Retribution

BALATAR


NAME : Hans Baker-Schmidt IDENTITY : Secret OPERATIONS : mobile throughout Europe POWER LEVEL : 12 PLAYER : Kenn
Balatar

STRENGTH 1 STAMINA 3/7 AGILITY 2 DEXTERITY 2 FIGHTING 1 INTELLECT 6 AWARENESS 6 PRESENCE 3
Abilities Cost: 48
Lifting STR 1
100 lbs.

Flight SPD 5
60 MPH

Teleport rank
19: 2000 miles
or 20: 4k miles

DODGE (AGL) 8 PARRY (FGT) 8 FORTITUDE (STA) 3/11 TOUGHNESS (STA) 12/16 WILL (AWE) 13
Defense Cost: 19
DC Adventures
Offense:

unarmed
+1 Close, Damage 1 Magic Missile +14 Ranged, Damage 10, Multi, Homing 3 Magic Blast -- Perception, Damage 12

INITIATIVE +10
Notes:

All-Out Attack Artificer Assessment Benefit 2 (Cipher, Well-Off) Equipment 4

Extraordinary Effort Improved Critical 2 (Magic Missile, 18-20) Improved Initiative 2 Languages 3 (German, Tibetan, French, Spanish)

Precise Attack (Ranged, Cover) Ranged Attack 4 Ritualist Ultimate Effort (Magic)
Advantages Cost: 24

Acrobatics -- 2 -- Athletics 4 1 3 Deception 6 3 3 Expertises Magic 13 6 7 Cryptography 7 6 1 Forgery 7 6 1 Insight 8 6 2 Intimidation 4 3 1

Investigation -- 6 -- Perception 9 6 3 Persuasion 6 3 3 Ranged Combat 2 2 -- Sleight of Hand -- 2 -- Stealth 8 2 6 Technology 7 6 1 Treatment 9 6 3 Vehicles -- 2 --
Skills Cost: 17

Spell of Protection: Protection 9, Impervious Toughness 16 25 Spell of Communication: Perk - Make Magic Communicators 1 Tapping his Mystice Potential Array 48 Team Transport: Teleport 11, Accurate, Extended, Change 40 Direction, Change Velocity, Increased Mass 5, Extended Only (distance 19; 2000 miles) Duo Transport: Teleport 12, Accurate, Extended, Change 1 Direction, Change Velocity, Increased Mass 2, Extended Only (distance 20; 4000 miles) Magic Missile: Ranged Damage 10, Multiattack, Homing 3, Accurate 6 1 Magic Blast: Perception Ranged Damage 12, variable descriptor 1 includes the Arrow of Apollo (sunlight descriptor) Magical Pain: Perception Ranged Cumulative Affliction 10, Extra 1 Conditions, Concentration, Instant Recovery, Limited Degree, vs Will (Dazed and Impaired, Stunned and Disabled) Magical Bindings: Perception Snare 10 1 Magikinisis: Perception Move Object 12, Subtle, Precise 1 Magic Matter: Create 18, Precise, Subtle, Innate 1 Small Spells on the Fly: Variable 4, Free Action (20 pts.) 1 - Cleaning or Packing: Burst Move Object 4, Continuous, Precise - Magic Flail: Close Damage 10, Accurate 6, Reach 1
Powers Cost: 74

Cloak of Levitation: Flight 5 (Removable -2) 8 Gem of Fortitude: (Removable -2) Regeneration 3; Enhanced Traits 9 (Stamina 4)
Devices Cost: 17 Total Cost: 199 Base Points: 192 Power Points Spent: 7 Power Points Total: 11 Hero Points: Total Points: 199 Equipment:

The Pocket Manor 16 Magic Retribution Communicator 2
Complications:
Responsibility - Balatar has a very strong hatred of evil and Black Magic.
Enemy/Mistaken Identity - Balatar is the unknown grandson of Kristoffer, Son of Mordred, and bears a marked reseblance to him as well.


POCKET MANOR


LOCATION : Pocket Dimension SIZE : Medium OWNER : Balatar
Pocket Manor

SIZE 1 TOUGHNESS 6 CONCEALED 5 DIMEN. PORT. 1 TELEPORT SYSTEM 1 SEALED 1

GROUNDS 1 WORKSHOP 1 LABORATORY 1 LIBRARY 1 LIVING SPACE 1

POWER SYSTEM 1 SELF-REPAIRING 1
DC Adventures
Total Points: 16

Notes: This is a magically-created dimension that holds a recreation of a 17th century manor house.


Background: While the general public was never made aware of it, Adolph Hitler's fascination with the occult was so deep that he actually recruited a mage to be his sorcerous advisor. Curiously, this mage was English, although he did desire to see England fall to Germany. This mage, while staying at the German chancellery took a perverse liking to one of the young women the Nazis had pressed into servitude. He forced himself on her in 1944. Had he ever learned he had impregnated her he would have had her killed. The arrival of the Allied forces in Germany gave him other things to worry about before he or she learned of her condition.

The servant girl escaped and was found by Allied forces. As luck would have it, she and a British soldier fell in love. When her delicate condition was discovered, he married her, assuming the child she carried was his. A career soldier, he stayed in West Germany through the Occupation, and then endeavoured to stay. Their daughter grew up having a fairly normal, healthy childhood, never knowing that her true father was a 1300 year old sorcerer from England.

Balatar in his 'supersuit'

Eventually, she married, and thirty years ago her son, Hans, was born. Hans was born with strong magic potential, inherited from his grandfather and his mother before him. Growing up, many strange and yet beneficial events happened to or around Hans, who never realised it was his unconscious. While he was in college, he was approached by a man named Frederick Hall (known to some as Professor Möbius) who offered to teach Hans how to control his magic.

As the time of him finishing his training neared, he was one of a handful of novice adventurers (Fantasia, Alistair Munroe, Menagerie, Quadtron, D'stani) who were brought to der Nacht. After escaping he went and completed his training. Recently, he has fallen in with another group, one that hates evil magic the way he does.

Balatar is created, designed and played by Ken Hallaron.

© Copyright 1999, 2012 - Kenneth G. Hallaron

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Last updated on 14 May 2012