Champions of Justice

COUNT ZERO


NAME : Polydecacarbide / Paul E. Decker IDENTITY : Secret OPERATIONS : New York, NY, USA POWER LEVEL : 15 PLAYER : Doug Zeitlin
Count Zero

STRENGTH 8/14 STAMINA 7/12 AGILITY 5 DEXTERITY 5 FIGHTING 8/14 INTELLECT 7 AWARENESS 5 PRESENCE 5
Abilities Cost: 100

Lifting STR 14 400 tons Flight SPD 8 500 MPH

DODGE (AGL) 8/14 PARRY (FGT) 8/14 FORTITUDE (STA) 10/15 TOUGHNESS (STA) 11/16 WILL (AWE) 12
Defense Cost: 13
DC Adventures
Offense:

Unarmed
+14 Close, Damage 14 Temperature Control +11 Ranged, Damage varies Heat Blast +13 Ranged, Damage 17 Ice Bonds +15 Ranged, Snare 11 Icy Knuckles +14 Close, Damage 16, Penetr. 16

INITIATIVE +9

Accurate Attack Agile Feint All-Out Attack Assessment Benefit (CoJ) Connected Defensive Attack

Diehard Eidedtic Memory Equipment 2 Extraordinary Effort Fearless Hide In Plain Sight Improved Initiative 1 Improvised Tools

Inventor Jack-Of-all-Trades Power Attack Seize Initiative Takedown Teamwork Uncanny Dodge
Advantages Cost: 23 Notes:

Acrobatics 8 5 3 Athletics 8/14 8/14 -- Unarmed Combat 8/14 8/14 -- Deception 7 5 2 Expertise Music 8 7 1 Xehn Tech. 8 7 1 CoJ & Foes 8 7 1 Navigation 8 7 1 Insight 6 5 1 Intimidation 5 5 --
Investigation	 7	 7	--
Perception	 5	 5	--
Persuasion	 5	 5	--
Ranged Combat	 6	 5	 1
 Temp. Control	11	 5	 6
Sleight of Hand	 5	 5	--
Stealth		 7	 5	 2
Technology	10	 7	 3
Treatment	10	 7	 3
Vehicles	 7	 5	 2
Skills Cost: 13

Cybernetic Warrior: Enhanced STR 6, STA 5, FGT 6, Not in Noble 20 Gases; Enhanced Defenses: Dodge 6, Not in Noble Gases Artificial Being: Immunity (Life Support, Aging) 11 Cloaking Form Array 16 Shapeshifting AE: Morph 3 15 Invisibility AE: Concealment to All Visual 1 Artificial Body: Protection 4, Impervious Toughness 16 (ignores 8) 20 Defy Gravity: Flight 8, Movement (Space Travel 1) 18 Translator Function: Comprehend Languages 3 (Understand/Speak/Read 6 All Languages Enhanced Sensors: Senses 4 (Ultravision, Infravision, Low-Light 4 Vision, Direction Sense) Additional Features: Features 2 (Perfect Pitch, Ambidextrous) 2 Speed Reader/Calculator: Quickness 4, Only for mental tasks 2 Temperature Control: Variable 7, 35 pts. to manipulate, Free Action, 49 Not in Noble Gases, Heat/Fire & Cold/Ice effects only Heat Blast: Ranged Damage 17, Accurate 1 (+2 to Attack) Ice Bonds: Snare 11, Accurate 2 (+4 to Attack) Icy Knuckles: Strength-based Damage 2, Penetrating 16
Powers Cost: 148

Devices Cost: 0 Total Cost: 297 Base Points: 240 Power Points Spent: 57 Power Points Total: 70 Hero Points: Total Points: 297 Equipment:

CoJ Communicator COJ-005 2 Contribution to CoJ Bases 1 Contribution to CoJ Vehicles 3
Complications:
Vulnerability - Count Zero is weakened by Noble Gases. If he is attacked in or by high concentrations of Noble Gases, attacks get +5 to the effect.
Image - Count Zero feels he must maintain his reputation as a "good guy" at all cost. To this extent, he supresses his anger. He is also very protective of children.
My Brother, My Fiend - Count Zero hates his fellow Xehnian Synthoid Captain Zero.
Distinctive Features - Count Zero's default setting has a featureless face and stark white skin, but can change it at will.

Known Background: Count Zero is an alien being, and an artificial one at that. He arrived on Earth twelve years ago when his ship crash landed in the California desert. Clearing up the violent misunderstanding between the alien being and the investigating military was one of the first cases of the Champions of Justice. A compromise between Count Zero's desire to help and request for asylum and the military's wary suspiciousness was struck and Count Zero was made a Champion of Justice where he could be kept in the public eye. He served well for many years, until it appeared, about eight years ago, that the government's worst fears were realised. Count Zero was actually a deposed despot, and he aimed to make Earth his own. He openly betrayed the Champions of Justice; they fought. In the end, he was killed and the Champions of Justice were demoarlised and disbanded in disarray. And this was, save the death, the real plan. Actually, there was an evil physical duplicate of Count Zero, who with an accomplice captured the real Count Zero, and perpetrated the classic Evil-Twin-Substitution plot. The Champions' better nature had caused them to regroup, and several months after doing so, the real plot unfolded, and Count Zero returned to Earth. A few months later, after being publicly exonerated, Count Zero returned to active membership. He has recentlty gone to reserve status, though he still actively maintains the Champions' headquarters, Liberty Station.

Count Zero

Personality: Count Zero is an alien, artificial lifeform. As such, while liking people and wanting to help and protect them, especially children, he doesn't always understand us. It makes it hard for him to relate. On the opposite side, he is incapable of making blanket judgments on types of people. He understands better than most about the uniqueness and sanctity of life. He is also very sensitive about public trust and opinion. Having endured mistrust and hatred, he understands how important it is to have people trust you. As such, he has become very image conscious.

Count Zero

Powers/Tactics: Count Zero's primary ability is his ability to manipulate kinetic energy on a molecular level. This gives him complete mastery of heat and cold, which he uses for any number of effects. He'll fly on a cloud of super heated plasma, project beams and waves of destructive temperature extremes, or create ice weaponry. His artificial body was designed for warfare. As such, he is incredibly strong and durable and he will often use simple fisticuffs instead of his temperature powers to subdue an opponent. Designed for infiltration, he can alter his malleable flesh and pigmentation to appear as other people.

Appearance: Count Zero usually appears as a well muscled man, standing 6'2". His build shows no signs of the fact that he actually weighs nearly 340 lbs. His skin is chalk white. His face, though it could appear human, he keeps, while Count Zero, as a blank, featureless, yet somehow expressive, oval shape. He wears no uniform; his lack of features keeping him decent. The an interlinked triangle and circle, the Xehnian pictogram of his name, is his symbol.

Count Zero was created, designed, and played by Doug Zeitlin.

© Copyright 1988, 2012 - Douglas Zeitlin

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Last updated on 14 May 2012