Champions of Justice

KEYMASTER II


NAME : Garreth Stone IDENTITY : Secret OPERATIONS : Detroit, MI, USA POWER LEVEL : 12 PLAYER : Jason Hobbs
Keymaster II

STRENGTH 3 STAMINA 4 AGILITY 6 DEXTERITY 6 FIGHTING 8 INTELLECT 3 AWARENESS 3 PRESENCE 3
Abilities Cost: 72

Lifting STR 3 400 lbs. Running SPD 3 16 MPH Jumpline 3 60 Ft.

DODGE (AGL) 14 PARRY (FGT) 14 FORTITUDE (STA) 8 TOUGHNESS (STA) 10/7* WILL (AWE) 8 * - without Defensive Roll
Defense Cost: 23
DC Adventures
Offense:

Unarmed
+11 Close, Damage 3 Gauntlets & Shinguards +13 Close, Damage 5 Thrown Keys +14 Ranged, Damage varies

INITIATIVE +10

Accurate Attack Agile Feint Assessment Attractive Benefit (CoJ) Close Attack 2 Connected Defensive Roll 3 Equipment 5

Evasion Fast Grab Grabbing Finesse Great Endurance Hide In Plain Sight Improved Defense Improved Disarm Improved Initiative 1 Instant Up Luck 2

Move-By Action Power Attack Quick Draw Ranged Attack 2 Set-Up Skill Mastery (Parahuman Assessment) Startle Takedown 2
Advantages Cost: 38 Notes:

Acrobatics 8 6 2 Athletics 7 3 4 Close Combat Unarmed 11 8/2 1 Gauntlets/ Shinguards 13 8/2 3 Deception 5/7 3/2 2 Expertise Parahumans 8 3 5 Football 8 3 5 Insight 5 3 2

Intimidation 5 3 2 Investigation 5 3 2 Perception 6/10 3/4 3 Persuasion 7/9 3/2 4 Ranged Combat 8 6/2 -- Thrown Keys 14 6/2 6 Sleight of Hand 8 6 2 Stealth 10 6 4 Technology 8 3 5 Treatment 5 3 2 Vehicles 7 3 4
Skills Cost: 29

Runningback: Speed 3 3
Powers Cost: 3

Stealth Suit: Visual concealment, all 8 18 Protection 3, Impervious Toughness 7 (ignores 4) 10 Gauntlets & Shinguards: STR-based Damage 2 2 Clearview Goggles: Senses 3 (Low-Light Vision, Infravision, 6 Extended 1 - Vision), +5 to fortitude Rolls vs Visual Dazzles, Enhanced Skills (Perception 4) only sight Rebreather: Immunity (Suffocation) 2 Keychain Array: Removable 5 Snag & Pull AE: Move Object 3, Limited only in certain paths 3 and directions Swingline AE: Movement (Swinging) 1 Decel Line AE: Movement (Safe Fall) 1 Jump Line AE: Leaping 3 (60 Ft.) 1 Key Bandoleer Array: Removable, Deminished Range 1 19 Explosive Key AE: Ranged damage 7, Burst 20 Shaped Charge Key AE: Ranged Damage 10 1 Key Shuriken: Ranged Damage 5, multiattack, Precise, 1 Accurate 2, Ricochet 2 Key Shuriken - widespread: Damage 6, Area Cone, Selective 1 Tear Gas Key: Ranged Affliction 5, Extra Condition, Cloud 1 (Dazed and Visually Impared, Stunned and Visually Disabled, Incapacitated)
Devices Cost: 52 Total Cost: 217 Base Points: 192 Power Points Spent: 25 Power Points Total: 33 Hero Points: Total Points: 217 Equipment:

Key Cycle 10 CoJ Communicator COJ-039 2 Contribution to CoJ Bases 1 Contribution to CoJ Vehicles 3
Complications:
Convicted Felon - Garreth has served his time for crimes he didn't commit.
Mistaken Identity - People mistake him for Harrison Lambert, the original Keymaster.
Relationship - Garrison is protective of his brother Derrick and mentor Harrison.
Enemy - Locksmith holds the traitor Harrison and his protoge in deep disdain.
Responsibility - Garreth feels he needs to take Harrison's place and complete his work, including the paranoid parts.

Keymaster II was created and played by Jason Hobbs. This character was designed based off the original Keymaster character.

© Copyright 2001, 2012 - Jason Hobbs

Keymaster's mentor, Keymaster I

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Last updated on 14 May 2012