Champions of Justice

DOCTOR TECHNON


NAME : Dr. Alexander "Alex" Wells IDENTITY : Secret OPERATIONS : Los Angeles, CA, USA POWER LEVEL : 14 PLAYER : John Bird or Neil Lindgren
Doctor Technon, the Doctor is in

STRENGTH 2/12 STAMINA 2 AGILITY 4 DEXTERITY 6 FIGHTING 6 INTELLECT 10 AWARENESS 5 PRESENCE 3
Abilities Cost: 76

Lifting STR 12 100 tons Flight SPD 9/17 1000 MPH to 250,000 mph

DODGE (AGL) 8/11 PARRY (FGT) 8/11 FORTITUDE(STA) 8 TOUGHNESS(STA) 17 WILL (AWE) 10
Defense Cost: 17
DC Adventures
Offense:

Unarmed
+9/+16 Close, Damage 2/12 Servo Overload +8 Close, Damage 20, Unreliable Blaster +13 Ranged, Damage 15, crit. 16-20 Pulsed Laser +17 Ranged, Damage 10, Multiattack Power Cannon +9 Ranged, Damage 19

INITIATIVE +10/+18

Benefit 3 (CoJ, Well-Off) Connected Equipment 2 Extraordinary Effort Improved Critical Improvised Weapon Interpose Skill Mastery 2 (Science, Technology)

Inventor Luck 2 Speed of Thought Ultimate Effort (Technology checks)
Accurate Attack Assessment Close Attack 7 Eidetic Memory

Evasion Improved Aim Improved Initiative 2 Jack-Of-All-Trades Move-By Action Power Attack Precise Attack 2 (Close and Ranged versus Cover) Ranged Attack 7
Advantages Cost: 17 Notes:

Acrobatics 4 2 2 Athletics 5/15 2 3 Unarmed Combat 9/16 6/7 3 Deception 3 3 -- Expertise Navigation 12 10 2 Science 18 10 8 Weaponsmith 12 10 2 Insight 7 5 2 Intimidation 5 3 2
Investigation	10	10	--
Perception	 7	 5	 2
Persuasion	 5	 3	 2
Ranged Combat	 6/13	 6/7	--
Sleight of Hand	 8	 6	 2
Stealth		 4	 4	--
Technology	18	10	 8
Treatment	10	10	--
Vehicles	 8	 6	 2
Skills Cost: 20

Powers Cost: 0

Cybernetic Exoskeleton: Enhanced Strength +10 20 Powered Aromor: Impervious Protection 15 (ignores 8) 30 Rocket Boots: Flight 9 18 Inertial Dampener Array: Movement (Space Flight 2) 4 5 AE: Flight +8, Concentration, Distraction 1 Environmental Seals: Immunity (Life Support, Dazzle vs Fortitude) 15 Radar Jammers: Concealment to Radar 2 Computer Sensors: Senses 6 (Directional Sense, Distaance Sense, 8 Communication Link to Drones w/Rapid, Time Sense, Radio), Remote Sensing 2 (Sight) only through Drones Combat Computer: Enhanced Traits (+3 Dodge/Parry, Adv. in Itlaics) 32 Configurable Sensors: Variable 2, Free Action, Very Limited - 12 Senses Only Weapon System Array 40 Power Cannon AE: Ranged Damage 19, Inaccurate 2 (-4) 36 Technon Drones AE: Summon 5, Multiple Minions 1, Active, Horde, 1 Blaster AE: Ranged Damage 15, Improved Critical 4 1 Pulsed Laser AE: Ranged Damage 10, Multiattack, Accurate 2 1 Tractor Beam AE: Move Object 15 1 Servo Overload AE: Enhanced STR 8, Unreliable, Inaccurate 4 1
Devices Cost: 183 Total Cost: 313 Base Points: 224 Power Points Spent: 89 Power Points Total: 96 Hero Points: Total Points: 313 Equipment:

CoJ Communicator COJ-013 2 Contribution to CoJ Bases 1 Contribution to CoJ Vehicles 3
Complications:
Responsibility - Being the apprentice of Legion of Champions veteran Techno-Wizard gave Alex a sense of duty to help others.
Relationships - Alex loves his wife Nancy and daughter Alexa.
Science Nerd - Alex has a strong scientific curiosity that he is compelled to explore.


Known Background: Thirty years ago, a young boy became the second sidekick/assistant to the super adventurer known as Techno-Wizard. Unlike the first assistant, Wizron, who focused his learning magic from the hero, this new boy was interested in the science, the technology. He was called Technon. By the time Technon hit his teenage years, the Legion of Champions had disbanded, and Techno-Wizard retired. Technon also gave up adventuring, and presumably began leading a normal life. This changed eight years ago. The Champions of Justice had disbanded, three of its members were apparently dead. There was slack had to be taken up. A man in a powerful, armored suit appeared, calling himself Technon. He tried to contact the Champions of Justice. As it happened, he was always a step behind from catching up with them; they were busy rebuilding. Technon had the distinction of being the first member to join immediately after the group reformed. Technon has not been an overly active Champion of Justice. In fact over the years there have been lengthy gaps between when he’s been seen with them. At one point, he was apparently replaced by Lady Technon, although lately he is probably seen more often than her. He has conclusively proven that he is the same person who was Techno-Wizard’s apprentice all those years ago. Many of his Inventions have gone to make the world a better place. In recognition of that, last year, the Kennsington American Technology Institute gave him an honorary doctorate in the Physical Sciences. Operating in Southern California, this former reserve Champion of Justice, has recently become an active member and a member of the Champions of Justice Executive Board.

Personality: Dr. Technon is a friendly, affable man. He is torn between wanting to make the better place, and the thrill of a life of adventure. He tends to alternate between the two extremes. Most of his time, he spends in his civilian identity as a scientist. As Technon, he will sometimes get so swept up in the heroics and the fighting that he will lose himself. He is currently trying harder to avoid that. He feels much responsibility to his wife and family, as he loves them very much. He is incredibly curious about sciences and new technologies. He loves to tinker, fiddle and improve mechanical devices. His power suit is his ultimate pet project; he is constantly upgrading it.

Powers/Tactics: Dr. Technon has no super human powers, although some may argue that his intelligence is super human. He is, in fact a genius in several scientific fields. He has some training in hand-to-hand combat as well, from his days as a super hero sidekick. Inside the Technon armour, he has access to all of the suits capabilities. This includes the heavy metal armour itself, an exoskeleton that increases his strength by a factor of 90 (and can be enhanced further, ) a turbo jet flight system, radar jamming capabilities and a variety of lasers and blasters. The suit also produces an inertia dampening field and an energy absorption system that afford him extra protection, and, in space can achieve flight speeds just under the speed of light. The armour also contains life support and sensory shields and enhancements.

Appearance: The man known as Doctor Technon is 5’9", weighs 170 lbs., and is in his early fourties. He has black hair and brown eyes. In his armour, he is 6’5" and weighs 387 lbs. The armour is deep blue and silver with gold and grey trim. The T-shaped face visor is red.


TECHNON DRONES


LOCATION : Los Angeles, CA, USA SIZE : Small OWNER : Dr. Technon
Dr. Technon's Drones

STRENGTH -4 AGILITY 3 DEXTERITY -2 FIGHTING 0 AWARENESS 2
Abilities Cost: -29

Lifting STR -4 3 lbs. Flight SPD 1 4 mph

DODGE (AGL) 11 PARRY (FGT) 11 TOUGHNESS(STA) 6 WILL (AWE) 2
Defense Cost: 3
DC Adventures
Offense:

Blaster
+8 Ranged, Damage 10

INITIATIVE +3

Acrobatics 3 3 -- Athletics -2 -2 -- Insight 0 2 -2 Perception 2 2 --
Ranged Combat			  
 Blaster	 8	-2	10
Stealth		19	 3/16	--
Skills Cost: 4

Small Size: Shrinking 16, Continuous, Permanent 32 Armored Casing: Protection 6, Impervious Toughness 6 12 Propulsion: Flight 1 2 Blaster: Ranged Damage 10, Diminished Range -3 17 Mechanic: Immunity to Fortitude Effects 30 Technon Link: Communication 1, Limited - Dr. Technon Only 3
Powers Cost: 96 Total Cost: 74

Dr. Technon was created and designed by Neil Lindgren and Ken Hallaron. He has recently been played by both Neil Lindgren and John Bird.

© Copyright 1988, 1998, 2013 - Neil R. Lindgren, Kenneth G. Hallaron

Dr. Technon's partner Lady Technon

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Last updated on 24 April 2013