INITIATIVE +6

Acrobatics -- 2 -- Athletics 3 1 2 Unarmed Combat
Sword 10 3 7 Deception 4 2 2 Expertise
Arcane 7 3 4 Insight 2 2 -- Intimidation 2 2 -- Investigation 5 3 2

Perception 4 2 2 Persuasion 4 2 2 Ranged Combat
Sunlance 6 3/4 1 Sleight of Hand -- 3 -- Stealth 4 2 2 Technology -- 3 -- Treatment -- 3 -- Vehicles -- 3 --
Skills Cost: 12 Notes:

Benefit (CdL Councilman) Equipment 1 Improved Critical 3 (Sword, 18-20, Sunlance, 19-20)

Improved Initiative Improvisation Languages 3 (Latin, Spanish, French) Leadership

Lionheart Luck Power Attack Ritualist Well-Informed
Advantages Cost: 13

Attuned: Senses 1 (Arcane Awareness) 1 Heaven's Armor: Protection 6 6 Heaven's Grace: +2 Dodge, Leaping 2, Speed 1 4 Sunlance: Ranged Damage 8 18 Sunburst alt.: Burst Area Affliction 7, Resisted by Dodge (Impaired, Disabled, Unaware) Sunshield alt.: Deflect 6, Reflect
Powers Cost: 29

Battlekasters: Removable 11 Bright Edge: STR-based Damage 4, Accurate 3 7 Dimensional Sheath: Feature 1 (Limited to Sword) 1 Enhanced Traits: +2 Parry, Improvisation, Ranged Attack 4 5
Devices Cost: 11 Total Cost: 112 Base Points: 112 ExP Spent: 0 Experience Points Total: 0 Total Points: 112 Equipment:

Sword: STR-based Damage 3, Improved Critical 2 5
Complications:
Avoiding Persecution - The Consilium de Lumine is a secret organization who goes out of their way to stay out of the public consciousness.
This Is The Way - The Consilium de Lumine mages hold to a strict code of what magic is and is not allowed. Fontaine hold to that code.
Responsibility - Emile is a strong believer in the old ways of the Consilium de Lumine, especially the rules of constraint. As such, he will stop at nothing to ensure that Stephyn is officially ejected from their ranks for dabbling with his "shadow magic."
Redemption - After a great deal of research, Fontaine discovered that Norman Hall is a long-lost decendant of one of Frederick Hall's siblings. While this connection means little to nothing to most, including Norman, Fontaine intends to "redeem" their line through his apprentice.
Secret - Emile's hatred for Followers of Germanicus goes deeper than the company line against them. Unbeknownst to everyone, Emile's sister, who had the potential to join the Consilium, but was seduced by the quick and "easy" gain of power through the Followers.
Enemy - The mage knights are sworn to protect mankind from those that would weild magic for evil purposes, including, but not limited to, the Followers of Germanicus.

Emile Fontaine was created and designed by Tony "Shadowbourne" Peters. He is an NPC.

© Copyright 2016, 2024 - Robert A. Peters

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Last updated on 10 February 2024