Locksmith
KEYMASTER III

NAME : Mickey Cramden IDENTITY : Secret OPERATIONS : mobile POWER LEVEL : 11 PLAYER :
non-player character
The third Keymaster

STRENGTH 3 STAMINA 4 AGILITY 7 DEXTERITY 7 FIGHTING 8 INTELLECT 2 AWARENESS 3 PRESENCE 3
Abilities Cost: 74

Lifting STR 3 400 lbs. Running 1 4 MPH Jumpline 3 120 ft. Impervious ignores up to 3

* - without
Defensive Roll

DODGE (AGL) 14 (DC 24) PARRY (FGT) 14 (DC 24) FORTITUDE(STA) 8 TOUGHNESS(STA) 8/5* WILL (AWE) 8
Defense Cost: 22
Offense:

Unarmed
+10 Close, Damage 3 Gauntlets +10 Close, Damage 4 Shaped Charge Key +13 Ranged, Damage 9, critical 18-20 Key Shuriken +16 Ranged, Damage 6, critical 16-20 other keys -- Ranged, varies

INITIATIVE +11

Agile Feint Assessment Close Attack 2 Connected Contacts Defensive Roll 3 Equipment 2 Evasion 1 Favored Foe (Fences)

Great Endurance Hide in Plain Sight Improved Critical 6 (Shaped Charge Key, 18-20, Key Shuriken, 16-20) Improved Defense Improved Initiative 1 Improved Trip Power Attack

Precise Attack (Ranged, Cover) Quick Draw Ranged Attack 4 Redirect Set-Up 1 Skill Mastery (Locks, etc.) Uncanny Dodge
Advantages Cost: 30
Notes:

Acrobatics 8 7 1 Athletics 6 3 3 Close Combat 10 8/2 -- Deception 8/10 3/2 5 Expertise
Locks/Security 10 2 8 Underworld 5 2 3 Burglary 8 2 6 Insight 5 3 2 Intimidation 3 3 -- Investigation -- 2 --

Perception 3 3 -- Persuasion 5/7 3/2 2 Ranged Combat 11 7/4 -- Thrown Keys 13 7/4 2 Key Shuriken 16 7/8 1 Sleight of Hand 10 7 3 Stealth 10 7 3 Technology 10 2 8 Treatment -- 2 -- Vehicles -- 7 --
Skills Cost: 24

Fast Worker: Speed 1, Quickness 1 2
Powers Cost: 2

Stealth Suit: Visual Concealment 4, all 8 14 Protection 1, Impervious Toughness 5 (ignores 3) 6 Gauntlets: STR-based Damage 1 1 Clearview Goggles: Senses 3 (Low-Light Vision, Infravision, 5 Extended Vision 1); Immunity (Sight Sensory Afflictions, ½ Effect) Keychain Array: Removable(-1) 5 AE Snag & Pull: Move Object 4, Limited only in certain paths 4 and directions AE Decel Swingline: Movement (Swinging, Safe Fall) 1 AE Jump Line: Leaping 4 (120 Ft.) 1 Key Bandoleer Array: Removable (-5) 19 AE Explosive Key: Ranged Damage 7, Burst, Diminished Range 1 20 AE Shaped Charge Key: Ranged Damage 9, Diminished Range 1, 1 Improved Critical 2 AE Key Shuriken: STR-based Damage 3, Ranged 5, Multiattack 5, 1 Precise, Accurate 2, Ricochet 2, Diminished Range 1, Improved Critical 4 AE Key Shuriken - widespread: STR-based Damage 3, Area 1 Cone x2 5, Selective 5 AE Tear Gas Key: Ranged Affliction 5, Extra Condition, Cloud 1 (Dazed and Visually Impared, Stunned and Visually Disabled, Incapacitated), Diminished Range 1
Devices Cost: 44 Total Cost: 196 Base Points: 176 ExP Spent: 20 Experience Points Total: 1 Total Points: 196 Equipment:

Commlink 1 Assorted tools 9
Complications:
Loyalty - Keymaster III is loyal to Locksmith.
Enemy - Keymaster III holds both of the other Keymasters in deep disdain.
Arrest Warrant - Keymaster III is wanted by local and federal law enforcement agencies.

Keymaster III was created and designed by Ken Hallaron. He is an NPC.

© Copyright 2008, 2024 - Kenneth G. Hallaron

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Last updated on 10 May 2023