Champions of Justice

MEGAMAN


NAME : Dr. Doyle O. Conan IDENTITY : Not Secret OPERATIONS : Philadelphia, PA, USA POWER LEVEL : 13 PLAYER : (Ex-)Player Character
Megaman

STRENGTH -2/1/17 STAMINA 2/18 AGILITY 4 DEXTERITY 2 FIGHTING 6 INTELLECT 7 AWARENESS 2 PRESENCE 2
Abilities Cost: 52

Lifting STR 3/22 400 lbs. to 100,000 tons

DODGE (AGL) 22/12/8 PARRY (FGT) 22/12/8 FORTITUDE (STA) 2/6/18 TOUGHNESS (STA) 2/6/18 WILL (AWE) 8
Defense Cost: 12
DC Adventures
Offense:

Unarmed
+9 Close, Damage -2/17 Thrown Objects +9 Ranged, Damage -2/17

INITIATIVE +4

Accurate Attack All-Out Attack Assessment Benefit 3 (CoJ, Wealth 2) Connected Defensive Attack Equipment 10 Extraordinary Effort

Favored Environment (Wide-Open Spaces) Great Endurance Hide In Plain Sight Improved Grab Improved Hold Improved Smash Improvised Tools Interpose

Inventor Language (Latin) Move-By Action Power Attack Startle Teamwork Ultimate Effort (Parahuman Biology) Well Informed
Advantages Cost: 35 Notes: During his time with the Crusaders, Doyle's Awareness and Presence were 0.

Acrobatics 6 4 2 Athletics 2+/- 1+/- 1 Unarmed Combat 9 6 3 Deception 3 2 1 Expertise Medicine 14 7 7 Para-Biology 15 7 8 Radiation 14 7 7 Insight 2 2 -- Intimidation 10 2/8 --
Investigation	 8	 7	 1
Perception	 8	 2/4	 2
Persuasion	 2	 2	--
Ranged Combat	 2	 2	--
 Thrown Objects	 9	 2	 7
Sleight of Hand	--	 2	--
Stealth		 6+/-	 4	 2
Technology	13	 7	 6
Treatment	14	 7	 7
Vehicles	--	 2	--
Skills Cost: 27

Basic Size Manipulation 28 Shrinking 4, Continuous (Norm. STR, +2 Dodge/Parry, +4 Stealth) 16 Growth 4, Continuous (+4 STR/STA, -2 Dodge/Parry, -4 Stealth, 12 +2 Intimidation) Advanced Size Manipulation Dynamic Array 39 DA: Growth 12, Continuous (+12 STR/STA, -6 Dodge/Parry, 37 -12 Stealth, +6 Intimidation, +1 Speed) DA: Shrinking 12, Continuous (-3 STR, +6 Dodge/Parry, 2 +12 Stealth, -6 Intimidation, -1 Speed) Invulnerability: Impervious Toughness 17, Quirk: Never more 16 than Current Toughness (ignores up to 9 Damage) Super Strength: Enhanced STR 5, Limited to Lifting 5 Base Running: Speed 1 1
Powers Cost: 89

Headgear: Immunity to Visual & Sonic Dazzles, Enhanced Skills 12 (Perception 4), Senses (Low-Light Vision, Ultra-Hearing Extended 1 & Microscopic 1 Vision), Removable
Devices Cost: 12 Total Cost: 227 Base Points: 208 Power Points Spent: 19 Power Points Total: 55 Hero Points: Total Points: 227 Equipment:

CoJ Communicator COJ-042 2 Contribution to CoJ Bases 1 Contribution to CoJ Vehicles 3
Complications:
Responsibility - Doyle has made mistakes in his past, both professionally and personally. As such, in addition to his Hippocratic Oath, he is extra dedicated to helping others to make ammends for his past mistakes.
Vulnerability - Due to his size-changing abilities, Doyle not only suffers from occasional physical problems, but is also vulnerable to certain situations. If he is attacked in or by high-gravimetrics, attacks get +2 to the Attack Check and +2 to the effect. The same is true from sonic or visual dazzles, but only when he is without his protective headgear.
Enemy - Given his history with Madame Y, she blames him for many of her troubles and he feels a responsibility to fix her injustices.

Known Background: Megaman debuted fifteen years ago, and was a founding member of the Justice Squadron. The Squadron elected him to be their team leader. He was an adequate leader, but not a great leader by any stretch. When the problems with Hornet Girl and the second Hornet Man happened, Megaman was not able to keep the team together, especially after his role in the affair was revealed. He joined his former teammates Elastiwoman and Ruby when they joined the Crusaders. His failure with the Squadron weighed heavily on Megaman during this time, and he served with little distinction. His few attempts to "counter lead" through extreme negative example were misunderstood. Still, he remained with the original Crusaders until their dissolution. After that, he joined both U.N. Earthforce and the U.S. Marshals, though neither organisation lasted for very long. When the Villain revealed the secret identities of several of the original Crusaders, he did not include Megaman. It was about this time that Megaman effectively retired. In truth, in his civilian identity, already trained as a radiologist, he returned to school and interned and became a Doctor of Osteopathic Medicine. He also became one of the leaders in the field of parahuman medicine. About a year ago, he was recruited by the Champions of Justice to join their medical staff. No longer actively maintaining his double identity, he is comfortable doing field medicine, and has even suited up for traditional super heroing a few times with his latest team.

Personality: Doyle Conan has experienced a lot in his life over the past fifteen years. He feels that he was a failure as a super hero. The mistakes he made with Hornet Girl and the Justice Squadron still weigh upon him; he's generally avoided romantic entanglements since. Similarly, he's still living down his time with the Crusaders. Whether its the perception of him as "the big dumb guy" some of them had, the apathy that led to the Villain forgetting to include him, or his own resentment at Zeke Meyers' leadership style, Doyle's issues with the Crusaders remain, though he tries his best to keep them from affecting his work today. Conversely, he feels very successful and vindicated as a doctor and a researcher in the field of parahuman medicine. He understands that his powers make him the best medical professional to enter many battlefield conditions, and does not hesitate to do so. Between his Hippocratic Oath, his feelings of failure, and his awareness of the collateral property damage that tends to happen when he uses his powers to get large, he is generally reluctant to do traditional super hero work.

Powers/Tactics: Megaman's powers are superhuman strength, resiliency, and his ability to change his size. He is casually able to adjust his height to be anywhere between 18 inches tall and fifteen feet tall. And even then his strength and toughness is evident. With effort he can increase the effectiveness of his powers where he can shrink to the size of an adult's thumb, grow to the size of a whale, or simply octuple his strength and resiliancy. As one would expect, as he grows, his stride grows. When sixty feet tall, Megaman has been clocked running 8 miles per hour. However, when tiny, he is easy to overlook, and can get into spaces far to small for a normal person. However, for all of this, perhaps Megaman's greatest asset is his analytical mind and medical training used in conjunction with his powers. A nigh-invulnerable paramedic and medical doctor can enter many situations that are simply to dangerous for most people. Similarly, tiny hands are sometimes useful during exploratory surgery.

Appearance: Doyle Conan is an athletic looking, but, generally, unremarkable looking individual. His forceful personality, though, has returned after several years of being "in remission". When he's on duty as the Champions' doctor, he tends to wear a white medical lab coat over his green bodysuit and black tights. His normal height and weight are 72 inches, even, and 190 lbs. This can change, though; he can be any where from 2¼ inches tall (at which point his weight is about an eighth of an ounce) to a little over sixty feet tall (when he weighs 95 tons). His weight is always in proportion to his height. His dark blond hair and blue eyes are concealed by his cowl and goggles when he's in uniform.

Megaman was created, designed, and is occationally played by Neil Lindgren. The rest of the time, he is a non-player character.

© Copyright 1988, 2012 - Neil R. Lindgren

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Last updated on 14 May 2012