Aces

MIGRAINE


NAME : Brady Elmwood IDENTITY : Secret OPERATIONS : Las Vegas, NV, USA POWER LEVEL : 10 PLAYER : Ex-Player Character
Migraine

STRENGTH 2 STAMINA 3 AGILITY 2 DEXTERITY 2 FIGHTING 8 INTELLECT 5 AWARENESS 5 PRESENCE 2
Abilities Cost: 58
Lifting STR 2
200 lbs.

DODGE (AGL) 8/12 PARRY (FGT) 8/12 FORTITUDE (STA) 5 TOUGHNESS (STA) 8/6* WILL (AWE) 15 * - without Defensive Roll
Defense Cost: 6
DC Adventures
Offense:

Unarmed/Knuckles
+12 Close, Damage 2/4 Mindblast Perception, Damage 8 vs Will

INITIATIVE +6
Notes:

All-Out Attack Assessment Beginner's Luck Close Attack 4

Defensive Roll 2 Eidetic Memory Equipment 1 Improved Defense Improved Initiative

Power Attack Takedown Ultimate Effort (Boxing)
Advantages Cost: 16

Acrobatics 4 2 2 Athletics 5 2 3 Unarmed Combat 12 8/4 -- Deception 3 2 1 Expertise Actuary (Math) 10 5 5 Baseball Stats 8 5 3 Insight 5 5 -- Intimidation 3 2 1

Investigation 6 5 1 Perception 5 5 -- Persuasion 4 2 2 Ranged Combat 2 2 -- Sleight of Hand -- 2 -- Stealth 4 2 2 Technology 6 5 1 Treatment 8 5 3 Vehicles 4 2 2
Skills Cost: 13

Blur Senses: Enhanced Defenses (+4 Dodge/Parry), Resistable by Will 4 Mindshield: Enhanced Defense (Will 10) 10 Mindlink: Communication 3, Mental 12 Mental Attack Array 28 Mindblast AE: Perception Ranged Damage 8 vs Will, Subtle 25 Side Effect: Affliction 8 vs Fortitude (Impaired, Disabled, Incapacitated) Optic Sense Scramble: Perception Ranged Dazzle 10 vs Will, Subtle, 1 Side Effect: Same as above Mind Listen: Cumulative Mind Reading 10, Side Effect: above 1 Mind Scan: Sense 7, Detect (Sapient Minds), Ranged, Extended 2, 1 Accurate, Accute Lightning Calculator & Speed Reading: Quickness 4, Limited to 2 Mental Tasks Timesense: Feature 1 1
Powers Cost: 57

Protective Coat: Protection 3, Removable 2 Armored Skivvies: Impervious Toughness 3 (6 ranks), Removable 5 Heavy Brass Knuckles: STR-based Damage 2, Removable 2
Devices Cost: 9 Total Cost: 159 Base Points: 160 Power Points Spent: -1 Power Points Total: 9 Hero Points: Total Points: 159 Equipment:

Aces Communicator 1
Complications:
Side-Effects - When Brady uses his mental abilities, he often suffers from intense headaches. As such, he has a mild addiction to prescription migraine medication.
Unimaginative: Brady has a limited ability to grasp or develop imaginative, creative, abstract concepts or ideas.

Known Background: Like many women of her generation, Rose Elmwood worked at a large industrial plant. The young men of the United States were fighting for the world's freedom overseas, and the young women of the nation were stepping forward to keep the home front operating. Sadly, in her early twenties, Rose was widowed and pregnant. Shortly after she conceived, her young husband had gone overseas and been killed in Europe. He had not left her much, so Rose found herself working in a large munitions plant, Maxwell Industries. Rose knew that Maxwell Industries was very important to the war effort, but never really understood the work of the plant. Rose never minded much, as the job paid well and, most importantly, the company was taking care of all of her medical needs during her pregnancy. For that matter, Rose never completely understood all the blood work, injections, and vitamins, but she was healthy and gave birth to a beautiful baby boy that she named Augustus.

As a single, widowed mother, Rose left the plant after the war. She continued to work a variety of blue- and pink-collar jobs while raising her son, Gus, in the midwestern city of St. Louis. As the years passed, Gus grew up to be a bright, healthy young man. After high school, Gus met the woman of his dreams, Hope. After a brief romance, Gus and Hope were married. Soon, they were dreaming of their future with their newborn son, Brady. No fairy tale dreams go unpunished, though. Gus and Hope were tragically killed in the fallout of a battle of supers, and as an infant, Brady became an orphan.

With no time to grieve, Rose rolled up her sleeves and set to raising another boy. Remaining in St. Louis, Rose quickly discovered how brilliant and gifted her young grandson was. Unbelievably, Maxwell Industries - now known as Poly-Psi Neurological Institute (a leader in neurological warfare research) - was still providing Rose and her grandson with medical care. Very soon, the company physicians became aware of young Brady's gifts and subjected the boy to numerous tests and exams to discern the nature and extent of his abilities. Brady demonstrated photographic memory, extraordinary knowledge, and an inane ability for mathematical calculation. As the boy approached adolescence, Rose grew concerned about the amount of medical attention directed toward Brady. So Rose withdrew from the PPNI health care system and attempted to provide for Brady completely using her own resources.

Under Rose's guidance, Brady Elmwood grew into a brilliant, healthy adolescent. Hoping to instill some of the same discipline and work ethic of her own generation, Rose enrolled Brady in a boxing program at a local boy's club. Under the club's tutelage and role modeling, the youth did learn the values of self-worth, confidence, discipline, and responsibility. In addition, he developed into a very adept boxer.

Besides learning to box, far more dramatic changes were being experienced by Brady during this time. As he progressed through puberty, the young man's already brilliant mind became even more extraordinary. First came a general awareness of the mental presence of other individuals. Later came an awareness of the conscious and subconscious thoughts of those minds. Finally, Brady developed abilities allowing him to 'lock-on' and interact either passively or aggressively with other minds. He could communicate with what he nicknamed MindSpeak or more commonly known as telepathy. He could also mildly blur the vision of others.

Brady found the abilities to be intriguing and also a bit frightening. So the young man did not speak of these powers and attempted to ignore them as much as possible during his daily pursuits. There was actually little temptation.

Personality: Honorable and heroic; warm and compassionate but not much sense of humor, never gets the punch line. Basically, has gifts he wants to use for the greater good. Also, early adventures have involved friends/acquaintance so he has felt a need to protect those he cares for.

Powers/Tactics: Variety of mental abilities including mindscan, telepathy, and combo mental flash and ego attack. Able to blur senses of opponents. Proficient boxer. Tactics remain to be developed.

Quote: Standing still but tensed for movement, he addresses the scantily-clad group. "Okay, so you know who I am. If you need an actuary, you can reach me at the office. We're in the yellow pages."

Migraine was created, designed and played by Kyle Kofoid. He is now a non-player character.

© Copyright 2003, 2012 - Kyle Kofoid

Back to the Aces page

Back to the Welcome to the RCU page

Last updated on 14 May 2012